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sdrangel/plugins/channeltx/udpsource/udpsourcesource.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017-2019 Edouard Griffiths, F4EXB //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_
#define PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_
#include <QObject>
#include <QNetworkRequest>
#include "dsp/channelsamplesource.h"
#include "dsp/interpolator.h"
#include "dsp/movingaverage.h"
#include "dsp/nco.h"
#include "dsp/fftfilt.h"
#include "udpsourcesettings.h"
#include "udpsourceudphandler.h"
class BasebandSampleSink;
class MessageQueue;
class UDPSourceSource : public ChannelSampleSource {
public:
UDPSourceSource();
virtual ~UDPSourceSource();
virtual void pull(SampleVector::iterator begin, unsigned int nbSamples);
virtual void pullOne(Sample& sample);
virtual void prefetch(unsigned int nbSamples) {};
void setUDPFeedbackMessageQueue(MessageQueue *messageQueue);
void setSpectrumSink(BasebandSampleSink* spectrumSink) { m_spectrumSink = spectrumSink; }
double getMagSq() const { return m_magsq; }
double getInMagSq() const { return m_inMagsq; }
int32_t getBufferGauge() const { return m_udpHandler.getBufferGauge(); }
bool getSquelchOpen() const { return m_squelchOpen; }
void setSpectrumEnabled(bool enabled);
void resetReadIndex();
void applyChannelSettings(int channelSampleRate, int channelFrequencyOffset, bool force = false);
void applySettings(const UDPSourceSettings& settings, bool force = false);
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void getLevels(qreal& rmsLevel, qreal& peakLevel, int& numSamples) const
{
rmsLevel = m_rmsLevel;
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peakLevel = m_peakLevelOut;
numSamples = m_levelNbSamples;
}
void sampleRateCorrection(float rawDeltaRatio, float correctionFactor);
private:
int m_channelSampleRate;
int m_channelFrequencyOffset;
UDPSourceSettings m_settings;
Real m_squelch;
NCO m_carrierNco;
Complex m_modSample;
BasebandSampleSink* m_spectrumSink;
bool m_spectrumEnabled;
SampleVector m_sampleBuffer;
int m_spectrumChunkSize;
int m_spectrumChunkCounter;
Interpolator m_interpolator;
Real m_interpolatorDistance;
Real m_interpolatorDistanceRemain;
bool m_interpolatorConsumed;
double m_magsq;
double m_inMagsq;
MovingAverage<double> m_movingAverage;
MovingAverage<double> m_inMovingAverage;
UDPSourceUDPHandler m_udpHandler;
Real m_actualInputSampleRate; //!< sample rate with UDP buffer skew compensation
double m_sampleRateSum;
int m_sampleRateAvgCounter;
int m_levelCalcCount;
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qreal m_rmsLevel;
qreal m_peakLevelOut;
Real m_peakLevel;
double m_levelSum;
int m_levelNbSamples;
bool m_squelchOpen;
int m_squelchOpenCount;
int m_squelchCloseCount;
int m_squelchThreshold;
float m_modPhasor; //!< Phasor for FM modulation
fftfilt* m_SSBFilter; //!< Complex filter for SSB modulation
Complex* m_SSBFilterBuffer;
int m_SSBFilterBufferIndex;
static const int m_sampleRateAverageItems = 17;
static const int m_ssbFftLen = 1024;
void modulateSample();
void calculateLevel(Real sample);
void calculateLevel(Complex sample);
inline void calculateSquelch(double value)
{
if ((!m_settings.m_squelchEnabled) || (value > m_squelch))
{
if (m_squelchThreshold == 0)
{
m_squelchOpen = true;
}
else
{
if (m_squelchOpenCount < m_squelchThreshold)
{
m_squelchOpenCount++;
}
else
{
m_squelchCloseCount = m_squelchThreshold;
m_squelchOpen = true;
}
}
}
else
{
if (m_squelchThreshold == 0)
{
m_squelchOpen = false;
}
else
{
if (m_squelchCloseCount > 0)
{
m_squelchCloseCount--;
}
else
{
m_squelchOpenCount = 0;
m_squelchOpen = false;
}
}
}
}
inline void initSquelch(bool open)
{
if (open)
{
m_squelchOpen = true;
m_squelchOpenCount = m_squelchThreshold;
m_squelchCloseCount = m_squelchThreshold;
}
else
{
m_squelchOpen = false;
m_squelchOpenCount = 0;
m_squelchCloseCount = 0;
}
}
inline void readMonoSample(qint16& t)
{
if (m_settings.m_stereoInput)
{
AudioSample a;
m_udpHandler.readSample(a);
t = ((a.l + a.r) * m_settings.m_gainIn) / 2;
}
else
{
m_udpHandler.readSample(t);
t *= m_settings.m_gainIn;
}
}
};
#endif /* PLUGINS_CHANNELTX_UDPSINK_UDPSOURCESOURCE_H_ */