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sdrangel/sdrgui/gui/audioselectdialog.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2018 F4EXB //
// written by Edouard Griffiths //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRGUI_GUI_AUDIOSELECTDIALOG_H_
#define SDRGUI_GUI_AUDIOSELECTDIALOG_H_
#include <QDialog>
#include "export.h"
#include "audio/audiodevicemanager.h"
class QTreeWidgetItem;
namespace Ui {
class AudioSelectDialog;
}
class SDRGUI_API AudioSelectDialog : public QDialog {
Q_OBJECT
public:
explicit AudioSelectDialog(
const AudioDeviceManager* audioDeviceManager,
const QString& deviceName,
bool input = false,
QWidget* parent = nullptr
);
~AudioSelectDialog();
QString m_audioDeviceName;
bool m_selected;
private:
bool getDeviceInfos(bool input, const QString& deviceName, bool& systemDefault, int& sampleRate);
Ui::AudioSelectDialog* ui;
const AudioDeviceManager* m_audioDeviceManager;
bool m_input;
private slots:
void accept();
void reject();
//void on_audioInTree_currentItemChanged(QTreeWidgetItem* currentItem, QTreeWidgetItem* previousItem);
};
#endif /* SDRGUI_GUI_AUDIOSELECTDIALOG_H_ */