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https://github.com/f4exb/sdrangel.git
synced 2026-06-07 16:34:45 -04:00
New value dial color schemes: make the background a little bit darker and mark an embossed border
This commit is contained in:
+36
-18
@@ -25,6 +25,8 @@ ColorMapper::ColorMapper(Theme theme) :
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m_highlightColor = QColor(0xff, 0xd9, 0xab, 0x80);
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m_boundaryColor = QColor(0x21, 0x1c, 0x16);
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m_boundaryAlphaColor = QColor(0x00, 0x00, 0x00, 0x20);
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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break;
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case ReverseGold:
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/*
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@@ -48,6 +50,8 @@ ColorMapper::ColorMapper(Theme theme) :
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m_highlightColor = QColor(0xbf, 0x69, 0x00, 0x80); // 75% saturation
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m_boundaryColor = QColor(0x66, 0x38, 0x20); // 69% saturation 40% brightness
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m_boundaryAlphaColor = QColor(0xff, 0x8b, 0x00, 0x20); // Base with alpha
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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break;
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case ReverseGreenEmerald:
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x00, 0x96, 0x26))); // 59% brightness
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@@ -62,6 +66,8 @@ ColorMapper::ColorMapper(Theme theme) :
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m_highlightColor = QColor(0x40, 0xff, 0x70, 0x80); // 75% saturation
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m_boundaryColor = QColor(0x20, 0x66, 0x31); // 69% saturation 40% brightness
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m_boundaryAlphaColor = QColor(0x80, 0xff, 0x40, 0x20); // Base with alpha
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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break;
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case ReverseGreen:
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x00, 0x96, 0x00))); // 59% brightness
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@@ -76,6 +82,8 @@ ColorMapper::ColorMapper(Theme theme) :
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m_highlightColor = QColor(0x40, 0xff, 0x40, 0x80); // 75% saturation
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m_boundaryColor = QColor(0x20, 0x66, 0x20); // 69% saturation 40% brightness
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m_boundaryAlphaColor = QColor(0x00, 0xff, 0x00, 0x20); // Base with alpha
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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break;
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case ReverseGreenApple:
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x26, 0x96, 0x00))); // 59% brightness
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@@ -90,6 +98,8 @@ ColorMapper::ColorMapper(Theme theme) :
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m_highlightColor = QColor(0x70, 0xff, 0x40, 0x80); // 75% saturation
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m_boundaryColor = QColor(0x31, 0x66, 0x20); // 69% saturation 40% brightness
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m_boundaryAlphaColor = QColor(0x40, 0xff, 0x00, 0x20); // Base with alpha
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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break;
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case ReverseGreenYellow:
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x53, 0x96, 0x00))); // 59% brightness
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@@ -104,34 +114,40 @@ ColorMapper::ColorMapper(Theme theme) :
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m_highlightColor = QColor(0xa9, 0xff, 0x40, 0x80); // 75% saturation
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m_boundaryColor = QColor(0x46, 0x66, 0x20); // 69% saturation 40% brightness
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m_boundaryAlphaColor = QColor(0x8c, 0xff, 0x00, 0x20); // Base with alpha
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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break;
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case GrayGreenYellow: // Base 87 (=120-33) degrees hue 140,255,0
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(33, 33, 33))); // 59% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(50, 50, 50))); // 37% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(67, 67, 67))); // 18% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(80, 80, 80))); // 0% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(60, 60, 60))); // 25% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(50, 50, 50))); // 37% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(33, 33, 33))); // 59% darkness
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case GrayGreenYellow: // Base 87 (=120-33) degrees hue 140,255,0 - background 67, 67, 67
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(27, 27, 27))); // 59% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(42, 42, 42))); // 37% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(55, 55, 55))); // 18% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(67, 67, 67))); // 0% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(50, 50, 50))); // 25% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(42, 42, 42))); // 37% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(27, 27, 27))); // 59% darkness
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m_foregroundColor = QColor(99, 128, 64); // 50% saturation 50% brightbess - shadow face color
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m_secondaryForegroundColor = QColor(198, 255, 128); // 50% saturation - front face color
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m_highlightColor = QColor(169, 255, 64, 80); // 75% saturation - digit highlight overlay
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m_boundaryColor = QColor(32, 32, 32); // background 60% darkness - inter wheel gap
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m_boundaryColor = QColor(27, 27, 27); // background 60% darkness - inter wheel gap
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m_boundaryAlphaColor = QColor(140, 255, 0, 32); // Base with alpha - wheel edges
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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break;
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case GrayGold: // Base 33 degrees hue 255,139,0
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(33, 33, 33))); // 59% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(50, 50, 50))); // 37% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(67, 67, 67))); // 18% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(80, 80, 80))); // 0% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(60, 60, 60))); // 25% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(50, 50, 50))); // 37% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(33, 33, 33))); // 59% darkness
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case GrayGold: // Base 33 degrees hue 255,139,0 - background 67, 67, 67
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(27, 27, 27))); // 59% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(42, 42, 42))); // 37% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(55, 55, 55))); // 18% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(67, 67, 67))); // 0% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(50, 50, 50))); // 25% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(42, 42, 42))); // 37% darkness
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m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(27, 27, 27))); // 59% darkness
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m_foregroundColor = QColor(128, 98, 64); // 50% saturation 50% brightbess - shadow face color
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m_secondaryForegroundColor = QColor(255, 197, 128); // 50% saturation - front face color
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m_highlightColor = QColor(255, 169, 64, 80); // 75% saturation - digit highlight overlay
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m_boundaryColor = QColor(32, 32, 32); // background 60% darkness - inter wheel gap
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m_boundaryColor = QColor(27, 27, 27); // background 60% darkness - inter wheel gap
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m_boundaryAlphaColor = QColor(255, 139, 0, 32); // Base with alpha - wheel edges
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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break;
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case Normal:
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default:
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@@ -147,6 +163,8 @@ ColorMapper::ColorMapper(Theme theme) :
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m_highlightColor = QColor(0xff, 0x00, 0x00, 0x20);
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m_boundaryColor = QColor(0x20, 0x20, 0x20);
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m_boundaryAlphaColor = QColor(0x00, 0x00, 0x00, 0x20);
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m_lightBorderColor = QColor(80, 80, 80);
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m_darkBorderColor = QColor(0, 0, 0);
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}
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}
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