mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-22 08:04:49 -05:00
Create VAOs properly
This commit is contained in:
parent
74d61855e4
commit
0a91c30038
@ -51,6 +51,10 @@ void GLShaderSimple::initializeGL(int majorVersion, int minorVersion)
|
||||
if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColored)) {
|
||||
qDebug() << "GLShaderSimple::initializeGL: error in fragment shader: " << m_program->log();
|
||||
}
|
||||
|
||||
m_vao = new QOpenGLVertexArrayObject();
|
||||
m_vao->create();
|
||||
m_vao->bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -74,9 +78,6 @@ void GLShaderSimple::initializeGL(int majorVersion, int minorVersion)
|
||||
m_colorLoc = m_program->uniformLocation("uColour");
|
||||
if (m_vao)
|
||||
{
|
||||
m_vao = new QOpenGLVertexArrayObject();
|
||||
m_vao->create();
|
||||
m_vao->bind();
|
||||
m_verticesBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
|
||||
m_verticesBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw);
|
||||
m_verticesBuf->create();
|
||||
|
@ -32,9 +32,9 @@ GLShaderTextured::GLShaderTextured() :
|
||||
m_verticesBuf(nullptr),
|
||||
m_textureCoordsBuf(nullptr),
|
||||
m_texture(nullptr),
|
||||
m_textureId(0),
|
||||
m_vertexLoc(0),
|
||||
m_texCoordLoc(0),
|
||||
m_textureId(0),
|
||||
m_matrixLoc(0),
|
||||
m_textureLoc(0),
|
||||
m_useImmutableStorage(true)
|
||||
@ -60,6 +60,10 @@ void GLShaderTextured::initializeGL(int majorVersion, int minorVersion)
|
||||
if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceTextured)) {
|
||||
qDebug() << "GLShaderTextured::initializeGL: error in fragment shader: " << m_program->log();
|
||||
}
|
||||
|
||||
m_vao = new QOpenGLVertexArrayObject();
|
||||
m_vao->create();
|
||||
m_vao->bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -85,9 +89,6 @@ void GLShaderTextured::initializeGL(int majorVersion, int minorVersion)
|
||||
m_textureLoc = m_program->uniformLocation("uTexture");
|
||||
if (m_vao)
|
||||
{
|
||||
m_vao = new QOpenGLVertexArrayObject();
|
||||
m_vao->create();
|
||||
m_vao->bind();
|
||||
m_verticesBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
|
||||
m_verticesBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw);
|
||||
m_verticesBuf->create();
|
||||
|
Loading…
Reference in New Issue
Block a user