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NFM demod: channel power calculation and squelch corrections
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@ -35,7 +35,7 @@ NFMDemod::NFMDemod() :
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m_ctcssIndex(0),
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m_sampleCount(0),
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m_squelchCount(0),
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m_agcAttack(2400),
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m_squelchGate(2400),
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m_audioMute(false),
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m_squelchOpen(false),
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m_magsqSum(0.0f),
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@ -66,7 +66,8 @@ NFMDemod::NFMDemod() :
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m_audioBufferFill = 0;
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m_agcLevel = 1.0;
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m_AGC.resize(m_agcAttack, m_agcLevel);
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m_AGC.resize(m_squelchGate, m_agcLevel);
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m_movingAverage.resize(16, 0);
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m_ctcssDetector.setCoefficients(3000, 6000.0); // 0.5s / 2 Hz resolution
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m_afSquelch.setCoefficients(24, 600, 48000.0, 200, 0); // 4000 Hz span, 250us, 100ms attack
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@ -149,16 +150,18 @@ void NFMDemod::feed(const SampleVector::const_iterator& begin, const SampleVecto
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qint16 sample;
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m_AGC.feed(ci);
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Real magsq = m_AGC.getMagSq();
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magsq /= (1<<30);
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m_magsqSum += magsq;
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if (magsq > m_magsqPeak)
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{
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m_magsqPeak = magsq;
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}
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double magsqRaw = m_AGC.getMagSq();
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Real magsq = magsqRaw / (1<<30);
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m_movingAverage.feed(magsq);
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m_magsqSum += magsq;
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m_magsqCount++;
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if (magsq > m_magsqPeak)
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{
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m_magsqPeak = magsq;
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}
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m_magsqCount++;
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Real demod = m_phaseDiscri.phaseDiscriminator2(ci);
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@ -168,9 +171,9 @@ void NFMDemod::feed(const SampleVector::const_iterator& begin, const SampleVecto
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// AF processing
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if (m_AGC.getAverage()/(1<<30) > m_squelchLevel)
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if (m_movingAverage.average() > m_squelchLevel)
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{
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if (m_squelchCount < m_agcAttack)
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if (m_squelchCount < m_squelchGate)
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{
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m_squelchCount++;
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}
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@ -181,7 +184,7 @@ void NFMDemod::feed(const SampleVector::const_iterator& begin, const SampleVecto
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}
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//squelchOpen = (getMag() > m_squelchLevel);
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m_squelchOpen = m_squelchCount == m_agcAttack; // wait for AGC to stabilize
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m_squelchOpen = m_squelchCount == m_squelchGate; // wait for AGC to stabilize
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/*
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if (m_afSquelch.analyze(demod))
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@ -374,8 +377,7 @@ void NFMDemod::apply()
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if (m_config.m_squelchGate != m_running.m_squelchGate)
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{
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m_agcAttack = 480 * m_config.m_squelchGate; // gate is given in 10s of ms at 48000 Hz audio sample rate
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m_AGC.resize(m_agcAttack, m_agcLevel);
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m_squelchGate = 480 * m_config.m_squelchGate; // gate is given in 10s of ms at 48000 Hz audio sample rate
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m_squelchCount = 0; // reset squelch open counter
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}
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@ -68,7 +68,7 @@ public:
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m_ctcssIndexSelected = selectedCtcssIndex;
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}
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Real getMag() { return m_AGC.getAverage() / (1<<15); }
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Real getMag() { return m_movingAverage.average(); }
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bool getSquelchOpen() const { return m_squelchOpen; }
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void getMagSqLevels(Real& avg, Real& peak, int& nbSamples)
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@ -192,10 +192,10 @@ private:
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int m_ctcssIndexSelected;
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int m_sampleCount;
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int m_squelchCount;
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int m_agcAttack;
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int m_squelchGate;
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bool m_audioMute;
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double m_squelchLevel;
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Real m_squelchLevel;
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bool m_squelchOpen;
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Real m_magsqSum;
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Real m_magsqPeak;
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@ -205,6 +205,7 @@ private:
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//Complex m_m1Sample;
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//Complex m_m2Sample;
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MagAGC m_AGC;
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MovingAverage<Real> m_movingAverage;
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AFSquelch m_afSquelch;
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Real m_agcLevel; // AGC will aim to this level
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Real m_agcFloor; // AGC will not go below this level
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@ -82,9 +82,9 @@ MagAGC::~MagAGC()
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void MagAGC::feed(Complex& ci)
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{
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m_magsq = sqrt(ci.real()*ci.real() + ci.imag()*ci.imag());
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m_magsq = ci.real()*ci.real() + ci.imag()*ci.imag();
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m_moving_average.feed(m_magsq);
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m_u0 = m_R / m_moving_average.average();
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m_u0 = m_R / sqrt(m_moving_average.average());
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ci *= m_u0;
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}
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