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sdrangel/sdrgui/gui/channeladddialog.cpp

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
// written by Christian Daniel //
// Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QStringList>
#include "channeladddialog.h"
#include "ui_channeladddialog.h"
ChannelAddDialog::ChannelAddDialog(QWidget* parent) :
QDialog(parent),
ui(new Ui::ChannelAddDialog)
{
ui->setupUi(this);
connect(ui->buttonBox, SIGNAL(clicked(QAbstractButton*)), this, SLOT(apply(QAbstractButton*)));
}
ChannelAddDialog::~ChannelAddDialog()
{
delete ui;
}
void ChannelAddDialog::resetChannelNames()
{
ui->channelSelect->clear();
}
void ChannelAddDialog::addChannelNames(const QStringList& channelNames)
{
ui->channelSelect->addItems(channelNames);
}
void ChannelAddDialog::apply(QAbstractButton *button)
{
if ((ui->channelSelect->count() > 0) && (button == (QAbstractButton*) ui->buttonBox->button(QDialogButtonBox::Apply)))
{
int selectedChannelIndex = ui->channelSelect->currentIndex();
emit(addChannel(selectedChannelIndex));
}
}