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AM demod: enhance squelch ramp up and down (start and end at 0)
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@ -196,7 +196,7 @@ private:
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demod /= 301.0f;
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}
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Real attack = m_squelchCount / (0.1f * m_running.m_audioSampleRate);
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Real attack = (m_squelchCount - 0.05f * m_running.m_audioSampleRate) / (0.05f * m_running.m_audioSampleRate);
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sample = (0.5 - demod) * attack * 2048 * m_running.m_volume;
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m_squelchOpen = true;
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