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mirror of https://github.com/f4exb/sdrangel.git synced 2026-08-14 23:43:43 -04:00

Rotator Controller: Add additional gamepad calibration and functionality

This commit is contained in:
Jon Beniston
2023-08-05 12:33:01 +01:00
parent 83834674c0
commit 2d7c572040
22 changed files with 1063 additions and 204 deletions
@@ -19,17 +19,32 @@
#include <QGamepad>
#include "gamepadconfigurationdialog.h"
#include "inputcontrollersettings.h"
GamepadConfigurationDialog::GamepadConfigurationDialog(QGamepad *gamepad, QWidget* parent) :
GamepadConfigurationDialog::GamepadConfigurationDialog(QGamepad *gamepad, InputControllerSettings *settings, bool supportsConfiguraiton, QWidget* parent) :
QDialog(parent),
ui(new Ui::GamepadConfigurationDialog),
m_gamepad(gamepad)
m_gamepad(gamepad),
m_settings(settings)
{
ui->setupUi(this);
connect(m_gamepad, &QGamepad::axisRightXChanged, this, &GamepadConfigurationDialog::axisRightXChanged);
connect(m_gamepad, &QGamepad::axisRightYChanged, this, &GamepadConfigurationDialog::axisRightYChanged);
connect(m_gamepad, &QGamepad::axisLeftXChanged, this, &GamepadConfigurationDialog::axisLeftXChanged);
connect(m_gamepad, &QGamepad::axisLeftYChanged, this, &GamepadConfigurationDialog::axisLeftYChanged);
ui->deadzone0->setValue(settings->m_deadzone[0]);
ui->deadzone1->setValue(settings->m_deadzone[1]);
ui->deadzone2->setValue(settings->m_deadzone[2]);
ui->deadzone3->setValue(settings->m_deadzone[3]);
ui->lowSensitivity->blockSignals(true);
ui->lowSensitivity->setRange(0.01, 100);
ui->lowSensitivity->blockSignals(false);
ui->lowSensitivity->setValue((double)settings->m_lowSensitivity);
ui->highSensitivity->blockSignals(true);
ui->highSensitivity->setRange(0.01, 100);
ui->highSensitivity->blockSignals(false);
ui->highSensitivity->setValue((double)settings->m_highSensitivity);
ui->configurationGroup->setEnabled(supportsConfiguraiton);
}
GamepadConfigurationDialog::~GamepadConfigurationDialog()
@@ -42,6 +57,11 @@ void GamepadConfigurationDialog::accept()
QDialog::accept();
}
void GamepadConfigurationDialog::on_configReset_clicked()
{
QGamepadManager::instance()->resetConfiguration(m_gamepad->deviceId());
}
void GamepadConfigurationDialog::on_config0_clicked()
{
ui->config0->setText("Configuring");
@@ -121,3 +141,52 @@ void GamepadConfigurationDialog::axisLeftYChanged(double value)
ui->config2->setEnabled(true);
ui->config3->setEnabled(true);
}
// Convert double to string and remove trailing zeros
static QString toSimpleFloat(double v, int prec)
{
QString s = QString::number(v, 'f', prec);
while (s.back() == '0') {
s.chop(1);
}
if (s.back() == '.') {
s.chop(1);
}
return s;
}
void GamepadConfigurationDialog::on_lowSensitivity_logValueChanged(double value)
{
m_settings->m_lowSensitivity = value;
ui->lowSensitivityText->setText(QString("%1%").arg(toSimpleFloat(m_settings->m_lowSensitivity, 4)));
}
void GamepadConfigurationDialog::on_highSensitivity_logValueChanged(double value)
{
m_settings->m_highSensitivity = value;
ui->highSensitivityText->setText(QString("%1%").arg(toSimpleFloat(m_settings->m_highSensitivity, 4)));
}
void GamepadConfigurationDialog::on_deadzone0_valueChanged(int value)
{
m_settings->m_deadzone[0] = value;
ui->deadzone0Text->setText(QString("%1%").arg(m_settings->m_deadzone[0]));
}
void GamepadConfigurationDialog::on_deadzone1_valueChanged(int value)
{
m_settings->m_deadzone[1] = value;
ui->deadzone1Text->setText(QString("%1%").arg(m_settings->m_deadzone[1]));
}
void GamepadConfigurationDialog::on_deadzone2_valueChanged(int value)
{
m_settings->m_deadzone[2] = value;
ui->deadzone2Text->setText(QString("%1%").arg(m_settings->m_deadzone[2]));
}
void GamepadConfigurationDialog::on_deadzone3_valueChanged(int value)
{
m_settings->m_deadzone[3] = value;
ui->deadzone3Text->setText(QString("%1%").arg(m_settings->m_deadzone[3]));
}