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sdrangel/sdrgui/soapygui/discreterangegui.cpp

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2018 Edouard Griffiths, F4EXB //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include "ui_discreterangegui.h"
#include "discreterangegui.h"
DiscreteRangeGUI::DiscreteRangeGUI(QWidget* parent) :
ItemSettingGUI(parent),
ui(new Ui::DiscreteRangeGUI)
{
ui->setupUi(this);
}
DiscreteRangeGUI::~DiscreteRangeGUI()
{
delete ui;
}
void DiscreteRangeGUI::setLabel(const QString& text)
{
ui->rangeLabel->setText(text);
}
void DiscreteRangeGUI::setUnits(const QString& units)
{
ui->rangeUnits->setText(units);
}
void DiscreteRangeGUI::addItem(const QString& itemStr, double itemValue)
{
ui->rangeCombo->blockSignals(true);
ui->rangeCombo->addItem(itemStr);
itemValues.push_back(itemValue);
ui->rangeCombo->blockSignals(false);
}
double DiscreteRangeGUI::getCurrentValue()
{
return itemValues[ui->rangeCombo->currentIndex()];
}
void DiscreteRangeGUI::setValue(double value)
{
int index = 0;
for (const auto &it : itemValues)
{
if (it >= value)
{
ui->rangeCombo->blockSignals(true);
ui->rangeCombo->setCurrentIndex(index);
ui->rangeCombo->blockSignals(false);
break;
}
index++;
}
}
void DiscreteRangeGUI::on_rangeCombo_currentIndexChanged(int index)
{
double newRange = itemValues[index];
emit ItemSettingGUI::valueChanged(newRange);
}