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sdrangel/sdrbase/gui/glspectrumgui.cpp

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#include "gui/glspectrumgui.h"
#include "dsp/fftwindow.h"
#include "dsp/spectrumvis.h"
#include "gui/glspectrum.h"
#include "util/simpleserializer.h"
#include "ui_glspectrumgui.h"
GLSpectrumGUI::GLSpectrumGUI(QWidget* parent) :
QWidget(parent),
ui(new Ui::GLSpectrumGUI),
m_messageQueue(NULL),
m_spectrumVis(NULL),
m_glSpectrum(NULL),
m_fftSize(1024),
m_fftOverlap(10),
m_fftWindow(FFTWindow::Hamming),
m_refLevel(0),
m_powerRange(100),
m_decay(0),
m_displayWaterfall(false),
m_invertedWaterfall(false),
m_displayMaxHold(true),
m_displayHistogram(true),
m_displayGrid(true),
m_invert(false)
{
ui->setupUi(this);
for(int ref = 0; ref >= -95; ref -= 5)
ui->refLevel->addItem(QString("%1").arg(ref));
for(int range = 100; range >= 5; range -= 5)
ui->levelRange->addItem(QString("%1").arg(range));
}
GLSpectrumGUI::~GLSpectrumGUI()
{
delete ui;
}
void GLSpectrumGUI::setBuddies(MessageQueue* messageQueue, SpectrumVis* spectrumVis, GLSpectrum* glSpectrum)
{
m_messageQueue = messageQueue;
m_spectrumVis = spectrumVis;
m_glSpectrum = glSpectrum;
applySettings();
}
void GLSpectrumGUI::resetToDefaults()
{
m_fftSize = 1024;
m_fftOverlap = 10;
m_fftWindow = FFTWindow::Hamming;
m_refLevel = 0;
m_powerRange = 100;
m_decay = 0;
m_displayWaterfall = false;
m_invertedWaterfall = false;
m_displayMaxHold = true;
m_displayHistogram = true;
m_displayGrid = true;
m_invert = false;
applySettings();
}
QByteArray GLSpectrumGUI::serialize() const
{
SimpleSerializer s(1);
s.writeS32(1, m_fftSize);
s.writeS32(2, m_fftOverlap);
s.writeS32(3, m_fftWindow);
s.writeReal(4, m_refLevel);
s.writeReal(5, m_powerRange);
s.writeBool(6, m_displayWaterfall);
s.writeBool(7, m_invertedWaterfall);
s.writeBool(8, m_displayMaxHold);
s.writeBool(9, m_displayHistogram);
s.writeS32(10, m_decay);
s.writeBool(11, m_displayGrid);
s.writeBool(12, m_invert);
return s.final();
}
bool GLSpectrumGUI::deserialize(const QByteArray& data)
{
SimpleDeserializer d(data);
if(!d.isValid()) {
resetToDefaults();
return false;
}
if(d.getVersion() == 1) {
d.readS32(1, &m_fftSize, 1024);
d.readS32(2, &m_fftOverlap, 10);
d.readS32(3, &m_fftWindow, FFTWindow::Hamming);
d.readReal(4, &m_refLevel, 0);
d.readReal(5, &m_powerRange, 100);
d.readBool(6, &m_displayWaterfall, true);
d.readBool(7, &m_invertedWaterfall, false);
d.readBool(8, &m_displayMaxHold, false);
d.readBool(9, &m_displayHistogram, true);
d.readS32(10, &m_decay, 0);
d.readBool(11, &m_displayGrid, true);
d.readBool(12, &m_invert, false);
applySettings();
return true;
} else {
resetToDefaults();
return false;
}
}
void GLSpectrumGUI::applySettings()
{
ui->fftWindow->setCurrentIndex(m_fftWindow);
for(int i = 0; i < 6; i++) {
if(m_fftSize == (1 << (i + 7))) {
ui->fftSize->setCurrentIndex(i);
break;
}
}
ui->refLevel->setCurrentIndex(-m_refLevel / 5);
ui->levelRange->setCurrentIndex((100 - m_powerRange) / 5);
ui->decay->setCurrentIndex(m_decay + 2);
ui->waterfall->setChecked(m_displayWaterfall);
ui->maxHold->setChecked(m_displayMaxHold);
ui->histogram->setChecked(m_displayHistogram);
ui->invert->setChecked(m_invert);
ui->grid->setChecked(m_displayGrid);
m_glSpectrum->setDisplayWaterfall(m_displayWaterfall);
m_glSpectrum->setInvertedWaterfall(m_invertedWaterfall);
m_glSpectrum->setDisplayMaxHold(m_displayMaxHold);
m_glSpectrum->setDisplayHistogram(m_displayHistogram);
m_glSpectrum->setDecay(m_decay);
m_glSpectrum->setInvertedWaterfall(m_invert);
m_glSpectrum->setDisplayGrid(m_displayGrid);
m_spectrumVis->configure(m_messageQueue, m_fftSize, m_fftOverlap, (FFTWindow::Function)m_fftWindow);
}
void GLSpectrumGUI::on_fftWindow_currentIndexChanged(int index)
{
m_fftWindow = index;
if(m_spectrumVis == NULL)
return;
m_spectrumVis->configure(m_messageQueue, m_fftSize, m_fftOverlap, (FFTWindow::Function)m_fftWindow);
}
void GLSpectrumGUI::on_fftSize_currentIndexChanged(int index)
{
m_fftSize = 1 << (7 + index);
if(m_spectrumVis != NULL)
m_spectrumVis->configure(m_messageQueue, m_fftSize, m_fftOverlap, (FFTWindow::Function)m_fftWindow);
}
void GLSpectrumGUI::on_refLevel_currentIndexChanged(int index)
{
m_refLevel = 0 - index * 5;
if(m_glSpectrum != NULL)
m_glSpectrum->setReferenceLevel(m_refLevel);
}
void GLSpectrumGUI::on_levelRange_currentIndexChanged(int index)
{
m_powerRange = 100 - index * 5;
if(m_glSpectrum != NULL)
m_glSpectrum->setPowerRange(m_powerRange);
}
void GLSpectrumGUI::on_decay_currentIndexChanged(int index)
{
m_decay = index - 2;
if(m_glSpectrum != NULL)
m_glSpectrum->setDecay(m_decay);
}
void GLSpectrumGUI::on_waterfall_toggled(bool checked)
{
m_displayWaterfall = checked;
if(m_glSpectrum != NULL)
m_glSpectrum->setDisplayWaterfall(m_displayWaterfall);
}
void GLSpectrumGUI::on_histogram_toggled(bool checked)
{
m_displayHistogram = checked;
if(m_glSpectrum != NULL)
m_glSpectrum->setDisplayHistogram(m_displayHistogram);
}
void GLSpectrumGUI::on_maxHold_toggled(bool checked)
{
m_displayMaxHold = checked;
if(m_glSpectrum != NULL)
m_glSpectrum->setDisplayMaxHold(m_displayMaxHold);
}
void GLSpectrumGUI::on_invert_toggled(bool checked)
{
m_invert = checked;
if(m_glSpectrum != NULL)
m_glSpectrum->setInvertedWaterfall(m_invert);
}
void GLSpectrumGUI::on_grid_toggled(bool checked)
{
m_displayGrid = checked;
if(m_glSpectrum != NULL)
m_glSpectrum->setDisplayGrid(m_displayGrid);
}