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UDP source: use settings class in GUI (2)
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@ -395,12 +395,25 @@ void UDPSrcGUI::displaySettings()
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break;
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break;
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}
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}
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ui->gain->setValue(m_settings.m_gain*10.0);
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ui->squelch->setValue(m_settings.m_squelch);
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ui->gainText->setText(tr("%1").arg(ui->gain->value()/10.0, 0, 'f', 1));
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ui->squelchText->setText(tr("%1").arg(ui->squelch->value()*1.0, 0, 'f', 0));
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ui->squelchGate->setValue(m_settings.m_squelchGate*100.0);
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ui->squelchGateText->setText(tr("%1").arg(ui->squelchGate->value()*10.0, 0, 'f', 0));
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ui->rfBandwidth->setText(QString("%1").arg(m_settings.m_rfBandwidth, 0));
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ui->fmDeviation->setText(QString("%1").arg(m_settings.m_fmDeviation, 0));
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ui->agc->setChecked(m_settings.m_agc);
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ui->audioActive->setChecked(m_settings.m_audioActive);
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ui->audioStereo->setChecked(m_settings.m_audioStereo);
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ui->volume->setValue(m_settings.m_volume);
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ui->volume->setValue(m_settings.m_volume);
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ui->volumeText->setText(QString("%1").arg(ui->volume->value()));
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ui->volumeText->setText(QString("%1").arg(ui->volume->value()));
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ui->gain->setValue(m_settings.m_gain*10.0);
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ui->gainText->setText(tr("%1").arg(ui->gain->value()/10.0, 0, 'f', 1));
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ui->squelch->setValue(m_settings.m_squelch);
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ui->squelch->setValue(m_settings.m_squelch);
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ui->squelchText->setText(tr("%1").arg(ui->squelch->value()*1.0, 0, 'f', 0));
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ui->squelchText->setText(tr("%1").arg(ui->squelch->value()*1.0, 0, 'f', 0));
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