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sdrangel/plugins/samplesink/audiooutput/audiooutputgui.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// Copyright (C) 2020, 2022 Jon Beniston, M7RCE <jon@beniston.com> //
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// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_AUDIOOUTPUTGUI_H
#define INCLUDE_AUDIOOUTPUTGUI_H
#include <QTimer>
#include <QWidget>
#include "device/devicegui.h"
#include "util/messagequeue.h"
#include "audiooutput.h"
class QWidget;
class DeviceUISet;
namespace Ui {
class AudioOutputGui;
}
class AudioOutputGui : public DeviceGUI {
Q_OBJECT
public:
explicit AudioOutputGui(DeviceUISet *deviceUISet, QWidget* parent = nullptr);
virtual ~AudioOutputGui();
virtual void destroy();
void resetToDefaults();
QByteArray serialize() const;
bool deserialize(const QByteArray& data);
virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
private:
Ui::AudioOutputGui* ui;
AudioOutput* m_audioOutput;
bool m_doApplySettings;
bool m_forceSettings;
AudioOutputSettings m_settings;
QList<QString> m_settingsKeys;
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QTimer m_updateTimer;
int m_sampleRate;
qint64 m_centerFrequency;
MessageQueue m_inputMessageQueue;
void blockApplySettings(bool block) { m_doApplySettings = !block; }
void displaySettings();
void sendSettings();
void updateSampleRateAndFrequency();
bool handleMessage(const Message& message);
void makeUIConnections();
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private slots:
void handleInputMessages();
void on_deviceSelect_clicked();
void on_volume_valueChanged(int value);
void on_channels_currentIndexChanged(int index);
void on_startStop_toggled(bool checked);
void updateHardware();
void openDeviceSettingsDialog(const QPoint& p);
};
#endif // INCLUDE_AUDIOINPUTGUI_H