1
0
mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-26 09:48:45 -05:00

OpenGL modernization: GLScope modernization completed

This commit is contained in:
f4exb 2016-03-06 02:06:36 +01:00
parent 8d843939e2
commit 382ee344d3
2 changed files with 182 additions and 298 deletions

View File

@ -186,6 +186,9 @@ private:
GLShaderSimple m_glShaderSimple;
GLShaderTextured m_glShaderLeft1Scale;
GLShaderTextured m_glShaderBottom1Scale;
GLShaderTextured m_glShaderLeft2Scale;
GLShaderTextured m_glShaderBottom2Scale;
GLShaderTextured m_glShaderPowerOverlay;
void initializeGL();
void resizeGL(int width, int height);

View File

@ -220,6 +220,9 @@ void GLScope::initializeGL()
m_glShaderSimple.initializeGL();
m_glShaderLeft1Scale.initializeGL();
m_glShaderBottom1Scale.initializeGL();
m_glShaderLeft2Scale.initializeGL();
m_glShaderBottom2Scale.initializeGL();
m_glShaderPowerOverlay.initializeGL();
}
void GLScope::resizeGL(int width, int height)
@ -348,15 +351,9 @@ void GLScope::paintGL()
}
}
if (m_mode == ModeIQPolar) {
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
}
else
{
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
}
float blue = (m_mode == ModeIQPolar ? 0.25f : 1.0f);
QVector4D color(1.0f, 1.0f, blue, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
}
#endif
@ -642,7 +639,7 @@ void GLScope::paintGL()
float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp1;
QVector4D color(1.0f, 1.0f, 0.25f, 0.4f);
QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
@ -672,20 +669,6 @@ void GLScope::paintGL()
// Paint trace 2 (Q) over
if (m_displayTrace->size() > 0)
{
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(0.25f, 1, 1, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_STRIP);
@ -702,6 +685,16 @@ void GLScope::paintGL()
glEnd();
#else
{
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2) {
start--;
}
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
GLfloat q3[2*(end - start)];
for(int i = start; i < end; i++)
@ -714,33 +707,30 @@ void GLScope::paintGL()
q3[2*i] = i - start;
q3[2*i + 1] = v;
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
float rectX = m_glScopeRect1.x();
float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp2;
QVector4D color(0.25f, 1.0f, 1.0f, m_displayTraceIntensity / 100.0);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
// glPushMatrix();
// glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
// glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp2, 1);
}
#endif
glPopMatrix();
}
// Paint secondary grid
// draw rect around
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(0.25f, 1, 1, m_displayGridIntensity / 100.0);
// Horizontal Y2
tickList = &m_y2Scale.getTickList();
#ifdef GL_DEPRECATED
@ -774,24 +764,11 @@ void GLScope::paintGL()
}
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
QVector4D color(0.25f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
}
#endif
glPopMatrix();
// Paint secondary scale
glPushMatrix();
glTranslatef(m_glRight1ScaleRect.x(), m_glRight1ScaleRect.y(), 0);
glScalef(m_glRight1ScaleRect.width(), m_glRight1ScaleRect.height(), 1);
glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
@ -817,27 +794,10 @@ void GLScope::paintGL()
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
m_glShaderLeft2Scale.drawSurface(m_glRight1ScaleMatrix, tex1, vtx1, 4);
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
} // Both displays or primary only
@ -846,13 +806,6 @@ void GLScope::paintGL()
if ((m_displays == DisplayBoth) || (m_displays == DisplaySecondOnly))
{
// draw rect around
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y(), 0);
glScalef(m_glScopeRect2.width(), m_glScopeRect2.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, 0.5);
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
glVertex2f(1, 1);
@ -868,28 +821,16 @@ void GLScope::paintGL()
0, 0,
1, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
m_glShaderSimple.drawContour(m_glScopeMatrix2, color, q3, 4);
}
#endif
glDisable(GL_BLEND);
// paint grid
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
// Horizontal Y2
tickList = &m_y2Scale.getTickList();
#ifdef GL_DEPRECATED
@ -922,19 +863,12 @@ void GLScope::paintGL()
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
}
#endif
// Vertical X2
tickList = &m_x2Scale.getTickList();
#ifdef GL_DEPRECATED
@ -967,31 +901,13 @@ void GLScope::paintGL()
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
}
#endif
glPopMatrix();
// paint left #2 scale
glPushMatrix();
glTranslatef(m_glLeft2ScaleRect.x(), m_glLeft2ScaleRect.y(), 0);
glScalef(m_glLeft2ScaleRect.width(), m_glLeft2ScaleRect.height(), 1);
glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
@ -1017,38 +933,12 @@ void GLScope::paintGL()
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
m_glShaderLeft2Scale.drawSurface(m_glLeft2ScaleMatrix, tex1, vtx1, 4);
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint bottom #2 scale
glPushMatrix();
glTranslatef(m_glBot2ScaleRect.x(), m_glBot2ScaleRect.y(), 0);
glScalef(m_glBot2ScaleRect.width(), m_glBot2ScaleRect.height(), 1);
glBindTexture(GL_TEXTURE_2D, m_bot2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
@ -1074,43 +964,16 @@ void GLScope::paintGL()
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
m_glShaderBottom2Scale.drawSurface(m_glBot2ScaleMatrix, tex1, vtx1, 4);
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint trigger level #2
if ((m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerDPhase) || (m_triggerChannel == ScopeVis::TriggerChannelQ))
if ((m_triggerChannel == ScopeVis::TriggerPhase)
|| (m_triggerChannel == ScopeVis::TriggerDPhase)
|| (m_triggerChannel == ScopeVis::TriggerChannelQ))
{
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width(), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.4);
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_LOOP);
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
@ -1125,51 +988,42 @@ void GLScope::paintGL()
}
glEnd();
#else
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|| (m_triggerChannel == ScopeVis::TriggerPhase)
|| (m_triggerChannel == ScopeVis::TriggerDPhase))
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
{
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
{
GLfloat q3[] {
0, m_triggerLevelDis2,
1, m_triggerLevelDis2
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
}
GLfloat q3[] {
0, m_triggerLevelDis2,
1, m_triggerLevelDis2
};
float rectX = m_glScopeRect2.x();
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
float rectW = m_glScopeRect2.width();
float rectH = -(m_glScopeRect2.height() / 2.0f) * m_amp2;
QVector4D color(0.0f, 1.0f, 0.0f, 0.4f);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderSimple.drawSegments(mat, color, q3, 2);
}
#endif
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
// paint trace #2
if(m_displayTrace->size() > 0) {
if(m_displayTrace->size() > 0)
{
if (m_mode == ModeIQPolar)
{
glPushMatrix();
glTranslatef(m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0, m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width() / 2, -(m_glScopeRect2.height() / 2), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
if (end - start < 2) {
start--;
}
#ifdef GL_DEPRECATED
glBegin(GL_LINE_STRIP);
@ -1209,37 +1063,27 @@ void GLScope::paintGL()
q3[2*i] = x;
q3[2*i+1] = y;
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
float rectX = m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0f;
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
float rectW = m_glScopeRect2.width() / 2.0f;
float rectH = -(m_glScopeRect2.height() / 2.0f);
QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
// glPushMatrix();
// glTranslatef(m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0, m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
// glScalef(m_glScopeRect2.width() / 2, -(m_glScopeRect2.height() / 2), 1);
}
#endif
glPopMatrix();
}
else
{
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
#ifdef GL_DEPRECATED
glBegin(GL_LINE_STRIP);
for(int i = start; i < end; i++) {
@ -1253,6 +1097,16 @@ void GLScope::paintGL()
glEnd();
#else
{
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if (end - start < 2) {
start--;
}
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
GLfloat q3[2*(end - start)];
for(int i = start; i < end; i++) {
@ -1265,21 +1119,24 @@ void GLScope::paintGL()
q3[2*i] = i - start;
q3[2*i+1] = v;
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINE_STRIP, 0, end - start);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
float rectX = m_glScopeRect2.x();
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
float rectW = m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
float rectH = -(m_glScopeRect2.height() / 2.0f) * m_amp2;
QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
// glPushMatrix();
// glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
// glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
}
#endif
//glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
}
} // Both displays or secondary display only
@ -1529,20 +1386,8 @@ void GLScope::drawPowerOverlay()
QGLContext::MipmapBindOption);
m_powerOverlayTextureAllocated1 = true;
float shiftX = m_glScopeRect1.width() - ((rect.width() + 4.0f) / width());
float shiftY = 6.0f / height();
m_glShaderPowerOverlay.initTexture(m_powerOverlayPixmap1.toImage());
glPushMatrix();
glTranslatef(m_glScopeRect1.x() + shiftX, m_glScopeRect1.y(), 0);
glScalef(rect.width() / (float) width(), rect.height() / (float) height(), 1);
glBindTexture(GL_TEXTURE_2D, m_powerOverlayTexture1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
@ -1568,28 +1413,43 @@ void GLScope::drawPowerOverlay()
1, 0,
0, 0
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
float shiftX = m_glScopeRect1.width() - ((rect.width() + 4.0f) / width());
float rectX = m_glScopeRect1.x() + shiftX;
float rectY = 0;
float rectW = rect.width() / (float) width();
float rectH = rect.height() / (float) height();
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderPowerOverlay.drawSurface(mat, tex1, vtx1, 4);
// glPushMatrix();
//
// glTranslatef(m_glScopeRect1.x() + shiftX, m_glScopeRect1.y(), 0);
// glScalef(rect.width() / (float) width(), rect.height() / (float) height(), 1);
//
// glBindTexture(GL_TEXTURE_2D, m_powerOverlayTexture1);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
// glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
// glEnable(GL_TEXTURE_2D);
//
// glEnableClientState(GL_VERTEX_ARRAY);
// glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// glVertexPointer(2, GL_FLOAT, 0, vtx1);
// glTexCoordPointer(2, GL_FLOAT, 0, tex1);
// glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// glDisableClientState(GL_VERTEX_ARRAY);
// glDisableClientState(GL_TEXTURE_COORD_ARRAY);
// glDisable(GL_TEXTURE_2D);
//
// glPopMatrix();
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
void GLScope::applyConfig()
@ -2016,6 +1876,9 @@ void GLScope::applyConfig()
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
} // Y2 scale
{ // X2 scale
if (m_mode == ModeIQPolar)
@ -2063,6 +1926,9 @@ void GLScope::applyConfig()
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
} // X2 scale
}
else // Horizontal
@ -2385,6 +2251,9 @@ void GLScope::applyConfig()
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
} // Y2 scale
{ // X2 scale
if (m_mode == ModeIQPolar)
@ -2432,6 +2301,9 @@ void GLScope::applyConfig()
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
} // X2 scale
}
} // Both displays
@ -2618,6 +2490,9 @@ void GLScope::applyConfig()
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
} // Y2 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
@ -2800,6 +2675,9 @@ void GLScope::applyConfig()
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
} // Y2 scale
{ // X2 scale
if (m_mode == ModeIQPolar)
@ -2847,6 +2725,9 @@ void GLScope::applyConfig()
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
} // X2 scale
} // Secondary display only
}