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sdrangel/sdrgui/gui/glshadersimple.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
// written by Christian Daniel //
// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GUI_GLSHADERSIMPLE_H_
#define INCLUDE_GUI_GLSHADERSIMPLE_H_
#include <QString>
#include <QOpenGLFunctions>
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#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include "export.h"
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class QOpenGLShaderProgram;
class QMatrix4x4;
class QVector4D;
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class SDRGUI_API GLShaderSimple
{
public:
GLShaderSimple();
~GLShaderSimple();
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void initializeGL(int majorVersion, int minorVersion);
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void drawPoints(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
void drawPolyline(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
void drawSegments(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
void drawContour(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
void drawSurface(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
void drawSurfaceStrip(const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents=2);
void cleanup();
private:
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void draw(unsigned int mode, const QMatrix4x4& transformMatrix, const QVector4D& color, GLfloat *vertices, int nbVertices, int nbComponents);
QOpenGLShaderProgram *m_program;
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QOpenGLVertexArrayObject *m_vao;
QOpenGLBuffer *m_verticesBuf;
int m_vertexLoc;
int m_matrixLoc;
int m_colorLoc;
static const QString m_vertexShaderSourceSimple2;
static const QString m_vertexShaderSourceSimple;
static const QString m_fragmentShaderSourceColored2;
static const QString m_fragmentShaderSourceColored;
};
#endif /* INCLUDE_GUI_GLSHADERSIMPLE_H_ */