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										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | // Copyright (C) 2016 F4EXB                                                      //
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							|  |  |  | // written by Edouard Griffiths                                                  //
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							|  |  |  | //                                                                               //
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							|  |  |  | // See: http://glslstudio.com/primer/#gl2frag                                    //
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										 |  |  | //      https://gitlab.com/pteam/korvins-qtbase/blob/5.4/examples/opengl/cube/mainwidget.cpp //
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										 |  |  | //                                                                               //
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							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
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							|  |  |  | // it under the terms of the GNU General Public License as published by          //
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							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
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										 |  |  | // (at your option) any later version.                                           //
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										 |  |  | //                                                                               //
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							|  |  |  | // This program is distributed in the hope that it will be useful,               //
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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							|  |  |  | // GNU General Public License V3 for more details.                               //
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							|  |  |  | //                                                                               //
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							|  |  |  | // You should have received a copy of the GNU General Public License             //
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							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | #ifndef INCLUDE_GUI_GLSHADERTEXTURED_H_
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							|  |  |  | #define INCLUDE_GUI_GLSHADERTEXTURED_H_
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							|  |  |  | #include <QString>
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										 |  |  | #include <QOpenGLTexture>
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										 |  |  | #include <QOpenGLFunctions>
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										 |  |  | #include <QOpenGLVertexArrayObject>
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							|  |  |  | #include <QOpenGLBuffer>
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										 |  |  | #include "export.h"
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										 |  |  | class QOpenGLShaderProgram; | 
					
						
							|  |  |  | class QMatrix4x4; | 
					
						
							|  |  |  | class QImage; | 
					
						
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										 |  |  | class SDRGUI_API GLShaderTextured : protected QOpenGLFunctions | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  |     GLShaderTextured(); | 
					
						
							|  |  |  |     ~GLShaderTextured(); | 
					
						
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										 |  |  |     void initializeGL(int majorVersion, int minorVersion); | 
					
						
							|  |  |  |     void initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat); | 
					
						
							|  |  |  |     void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels); | 
					
						
							|  |  |  |     void drawSurface(const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices, int nbVertices, int nbComponents=2); | 
					
						
							|  |  |  |     void cleanup(); | 
					
						
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							|  |  |  | private: | 
					
						
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										 |  |  |     void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices, int nbComponents); | 
					
						
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										 |  |  |     void drawMutable(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices, int nbComponents); | 
					
						
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										 |  |  |     void initTextureImmutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat); | 
					
						
							|  |  |  |     void subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels); | 
					
						
							|  |  |  |     void initTextureMutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat); | 
					
						
							|  |  |  |     void subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels); | 
					
						
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										 |  |  |     bool useImmutableStorage(); | 
					
						
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										 |  |  |     QOpenGLShaderProgram *m_program; | 
					
						
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										 |  |  |     QOpenGLVertexArrayObject *m_vao; | 
					
						
							|  |  |  |     QOpenGLBuffer *m_verticesBuf; | 
					
						
							|  |  |  |     QOpenGLBuffer *m_textureCoordsBuf; | 
					
						
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										 |  |  |     QOpenGLTexture *m_texture; | 
					
						
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										 |  |  |     unsigned int m_textureId; | 
					
						
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										 |  |  |     int m_vertexLoc; | 
					
						
							|  |  |  |     int m_texCoordLoc; | 
					
						
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										 |  |  |     int m_matrixLoc; | 
					
						
							|  |  |  |     int m_textureLoc; | 
					
						
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										 |  |  |     bool m_useImmutableStorage; | 
					
						
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										 |  |  |     static const QString m_vertexShaderSourceTextured2; | 
					
						
							|  |  |  |     static const QString m_vertexShaderSourceTextured; | 
					
						
							|  |  |  |     static const QString m_fragmentShaderSourceTextured2; | 
					
						
							|  |  |  |     static const QString m_fragmentShaderSourceTextured; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif /* INCLUDE_GUI_GLSHADERTEXTURED_H_ */
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