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								// Copyright (C) 2020 Edouard Griffiths, F4EXB.                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef SDRBASE_DSP_GLSPECTRUMINTERFACE_H_
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								#define SDRBASE_DSP_GLSPECTRUMINTERFACE_H_
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								#include <vector>
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								#include "dsptypes.h"
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								class GLSpectrumInterface
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								{
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								public:
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								    GLSpectrumInterface() {}
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								    virtual ~GLSpectrumInterface() {}
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								    virtual void newSpectrum(const Real* spectrum, int nbBins, int fftSize)
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								    {
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								        (void) spectrum;
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								        (void) nbBins;
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								        (void) fftSize;
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								    }
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								};
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								#endif // SDRBASE_DSP_GLSPECTRUMINTERFACE_H_
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