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sdrangel/plugins/channel/demodnfm/nfmdemodgui.h

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#ifndef INCLUDE_NFMDEMODGUI_H
#define INCLUDE_NFMDEMODGUI_H
#include "gui/rollupwidget.h"
#include "plugin/plugingui.h"
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#include "dsp/dsptypes.h"
#include "dsp/channelmarker.h"
#include "dsp/movingaverage.h"
class PluginAPI;
class ThreadedSampleSink;
class Channelizer;
class NFMDemod;
namespace Ui {
class NFMDemodGUI;
}
class NFMDemodGUI : public RollupWidget, public PluginGUI {
Q_OBJECT
public:
static NFMDemodGUI* create(PluginAPI* pluginAPI);
void destroy();
void setName(const QString& name);
QString getName() const;
virtual qint64 getCenterFrequency() const;
virtual void setCenterFrequency(qint64 centerFrequency);
void resetToDefaults();
QByteArray serialize() const;
bool deserialize(const QByteArray& data);
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virtual bool handleMessage(const Message& message);
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void setCtcssFreq(Real ctcssFreq);
private slots:
void viewChanged();
void on_deltaFrequency_changed(quint64 value);
void on_deltaMinus_toggled(bool minus);
void on_rfBW_currentIndexChanged(int index);
void on_afBW_valueChanged(int value);
void on_volume_valueChanged(int value);
void on_squelchGate_valueChanged(int value);
void on_squelch_valueChanged(int value);
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void on_ctcss_currentIndexChanged(int index);
void on_ctcssOn_toggled(bool checked);
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void on_audioMute_toggled(bool checked);
void onWidgetRolled(QWidget* widget, bool rollDown);
void onMenuDoubleClicked();
void tick();
private:
Ui::NFMDemodGUI* ui;
PluginAPI* m_pluginAPI;
ChannelMarker m_channelMarker;
bool m_basicSettingsShown;
bool m_doApplySettings;
ThreadedSampleSink* m_threadedChannelizer;
Channelizer* m_channelizer;
NFMDemod* m_nfmDemod;
bool m_ctcssOn;
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bool m_audioMute;
bool m_squelchOpen;
MovingAverage<Real> m_channelPowerDbAvg;
static const int m_rfBW[];
static const int m_fmDev[];
static const int m_nbRfBW;
explicit NFMDemodGUI(PluginAPI* pluginAPI, QWidget* parent = NULL);
virtual ~NFMDemodGUI();
void blockApplySettings(bool block);
void applySettings();
void leaveEvent(QEvent*);
void enterEvent(QEvent*);
};
#endif // INCLUDE_NFMDEMODGUI_H