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Don't call openAudioDevice if called from start(), otherwise AudioInput will be created on wrong thread

This commit is contained in:
Jon Beniston
2020-11-09 20:56:15 +00:00
parent f72c118598
commit 112e703137
2 changed files with 15 additions and 10 deletions
+1 -1
View File
@@ -147,7 +147,7 @@ private:
bool openDevice();
void closeDevice();
bool openAudioDevice(QString deviceName, int sampleRate);
void applySettings(const AudioInputSettings& settings, bool force);
void applySettings(const AudioInputSettings& settings, bool force, bool starting=false);
void webapiReverseSendSettings(QList<QString>& deviceSettingsKeys, const AudioInputSettings& settings, bool force);
void webapiReverseSendStartStop(bool start);