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OpenGL modernization: GLSpectrum moved to QOpenGLWidget
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@ -21,7 +21,7 @@
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#ifndef INCLUDE_GLSPECTRUM_H
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#define INCLUDE_GLSPECTRUM_H
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#include <QGLWidget>
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#include <QOpenGLWidget>
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#include <QTimer>
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#include <QMutex>
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#include <QOpenGLBuffer>
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@ -36,7 +36,7 @@
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class QOpenGLShaderProgram;
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class SDRANGEL_API GLSpectrum : public QGLWidget {
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class SDRANGEL_API GLSpectrum : public QOpenGLWidget {
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Q_OBJECT
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public:
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@ -1,31 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2015 Edouard Griffiths, F4EXB. //
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// //
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// This is a header file to help migrate to GL ES 2.0 //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_UTIL_GLESHELP_H_
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#define INCLUDE_UTIL_GLESHELP_H_
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#define GL_VERTEX_ARRAY 0 // We like submitting vertices on stream 0 for no special reason (GL: 0x8074)
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#define GL_NORMAL_ARRAY 1 // We like submitting normals on stream 1 for no special reason (GL: 0x8075)
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#define GL_TEXTURE_COORD_ARRAY 2 // We like submitting texcoords on stream 2 for no special reason (GL: 0x8078)
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#define glColor4fv(a) glColor4f(a[0], a[1], a[2], a[3])
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#define glColor3fv(a) glColor4f(a[0], a[1], a[2], 1.0f)
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#define glColor3f(a,b,c) glColor4f(a, b, c, 1.0f)
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#endif /* INCLUDE_UTIL_GLESHELP_H_ */
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@ -22,16 +22,12 @@
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#include <QMouseEvent>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLFunctions>
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#include <QPainter>
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#include "gui/glspectrum.h"
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#include <QDebug>
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#ifdef GL_ANDROID
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#include "util/gleshelp.h"
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#endif
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GLSpectrum::GLSpectrum(QWidget* parent) :
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QGLWidget(parent),
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m_cursorState(CSNormal),
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m_mouseInside(false),
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m_changesPending(true),
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@ -2223,14 +2219,14 @@ void GLSpectrum::enterEvent(QEvent* event)
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{
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m_mouseInside = true;
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update();
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QGLWidget::enterEvent(event);
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QOpenGLWidget::enterEvent(event);
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}
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void GLSpectrum::leaveEvent(QEvent* event)
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{
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m_mouseInside = false;
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update();
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QGLWidget::enterEvent(event);
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QOpenGLWidget::enterEvent(event);
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}
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void GLSpectrum::tick()
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