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SSB demod plugin: slow down channel power refresh rate
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commit
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@ -1,12 +1,12 @@
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#include "../../channelrx/demodssb/ssbdemodgui.h"
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#include "ssbdemodgui.h"
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#include "../../channelrx/demodssb/ssbdemodgui.h"
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#include "ssbdemodgui.h"
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#include <device/devicesourceapi.h>
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#include <device/devicesourceapi.h>
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#include <dsp/downchannelizer.h>
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#include <dsp/downchannelizer.h>
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#include <QDockWidget>
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#include <QDockWidget>
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#include <QMainWindow>
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#include <QMainWindow>
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#include "../../../sdrbase/dsp/threadedbasebandsamplesink.h"
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#include "dsp/threadedbasebandsamplesink.h"
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#include "ui_ssbdemodgui.h"
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#include "ui_ssbdemodgui.h"
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#include "ui_ssbdemodgui.h"
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#include "ui_ssbdemodgui.h"
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#include "dsp/spectrumvis.h"
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#include "dsp/spectrumvis.h"
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@ -17,7 +17,7 @@
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#include "gui/basicchannelsettingswidget.h"
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#include "gui/basicchannelsettingswidget.h"
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#include "dsp/dspengine.h"
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#include "dsp/dspengine.h"
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#include "mainwindow.h"
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#include "mainwindow.h"
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#include "../../channelrx/demodssb/ssbdemod.h"
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#include "ssbdemod.h"
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const QString SSBDemodGUI::m_channelID = "de.maintech.sdrangelove.channel.ssb";
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const QString SSBDemodGUI::m_channelID = "de.maintech.sdrangelove.channel.ssb";
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@ -365,7 +365,6 @@ SSBDemodGUI::SSBDemodGUI(PluginAPI* pluginAPI, DeviceSourceAPI *deviceAPI, QWidg
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m_audioFlipChannels(false),
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m_audioFlipChannels(false),
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m_dsb(false),
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m_dsb(false),
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m_audioMute(false),
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m_audioMute(false),
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m_channelPowerDbAvg(20,0),
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m_squelchOpen(false)
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m_squelchOpen(false)
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{
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{
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ui->setupUi(this);
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ui->setupUi(this);
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@ -582,7 +581,9 @@ void SSBDemodGUI::tick()
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(100.0f + powDbPeak) / 100.0f,
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(100.0f + powDbPeak) / 100.0f,
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nbMagsqSamples);
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nbMagsqSamples);
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ui->channelPower->setText(tr("%1 dB").arg(powDbAvg, 0, 'f', 1));
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if (m_tickCount % 4 == 0) {
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ui->channelPower->setText(tr("%1 dB").arg(powDbAvg, 0, 'f', 1));
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}
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bool squelchOpen = m_ssbDemod->getAudioActive();
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bool squelchOpen = m_ssbDemod->getAudioActive();
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@ -596,4 +597,6 @@ void SSBDemodGUI::tick()
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m_squelchOpen = squelchOpen;
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m_squelchOpen = squelchOpen;
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}
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}
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m_tickCount++;
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}
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}
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@ -72,8 +72,8 @@ private:
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bool m_audioFlipChannels;
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bool m_audioFlipChannels;
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bool m_dsb;
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bool m_dsb;
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bool m_audioMute;
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bool m_audioMute;
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MovingAverage<double> m_channelPowerDbAvg;
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bool m_squelchOpen;
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bool m_squelchOpen;
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uint32_t m_tickCount;
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ThreadedBasebandSampleSink* m_threadedChannelizer;
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ThreadedBasebandSampleSink* m_threadedChannelizer;
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DownChannelizer* m_channelizer;
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DownChannelizer* m_channelizer;
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