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Don't call openAudioDevice if called from start(), otherwise AudioInput will be created on wrong thread
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@@ -147,7 +147,7 @@ private:
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bool openDevice();
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void closeDevice();
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bool openAudioDevice(QString deviceName, int sampleRate);
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void applySettings(const AudioInputSettings& settings, bool force);
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void applySettings(const AudioInputSettings& settings, bool force, bool starting=false);
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void webapiReverseSendSettings(QList<QString>& deviceSettingsKeys, const AudioInputSettings& settings, bool force);
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void webapiReverseSendStartStop(bool start);
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