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https://github.com/f4exb/sdrangel.git
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Rotator Controller: Add additional gamepad calibration and functionality
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@@ -19,17 +19,32 @@
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#include <QGamepad>
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#include "gamepadconfigurationdialog.h"
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#include "inputcontrollersettings.h"
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GamepadConfigurationDialog::GamepadConfigurationDialog(QGamepad *gamepad, QWidget* parent) :
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GamepadConfigurationDialog::GamepadConfigurationDialog(QGamepad *gamepad, InputControllerSettings *settings, bool supportsConfiguraiton, QWidget* parent) :
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QDialog(parent),
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ui(new Ui::GamepadConfigurationDialog),
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m_gamepad(gamepad)
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m_gamepad(gamepad),
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m_settings(settings)
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{
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ui->setupUi(this);
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connect(m_gamepad, &QGamepad::axisRightXChanged, this, &GamepadConfigurationDialog::axisRightXChanged);
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connect(m_gamepad, &QGamepad::axisRightYChanged, this, &GamepadConfigurationDialog::axisRightYChanged);
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connect(m_gamepad, &QGamepad::axisLeftXChanged, this, &GamepadConfigurationDialog::axisLeftXChanged);
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connect(m_gamepad, &QGamepad::axisLeftYChanged, this, &GamepadConfigurationDialog::axisLeftYChanged);
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ui->deadzone0->setValue(settings->m_deadzone[0]);
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ui->deadzone1->setValue(settings->m_deadzone[1]);
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ui->deadzone2->setValue(settings->m_deadzone[2]);
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ui->deadzone3->setValue(settings->m_deadzone[3]);
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ui->lowSensitivity->blockSignals(true);
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ui->lowSensitivity->setRange(0.01, 100);
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ui->lowSensitivity->blockSignals(false);
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ui->lowSensitivity->setValue((double)settings->m_lowSensitivity);
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ui->highSensitivity->blockSignals(true);
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ui->highSensitivity->setRange(0.01, 100);
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ui->highSensitivity->blockSignals(false);
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ui->highSensitivity->setValue((double)settings->m_highSensitivity);
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ui->configurationGroup->setEnabled(supportsConfiguraiton);
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}
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GamepadConfigurationDialog::~GamepadConfigurationDialog()
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@@ -42,6 +57,11 @@ void GamepadConfigurationDialog::accept()
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QDialog::accept();
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}
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void GamepadConfigurationDialog::on_configReset_clicked()
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{
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QGamepadManager::instance()->resetConfiguration(m_gamepad->deviceId());
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}
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void GamepadConfigurationDialog::on_config0_clicked()
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{
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ui->config0->setText("Configuring");
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@@ -121,3 +141,52 @@ void GamepadConfigurationDialog::axisLeftYChanged(double value)
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ui->config2->setEnabled(true);
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ui->config3->setEnabled(true);
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}
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// Convert double to string and remove trailing zeros
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static QString toSimpleFloat(double v, int prec)
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{
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QString s = QString::number(v, 'f', prec);
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while (s.back() == '0') {
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s.chop(1);
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}
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if (s.back() == '.') {
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s.chop(1);
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}
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return s;
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}
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void GamepadConfigurationDialog::on_lowSensitivity_logValueChanged(double value)
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{
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m_settings->m_lowSensitivity = value;
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ui->lowSensitivityText->setText(QString("%1%").arg(toSimpleFloat(m_settings->m_lowSensitivity, 4)));
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}
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void GamepadConfigurationDialog::on_highSensitivity_logValueChanged(double value)
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{
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m_settings->m_highSensitivity = value;
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ui->highSensitivityText->setText(QString("%1%").arg(toSimpleFloat(m_settings->m_highSensitivity, 4)));
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}
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void GamepadConfigurationDialog::on_deadzone0_valueChanged(int value)
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{
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m_settings->m_deadzone[0] = value;
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ui->deadzone0Text->setText(QString("%1%").arg(m_settings->m_deadzone[0]));
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}
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void GamepadConfigurationDialog::on_deadzone1_valueChanged(int value)
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{
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m_settings->m_deadzone[1] = value;
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ui->deadzone1Text->setText(QString("%1%").arg(m_settings->m_deadzone[1]));
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}
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void GamepadConfigurationDialog::on_deadzone2_valueChanged(int value)
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{
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m_settings->m_deadzone[2] = value;
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ui->deadzone2Text->setText(QString("%1%").arg(m_settings->m_deadzone[2]));
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}
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void GamepadConfigurationDialog::on_deadzone3_valueChanged(int value)
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{
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m_settings->m_deadzone[3] = value;
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ui->deadzone3Text->setText(QString("%1%").arg(m_settings->m_deadzone[3]));
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}
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