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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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								// written by Christian Daniel                                                   //
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								// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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								// Copyright (C) 2021, 2023 Jon Beniston, M7RCE <jon@beniston.com>               //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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								#define INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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								#include "inputcontroller.h"
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								#include <QGamepad>
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								class GamepadConfigurationDialog;
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								class GamepadInputController : public InputController {
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								public:
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								    GamepadInputController(int deviceId);
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								    double getAxisValue(int axis) override;
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								    int getNumberOfAxes() const override;
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								    bool supportsConfiguration() const override;
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								    void configure(InputControllerSettings *settings) override;
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								    static QStringList getAllControllers();
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								    static GamepadInputController* open(const QString& name);
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								private slots:
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								    void configurationDialogClosed();
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								    void axisRightXChanged(double value);
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								    void axisRightYChanged(double value);
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								    void axisLeftXChanged(double value);
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								    void axisLeftYChanged(double value);
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								    void buttonAChanged(bool value);
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								    void buttonBChanged(bool value);
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								    void buttonXChanged(bool value);
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								    void buttonYChanged(bool value);
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								    void buttonUpChanged(bool value);
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								    void buttonDownChanged(bool value);
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								    void buttonLeftChanged(bool value);
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								    void buttonRightChanged(bool value);
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								    void buttonL1Changed(bool value);
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								    void buttonR1Changed(bool value);
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								    void buttonL3Changed(bool value);
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								    void buttonR3Changed(bool value);
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								private:
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								    QGamepad m_gamepad;
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								    double m_rightX;
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								    double m_rightY;
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								    double m_leftX;
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								    double m_leftY;
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								    GamepadConfigurationDialog *m_configurationDialog;
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								};
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								#endif // INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
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