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sdrangel/include/gui/glshadersources.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 F4EXB //
// written by Edouard Griffiths //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GUI_GLSHADERSOURCES_H_
#define INCLUDE_GUI_GLSHADERSOURCES_H_
#include <QString>
class GLShaderSources
{
public:
static const QString& getVertexShaderSourceSimple() { return m_vertexShaderSourceSimple; }
static const QString& getFragmentShaderSourceColored() { return m_fragmentShaderSourceColored; }
private:
static const QString m_vertexShaderSourceSimple;
static const QString m_fragmentShaderSourceColored;
};
#endif /* INCLUDE_GUI_GLSHADERSOURCES_H_ */