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sdrangel/sdrbase/dsp/lowpass.h

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#ifndef INCLUDE_LOWPASS_H
#define INCLUDE_LOWPASS_H
#define _USE_MATH_DEFINES
#include <math.h>
#include "dsp/dsptypes.h"
template <class Type> class Lowpass {
public:
Lowpass() { }
void create(int nTaps, double sampleRate, double cutoff)
{
double wc = 2.0 * M_PI * cutoff;
double Wc = wc / sampleRate;
int i;
// check constraints
if(!(nTaps & 1)) {
qDebug("Lowpass filter has to have an odd number of taps");
nTaps++;
}
// make room
m_samples.resize(nTaps);
for(int i = 0; i < nTaps; i++)
m_samples[i] = 0;
m_ptr = 0;
m_taps.resize(nTaps / 2 + 1);
// generate Sinc filter core
for(i = 0; i < nTaps / 2 + 1; i++) {
if(i == (nTaps - 1) / 2)
m_taps[i] = Wc / M_PI;
else
m_taps[i] = sin(((double)i - ((double)nTaps - 1.0) / 2.0) * Wc) / (((double)i - ((double)nTaps - 1.0) / 2.0) * M_PI);
}
// apply Hamming window
for(i = 0; i < nTaps / 2 + 1; i++)
m_taps[i] *= 0.54 + 0.46 * cos((2.0 * M_PI * ((double)i - ((double)nTaps - 1.0) / 2.0)) / (double)nTaps);
// normalize
Real sum = 0;
for(i = 0; i < (int)m_taps.size() - 1; i++)
sum += m_taps[i] * 2;
sum += m_taps[i];
for(i = 0; i < (int)m_taps.size(); i++)
m_taps[i] /= sum;
}
Type filter(Type sample)
{
Type acc = 0;
int a = m_ptr;
int b = a - 1;
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int i, n_taps, size;
m_samples[m_ptr] = sample;
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size = m_samples.size(); // Valgrind optim (2)
while (b < 0)
{
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b += size;
}
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n_taps = m_taps.size() - 1; // Valgrind optim
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for (i = 0; i < n_taps; i++)
{
acc += (m_samples[a] + m_samples[b]) * m_taps[i];
a++;
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while (a >= size)
{
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a -= size;
}
b--;
while(b < 0)
{
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b += size;
}
}
acc += m_samples[a] * m_taps[i];
m_ptr++;
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while(m_ptr >= size)
{
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m_ptr -= size;
}
return acc;
}
private:
std::vector<Real> m_taps;
std::vector<Type> m_samples;
int m_ptr;
};
#endif // INCLUDE_LOWPASS_H