mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-26 09:48:45 -05:00
OpenGL modernization: GLScope modernization completed
This commit is contained in:
parent
8d843939e2
commit
382ee344d3
@ -186,6 +186,9 @@ private:
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GLShaderSimple m_glShaderSimple;
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GLShaderTextured m_glShaderLeft1Scale;
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GLShaderTextured m_glShaderBottom1Scale;
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GLShaderTextured m_glShaderLeft2Scale;
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GLShaderTextured m_glShaderBottom2Scale;
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GLShaderTextured m_glShaderPowerOverlay;
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void initializeGL();
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void resizeGL(int width, int height);
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@ -220,6 +220,9 @@ void GLScope::initializeGL()
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m_glShaderSimple.initializeGL();
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m_glShaderLeft1Scale.initializeGL();
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m_glShaderBottom1Scale.initializeGL();
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m_glShaderLeft2Scale.initializeGL();
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m_glShaderBottom2Scale.initializeGL();
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m_glShaderPowerOverlay.initializeGL();
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}
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void GLScope::resizeGL(int width, int height)
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@ -348,15 +351,9 @@ void GLScope::paintGL()
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}
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}
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if (m_mode == ModeIQPolar) {
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QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
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m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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}
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else
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{
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QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
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m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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}
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float blue = (m_mode == ModeIQPolar ? 0.25f : 1.0f);
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QVector4D color(1.0f, 1.0f, blue, (float) m_displayGridIntensity / 100.0f);
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m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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}
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#endif
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@ -642,7 +639,7 @@ void GLScope::paintGL()
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float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
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float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp1;
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QVector4D color(1.0f, 1.0f, 0.25f, 0.4f);
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QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
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QMatrix4x4 mat;
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mat.setToIdentity();
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mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
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@ -672,20 +669,6 @@ void GLScope::paintGL()
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// Paint trace 2 (Q) over
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if (m_displayTrace->size() > 0)
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{
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glPushMatrix();
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glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
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glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp2, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(0.25f, 1, 1, m_displayTraceIntensity / 100.0);
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int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
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int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
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if(end - start < 2)
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start--;
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float posLimit = 1.0 / m_amp2;
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float negLimit = -1.0 / m_amp2;
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_STRIP);
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@ -702,6 +685,16 @@ void GLScope::paintGL()
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glEnd();
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#else
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{
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int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
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int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
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if(end - start < 2) {
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start--;
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}
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float posLimit = 1.0 / m_amp2;
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float negLimit = -1.0 / m_amp2;
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GLfloat q3[2*(end - start)];
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for(int i = start; i < end; i++)
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@ -714,33 +707,30 @@ void GLScope::paintGL()
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q3[2*i] = i - start;
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q3[2*i + 1] = v;
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_STRIP, 0, end - start);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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float rectX = m_glScopeRect1.x();
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float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
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float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
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float rectH = -(m_glScopeRect1.height() / 2.0f) * m_amp2;
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QVector4D color(0.25f, 1.0f, 1.0f, m_displayTraceIntensity / 100.0);
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QMatrix4x4 mat;
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mat.setToIdentity();
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mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
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mat.scale(2.0f * rectW, -2.0f * rectH);
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m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
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// glPushMatrix();
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// glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
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// glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp2, 1);
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}
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#endif
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glPopMatrix();
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}
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// Paint secondary grid
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// draw rect around
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glPushMatrix();
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glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
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glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(0.25f, 1, 1, m_displayGridIntensity / 100.0);
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// Horizontal Y2
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tickList = &m_y2Scale.getTickList();
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#ifdef GL_DEPRECATED
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@ -774,24 +764,11 @@ void GLScope::paintGL()
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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QVector4D color(0.25f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
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m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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}
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#endif
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glPopMatrix();
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// Paint secondary scale
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glPushMatrix();
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glTranslatef(m_glRight1ScaleRect.x(), m_glRight1ScaleRect.y(), 0);
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glScalef(m_glRight1ScaleRect.width(), m_glRight1ScaleRect.height(), 1);
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glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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@ -817,27 +794,10 @@ void GLScope::paintGL()
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1, 0,
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0, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
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glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#endif
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m_glShaderLeft2Scale.drawSurface(m_glRight1ScaleMatrix, tex1, vtx1, 4);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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}
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} // Both displays or primary only
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@ -846,13 +806,6 @@ void GLScope::paintGL()
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if ((m_displays == DisplayBoth) || (m_displays == DisplaySecondOnly))
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{
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// draw rect around
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glPushMatrix();
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glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y(), 0);
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glScalef(m_glScopeRect2.width(), m_glScopeRect2.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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#ifdef GL_DEPRECATED
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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@ -868,28 +821,16 @@ void GLScope::paintGL()
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0, 0,
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1, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINE_LOOP, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
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m_glShaderSimple.drawContour(m_glScopeMatrix2, color, q3, 4);
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}
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#endif
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glDisable(GL_BLEND);
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// paint grid
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
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// Horizontal Y2
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tickList = &m_y2Scale.getTickList();
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#ifdef GL_DEPRECATED
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@ -922,19 +863,12 @@ void GLScope::paintGL()
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}
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}
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
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m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
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}
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#endif
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// Vertical X2
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tickList = &m_x2Scale.getTickList();
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#ifdef GL_DEPRECATED
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@ -967,31 +901,13 @@ void GLScope::paintGL()
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}
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}
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}
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, q3);
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glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
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m_glShaderSimple.drawSegments(m_glScopeMatrix2, color, q3, 2*effectiveTicks);
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}
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#endif
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glPopMatrix();
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// paint left #2 scale
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glPushMatrix();
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glTranslatef(m_glLeft2ScaleRect.x(), m_glLeft2ScaleRect.y(), 0);
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glScalef(m_glLeft2ScaleRect.width(), m_glLeft2ScaleRect.height(), 1);
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glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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@ -1017,38 +933,12 @@ void GLScope::paintGL()
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1, 0,
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0, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
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glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#endif
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m_glShaderLeft2Scale.drawSurface(m_glLeft2ScaleMatrix, tex1, vtx1, 4);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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// paint bottom #2 scale
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glPushMatrix();
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glTranslatef(m_glBot2ScaleRect.x(), m_glBot2ScaleRect.y(), 0);
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glScalef(m_glBot2ScaleRect.width(), m_glBot2ScaleRect.height(), 1);
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glBindTexture(GL_TEXTURE_2D, m_bot2ScaleTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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#ifdef GL_DEPRECATED
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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@ -1074,43 +964,16 @@ void GLScope::paintGL()
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1, 0,
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0, 0
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};
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#ifdef GL_ANDROID
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glEnableVertexAttribArray(GL_VERTEX_ARRAY);
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glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
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glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(GL_VERTEX_ARRAY);
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glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
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#else
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#endif
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m_glShaderBottom2Scale.drawSurface(m_glBot2ScaleMatrix, tex1, vtx1, 4);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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// paint trigger level #2
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if ((m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerDPhase) || (m_triggerChannel == ScopeVis::TriggerChannelQ))
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if ((m_triggerChannel == ScopeVis::TriggerPhase)
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|| (m_triggerChannel == ScopeVis::TriggerDPhase)
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|| (m_triggerChannel == ScopeVis::TriggerChannelQ))
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{
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glPushMatrix();
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glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
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glScalef(m_glScopeRect2.width(), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
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glEnable(GL_BLEND);
|
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(0, 1, 0, 0.4);
|
||||
|
||||
float posLimit = 1.0 / m_amp2;
|
||||
float negLimit = -1.0 / m_amp2;
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_LOOP);
|
||||
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|
||||
@ -1125,51 +988,42 @@ void GLScope::paintGL()
|
||||
}
|
||||
glEnd();
|
||||
#else
|
||||
if ((m_triggerChannel == ScopeVis::TriggerChannelQ)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerPhase)
|
||||
|| (m_triggerChannel == ScopeVis::TriggerDPhase))
|
||||
float posLimit = 1.0 / m_amp2;
|
||||
float negLimit = -1.0 / m_amp2;
|
||||
|
||||
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
|
||||
{
|
||||
if ((m_triggerLevelDis2 > negLimit) && (m_triggerLevelDis2 < posLimit))
|
||||
{
|
||||
GLfloat q3[] {
|
||||
0, m_triggerLevelDis2,
|
||||
1, m_triggerLevelDis2
|
||||
};
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
}
|
||||
GLfloat q3[] {
|
||||
0, m_triggerLevelDis2,
|
||||
1, m_triggerLevelDis2
|
||||
};
|
||||
|
||||
float rectX = m_glScopeRect2.x();
|
||||
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
|
||||
float rectW = m_glScopeRect2.width();
|
||||
float rectH = -(m_glScopeRect2.height() / 2.0f) * m_amp2;
|
||||
|
||||
QVector4D color(0.0f, 1.0f, 0.0f, 0.4f);
|
||||
QMatrix4x4 mat;
|
||||
mat.setToIdentity();
|
||||
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
||||
mat.scale(2.0f * rectW, -2.0f * rectH);
|
||||
m_glShaderSimple.drawSegments(mat, color, q3, 2);
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
// paint trace #2
|
||||
if(m_displayTrace->size() > 0) {
|
||||
if(m_displayTrace->size() > 0)
|
||||
{
|
||||
if (m_mode == ModeIQPolar)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0, m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
|
||||
glScalef(m_glScopeRect2.width() / 2, -(m_glScopeRect2.height() / 2), 1);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
|
||||
|
||||
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
|
||||
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
|
||||
if(end - start < 2)
|
||||
|
||||
if (end - start < 2) {
|
||||
start--;
|
||||
}
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_STRIP);
|
||||
@ -1209,37 +1063,27 @@ void GLScope::paintGL()
|
||||
q3[2*i] = x;
|
||||
q3[2*i+1] = y;
|
||||
}
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
|
||||
float rectX = m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0f;
|
||||
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
|
||||
float rectW = m_glScopeRect2.width() / 2.0f;
|
||||
float rectH = -(m_glScopeRect2.height() / 2.0f);
|
||||
|
||||
QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
|
||||
QMatrix4x4 mat;
|
||||
mat.setToIdentity();
|
||||
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
||||
mat.scale(2.0f * rectW, -2.0f * rectH);
|
||||
m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
|
||||
|
||||
// glPushMatrix();
|
||||
// glTranslatef(m_glScopeRect2.x() + m_glScopeRect2.width() / 2.0, m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
|
||||
// glScalef(m_glScopeRect2.width() / 2, -(m_glScopeRect2.height() / 2), 1);
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
}
|
||||
else
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
|
||||
glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
|
||||
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
|
||||
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
|
||||
if(end - start < 2)
|
||||
start--;
|
||||
float posLimit = 1.0 / m_amp2;
|
||||
float negLimit = -1.0 / m_amp2;
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for(int i = start; i < end; i++) {
|
||||
@ -1253,6 +1097,16 @@ void GLScope::paintGL()
|
||||
glEnd();
|
||||
#else
|
||||
{
|
||||
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
|
||||
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
|
||||
|
||||
if (end - start < 2) {
|
||||
start--;
|
||||
}
|
||||
|
||||
float posLimit = 1.0 / m_amp2;
|
||||
float negLimit = -1.0 / m_amp2;
|
||||
|
||||
GLfloat q3[2*(end - start)];
|
||||
|
||||
for(int i = start; i < end; i++) {
|
||||
@ -1265,21 +1119,24 @@ void GLScope::paintGL()
|
||||
q3[2*i] = i - start;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, end - start);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
#endif
|
||||
|
||||
float rectX = m_glScopeRect2.x();
|
||||
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
|
||||
float rectW = m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1);
|
||||
float rectH = -(m_glScopeRect2.height() / 2.0f) * m_amp2;
|
||||
|
||||
QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
|
||||
QMatrix4x4 mat;
|
||||
mat.setToIdentity();
|
||||
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
||||
mat.scale(2.0f * rectW, -2.0f * rectH);
|
||||
m_glShaderSimple.drawPolyline(mat, color, q3, end -start);
|
||||
|
||||
// glPushMatrix();
|
||||
// glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
|
||||
// glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
|
||||
}
|
||||
#endif
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
} // Both displays or secondary display only
|
||||
@ -1529,20 +1386,8 @@ void GLScope::drawPowerOverlay()
|
||||
QGLContext::MipmapBindOption);
|
||||
m_powerOverlayTextureAllocated1 = true;
|
||||
|
||||
float shiftX = m_glScopeRect1.width() - ((rect.width() + 4.0f) / width());
|
||||
float shiftY = 6.0f / height();
|
||||
m_glShaderPowerOverlay.initTexture(m_powerOverlayPixmap1.toImage());
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef(m_glScopeRect1.x() + shiftX, m_glScopeRect1.y(), 0);
|
||||
glScalef(rect.width() / (float) width(), rect.height() / (float) height(), 1);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_powerOverlayTexture1);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#ifdef GL_DEPRECATED
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
@ -1568,28 +1413,43 @@ void GLScope::drawPowerOverlay()
|
||||
1, 0,
|
||||
0, 0
|
||||
};
|
||||
#ifdef GL_ANDROID
|
||||
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
|
||||
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
|
||||
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
|
||||
#else
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#endif
|
||||
|
||||
float shiftX = m_glScopeRect1.width() - ((rect.width() + 4.0f) / width());
|
||||
float rectX = m_glScopeRect1.x() + shiftX;
|
||||
float rectY = 0;
|
||||
float rectW = rect.width() / (float) width();
|
||||
float rectH = rect.height() / (float) height();
|
||||
|
||||
QMatrix4x4 mat;
|
||||
mat.setToIdentity();
|
||||
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
|
||||
mat.scale(2.0f * rectW, -2.0f * rectH);
|
||||
m_glShaderPowerOverlay.drawSurface(mat, tex1, vtx1, 4);
|
||||
|
||||
// glPushMatrix();
|
||||
//
|
||||
// glTranslatef(m_glScopeRect1.x() + shiftX, m_glScopeRect1.y(), 0);
|
||||
// glScalef(rect.width() / (float) width(), rect.height() / (float) height(), 1);
|
||||
//
|
||||
// glBindTexture(GL_TEXTURE_2D, m_powerOverlayTexture1);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
// glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
// glEnable(GL_TEXTURE_2D);
|
||||
//
|
||||
// glEnableClientState(GL_VERTEX_ARRAY);
|
||||
// glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
// glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
// glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
// glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
// glDisableClientState(GL_VERTEX_ARRAY);
|
||||
// glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
// glDisable(GL_TEXTURE_2D);
|
||||
//
|
||||
// glPopMatrix();
|
||||
}
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void GLScope::applyConfig()
|
||||
@ -2016,6 +1876,9 @@ void GLScope::applyConfig()
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_left2ScaleTextureAllocated = true;
|
||||
|
||||
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
||||
|
||||
} // Y2 scale
|
||||
{ // X2 scale
|
||||
if (m_mode == ModeIQPolar)
|
||||
@ -2063,6 +1926,9 @@ void GLScope::applyConfig()
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_bot2ScaleTextureAllocated = true;
|
||||
|
||||
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
|
||||
|
||||
} // X2 scale
|
||||
}
|
||||
else // Horizontal
|
||||
@ -2385,6 +2251,9 @@ void GLScope::applyConfig()
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_left2ScaleTextureAllocated = true;
|
||||
|
||||
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
||||
|
||||
} // Y2 scale
|
||||
{ // X2 scale
|
||||
if (m_mode == ModeIQPolar)
|
||||
@ -2432,6 +2301,9 @@ void GLScope::applyConfig()
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_bot2ScaleTextureAllocated = true;
|
||||
|
||||
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
|
||||
|
||||
} // X2 scale
|
||||
}
|
||||
} // Both displays
|
||||
@ -2618,6 +2490,9 @@ void GLScope::applyConfig()
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_left2ScaleTextureAllocated = true;
|
||||
|
||||
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
||||
|
||||
} // Y2 scale
|
||||
{ // X1 scale
|
||||
m_x1Scale.setSize(scopeWidth);
|
||||
@ -2800,6 +2675,9 @@ void GLScope::applyConfig()
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_left2ScaleTextureAllocated = true;
|
||||
|
||||
m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
|
||||
|
||||
} // Y2 scale
|
||||
{ // X2 scale
|
||||
if (m_mode == ModeIQPolar)
|
||||
@ -2847,6 +2725,9 @@ void GLScope::applyConfig()
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_bot2ScaleTextureAllocated = true;
|
||||
|
||||
m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
|
||||
|
||||
} // X2 scale
|
||||
} // Secondary display only
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user