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GLScope: trigger on phase derivative (instantaneous frequebcy)
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2305357324
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1c7bab1762
@ -17,7 +17,8 @@ public:
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TriggerChannelQ,
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TriggerMagLin,
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TriggerMagDb,
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TriggerPhase
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TriggerPhase,
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TriggerDPhase
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};
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static const uint m_traceChunkSize;
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@ -149,6 +150,8 @@ private:
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uint m_triggerDelayCount; //!< trace sizes delay counter
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int m_sampleRate;
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SampleVector::const_iterator m_triggerPoint;
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Real m_prevArg;
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bool m_firstArg;
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bool triggerCondition(SampleVector::const_iterator& it);
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bool nextTrigger(); //!< move to next trigger. Returns true if next trigger is active.
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@ -21,7 +21,9 @@ ScopeVis::ScopeVis(GLScope* glScope) :
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m_triggerDelayCount(0),
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m_triggerOneShot(false),
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m_armed(false),
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m_sampleRate(0)
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m_sampleRate(0),
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m_prevArg(0.0),
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m_firstArg(true)
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{
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setObjectName("ScopeVis");
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m_trace.reserve(100*m_traceChunkSize);
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@ -276,6 +278,11 @@ bool ScopeVis::handleMessage(const Message& message)
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m_triggerBothEdges[index] = conf.getTriggerBothEdges();
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m_triggerPre = conf.getTriggerPre();
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if (m_triggerChannel[index] == TriggerDPhase)
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{
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m_firstArg = true;
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}
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if (m_triggerPre >= m_traceback.size())
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{
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m_triggerPre = m_traceback.size() - 1; // top sample in FIFO is always the triggering one (pre-trigger delay = 0)
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@ -322,28 +329,56 @@ bool ScopeVis::triggerCondition(SampleVector::const_iterator& it)
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Complex c(it->real()/32768.0f, it->imag()/32768.0f);
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m_traceback.push_back(c); // store into trace memory FIFO
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if (m_tracebackCount < m_traceback.size()) { // increment count up to trace memory size
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if (m_tracebackCount < m_traceback.size())
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{ // increment count up to trace memory size
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m_tracebackCount++;
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}
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if (m_triggerChannel[m_triggerIndex] == TriggerChannelI) {
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if (m_triggerChannel[m_triggerIndex] == TriggerChannelI)
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{
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return c.real() > m_triggerLevel[m_triggerIndex];
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}
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else if (m_triggerChannel[m_triggerIndex] == TriggerChannelQ) {
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else if (m_triggerChannel[m_triggerIndex] == TriggerChannelQ)
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{
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return c.imag() > m_triggerLevel[m_triggerIndex];
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}
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else if (m_triggerChannel[m_triggerIndex] == TriggerMagLin) {
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else if (m_triggerChannel[m_triggerIndex] == TriggerMagLin)
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{
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return abs(c) > m_triggerLevel[m_triggerIndex];
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}
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else if (m_triggerChannel[m_triggerIndex] == TriggerMagDb) {
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else if (m_triggerChannel[m_triggerIndex] == TriggerMagDb)
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{
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Real mult = (10.0f / log2f(10.0f));
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Real v = c.real() * c.real() + c.imag() * c.imag();
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return mult * log2f(v) > m_triggerLevel[m_triggerIndex];
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}
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else if (m_triggerChannel[m_triggerIndex] == TriggerPhase) {
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else if (m_triggerChannel[m_triggerIndex] == TriggerPhase)
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{
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return arg(c) / M_PI > m_triggerLevel[m_triggerIndex];
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}
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else {
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else if (m_triggerChannel[m_triggerIndex] == TriggerDPhase)
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{
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Real curArg = arg(c) - m_prevArg;
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m_prevArg = arg(c);
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if (curArg < -M_PI) {
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curArg += 2.0 * M_PI;
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} else if (curArg > M_PI) {
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curArg -= 2.0 * M_PI;
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}
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if (m_firstArg)
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{
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m_firstArg = false;
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return false;
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}
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else
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{
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return curArg / M_PI > m_triggerLevel[m_triggerIndex];
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}
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}
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else
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{
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return false;
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}
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}
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@ -546,7 +546,7 @@ void GLScope::paintGL()
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glPopMatrix();
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// paint trigger level #2
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if ((m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerChannelQ))
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if ((m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerDPhase) || (m_triggerChannel == ScopeVis::TriggerChannelQ))
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{
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glPushMatrix();
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glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
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@ -562,7 +562,8 @@ void GLScope::paintGL()
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float negLimit = -1.0 / m_amp2;
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if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
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|| (m_triggerChannel == ScopeVis::TriggerPhase))
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|| (m_triggerChannel == ScopeVis::TriggerPhase)
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|| (m_triggerChannel == ScopeVis::TriggerDPhase))
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{
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if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
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{
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@ -828,6 +828,11 @@
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<string>Phi</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>dPhi</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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