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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2017 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// OpenGL interface modernization.                                               //
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								// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html                          //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef SDRGUI_GUI_SAMPLINGDEVICEDIALOG_H_
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								#define SDRGUI_GUI_SAMPLINGDEVICEDIALOG_H_
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								#include <QDialog>
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								#include <QProgressDialog>
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								#include <vector>
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								#include "export.h"
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								namespace Ui {
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								    class SamplingDeviceDialog;
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								}
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								class SDRGUI_API SamplingDeviceDialogWorker : public QObject {
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								    Q_OBJECT
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								public:
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								    SamplingDeviceDialogWorker(int deviceType, QProgressDialog *progressDialog) :
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								        m_deviceType(deviceType),
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								        m_progressDialog(progressDialog)
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								    {
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								    }
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								    void enumerateDevices();
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								signals:
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								    void finishedWork();
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								private slots:
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								    void enumeratingDevices(const QString &deviceId);
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								private:
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								    int m_deviceType;
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								    QProgressDialog *m_progressDialog;
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								};
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								class SDRGUI_API SamplingDeviceDialog : public QDialog {
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								    Q_OBJECT
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								public:
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								    explicit SamplingDeviceDialog(int deviceType, QWidget* parent = nullptr);
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								    ~SamplingDeviceDialog();
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								    int getSelectedDeviceIndex() const { return m_selectedDeviceIndex; }
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								    void setSelectedDeviceIndex(int deviceIndex);
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								    void getDeviceId(QString& id) const;
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								    int exec();
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								    bool hasChanged() const { return m_hasChanged; }
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								private:
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								    Ui::SamplingDeviceDialog* ui;
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								    int m_deviceType;
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								    int m_selectedDeviceIndex;
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								    std::vector<int> m_deviceIndexes;
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								    bool m_hasChanged;
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								    void displayDevices();
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								private slots:
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								    void on_deviceSelect_currentIndexChanged(int index);
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								    void on_refreshDevices_clicked();
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								    void accept();
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								    void reject();
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								};
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								#endif /* SDRGUI_GUI_SAMPLINGDEVICEDIALOG_H_ */
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