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sdrangel/sdrgui/gui/externalclockdialog.cpp

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017 F4EXB //
// written by Edouard Griffiths //
// //
// OpenGL interface modernization. //
// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include "externalclockdialog.h"
#include "ui_externalclockdialog.h"
ExternalClockDialog::ExternalClockDialog(qint64& externalClockFrequency, bool& externalClockFrequencyActive, QWidget* parent) :
QDialog(parent),
ui(new Ui::ExternalClockDialog),
m_externalClockFrequency(externalClockFrequency),
m_externalClockFrequencyActive(externalClockFrequencyActive)
{
ui->setupUi(this);
ui->externalClockFrequencyLabel->setText("f");
ui->externalClockFrequency->setColorMapper(ColorMapper(ColorMapper::GrayGold));
ui->externalClockFrequency->setValueRange(true, 9, 5000000L, 300000000L);
ui->externalClockFrequency->setValue(externalClockFrequency);
ui->externalClockFrequencyActive->setChecked(externalClockFrequencyActive);
}
ExternalClockDialog::~ExternalClockDialog()
{
delete ui;
}
void ExternalClockDialog::accept()
{
m_externalClockFrequency = ui->externalClockFrequency->getValueNew();
m_externalClockFrequencyActive = ui->externalClockFrequencyActive->isChecked();
QDialog::accept();
}