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OpenGL modernization: draw the frequency scale the new way
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@@ -132,18 +132,18 @@ private:
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Real m_waterfallShare;
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QPixmap m_leftMarginPixmap;
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QPixmap m_frequencyPixmap;
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#ifdef GL_DEPRECATED
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bool m_leftMarginTextureAllocated;
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GLuint m_leftMarginTexture;
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QRectF m_glLeftScaleRect;
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#endif
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QPixmap m_frequencyPixmap;
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bool m_frequencyTextureAllocated;
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GLuint m_frequencyTexture;
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QRectF m_glFrequencyScaleRect;
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#endif
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ScaleEngine m_timeScale;
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ScaleEngine m_powerScale;
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ScaleEngine m_frequencyScale;
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QRectF m_glFrequencyScaleRect;
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QRect m_frequencyScaleRect;
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QMatrix4x4 m_glFrequencyScaleBoxMatrix;
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QMatrix4x4 m_glLeftScaleBoxMatrix;
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@@ -179,6 +179,7 @@ private:
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GLShaderSimple m_glShaderSimple;
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GLShaderTextured m_glShaderLeftScale;
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GLShaderTextured m_glShaderFrequencyScale;
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int m_matrixLoc;
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int m_colorLoc;
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