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OpenGL modernization: GLScope modernization #1

This commit is contained in:
f4exb 2016-03-05 23:18:26 +01:00
parent 1126508b27
commit 1dbd387ea6
2 changed files with 50 additions and 42 deletions

View File

@ -27,6 +27,8 @@
#include "dsp/dsptypes.h"
#include "dsp/scopevis.h"
#include "gui/scaleengine.h"
#include "gui/glshadersimple.h"
#include "gui/glshadertextured.h"
#include "util/export.h"
#include "util/bitfieldindex.h"
@ -181,6 +183,9 @@ private:
QFont m_powerOverlayFont;
GLShaderSimple m_glShaderSimple;
GLShaderTextured m_glShaderLeft1Scale;
void initializeGL();
void resizeGL(int width, int height);
void paintGL();

View File

@ -217,6 +217,7 @@ void GLScope::newTrace(const std::vector<Complex>& trace, int sampleRate)
void GLScope::initializeGL()
{
glDisable(GL_DEPTH_TEST);
m_glShaderSimple.initializeGL();
}
void GLScope::resizeGL(int width, int height)
@ -252,6 +253,7 @@ void GLScope::paintGL()
if ((m_displays == DisplayBoth) || (m_displays == DisplayFirstOnly))
{
// draw rect around
#ifdef GL_DEPRECATED
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
@ -261,13 +263,15 @@ void GLScope::paintGL()
glLineWidth(1.0f);
glColor4f(1, 1, 1, 0.5);
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
glVertex2f(1, 1);
glVertex2f(0, 1);
glVertex2f(0, 0);
glVertex2f(1, 0);
glEnd();
glDisable(GL_BLEND);
glPopMatrix();
#else
{
GLfloat q3[] {
@ -277,23 +281,24 @@ void GLScope::paintGL()
1, 0
};
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
m_glShaderSimple.drawContour(m_glScopeMatrix1, color, q3, 4);
}
#endif
glDisable(GL_BLEND);
glPopMatrix();
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
// paint grid
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
// Horizontal Y1
tickList = &m_y1Scale.getTickList();
#ifdef GL_DEPRECATED
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
@ -303,10 +308,7 @@ void GLScope::paintGL()
} else {
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
}
// Horizontal Y1
tickList = &m_y1Scale.getTickList();
#ifdef GL_DEPRECATED
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
@ -319,14 +321,21 @@ void GLScope::paintGL()
}
}
}
glPopMatrix();
#else
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
for (int i= 0; i < tickList->count(); i++)
{
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
if (tick->major)
{
if (tick->textSize > 0)
{
float y = 1 - (tick->pos / m_y1Scale.getSize());
q3[4*effectiveTicks] = 0;
q3[4*effectiveTicks+1] = y;
@ -336,21 +345,20 @@ void GLScope::paintGL()
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
if (m_mode == ModeIQPolar) {
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
}
else
{
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
}
}
#endif
glPopMatrix();
#ifdef GL_DEPRECATED
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
@ -359,7 +367,6 @@ void GLScope::paintGL()
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
tickList = &m_x1Scale.getTickList();
#ifdef GL_DEPRECATED
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
@ -372,8 +379,13 @@ void GLScope::paintGL()
}
}
}
glPopMatrix();
#else
{
// Vertical X1
tickList = &m_x1Scale.getTickList();
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
@ -389,20 +401,11 @@ void GLScope::paintGL()
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
}
#endif
glPopMatrix();
// paint left #1 scale
glPushMatrix();