2016-03-01 15:32:41 -05:00
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 F4EXB //
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// written by Edouard Griffiths //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GUI_GLSHADERSOURCES_H_
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#define INCLUDE_GUI_GLSHADERSOURCES_H_
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#include <QString>
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class GLShaderSources
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{
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public:
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2016-03-01 21:09:50 -05:00
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static const QString& getVertexShaderSourceSimple() { return m_vertexShaderSourceSimple; }
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static const QString& getFragmentShaderSourceColored() { return m_fragmentShaderSourceColored; }
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2016-03-01 15:32:41 -05:00
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private:
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static const QString m_vertexShaderSourceSimple;
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static const QString m_fragmentShaderSourceColored;
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};
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#endif /* INCLUDE_GUI_GLSHADERSOURCES_H_ */
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