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https://github.com/f4exb/sdrangel.git
synced 2024-11-26 01:39:05 -05:00
New scope: refactor display arrangement methods: vertically stacked displays
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3c1abfc152
@ -188,7 +188,7 @@ void GLScopeNG::paintGL()
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glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glFunctions->glClear(GL_COLOR_BUFFER_BIT);
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if (m_displayMode == DisplayX) // display only trace #0
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if ((m_displayMode == DisplayX) || (m_displayMode == DisplayXYV)) // display trace #0
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{
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// draw rect around
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{
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@ -348,7 +348,7 @@ void GLScopeNG::paintGL()
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} // trace length > 0
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} // Display X only
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else if (m_displayMode == DisplayY) // display only traces #1..n
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if ((m_displayMode == DisplayY) || (m_displayMode == DisplayXYV)) // display traces #1..n
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{
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// draw rect around
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{
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@ -607,7 +607,7 @@ void GLScopeNG::applyConfig()
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}
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else if (m_displayMode == DisplayXYV) // both displays vertically arranged
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{
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setVerticalDisplays();
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}
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else if (m_displayMode == DisplayXYH) // both displays horizontally arranged
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{
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@ -634,6 +634,7 @@ void GLScopeNG::setUniqueDisplays()
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(float) scopeWidth / (float) width(),
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(float) scopeHeight / (float) height()
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);
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m_glScopeMatrix1.setToIdentity();
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m_glScopeMatrix1.translate (
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-1.0f + ((float) 2*m_leftMargin / (float) width()),
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@ -672,6 +673,7 @@ void GLScopeNG::setUniqueDisplays()
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(float) scopeWidth / (float) width(),
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(float) scopeHeight / (float) height()
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);
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m_glScopeMatrix2.setToIdentity();
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m_glScopeMatrix2.translate (
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-1.0f + ((float) 2*m_leftMargin / (float) width()),
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@ -819,6 +821,207 @@ void GLScopeNG::setUniqueDisplays()
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} // Y vertical scale
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}
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void GLScopeNG::setVerticalDisplays()
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{
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QFontMetrics fm(font());
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int M = fm.width("-");
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int scopeHeight = (height() - m_topMargin) / 2 - m_botMargin;
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int scopeWidth = width() - m_leftMargin - m_rightMargin;
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// X display
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m_glScopeRect1 = QRectF(
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(float) m_leftMargin / (float) width(),
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(float) m_topMargin / (float) height(),
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(float) scopeWidth / (float) width(),
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(float) scopeHeight / (float) height()
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);
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m_glScopeMatrix1.setToIdentity();
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m_glScopeMatrix1.translate (
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-1.0f + ((float) 2*m_leftMargin / (float) width()),
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1.0f - ((float) 2*m_topMargin / (float) height())
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);
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m_glScopeMatrix1.scale (
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(float) 2*scopeWidth / (float) width(),
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(float) -2*scopeHeight / (float) height()
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);
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m_glBot1ScaleMatrix.setToIdentity();
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m_glBot1ScaleMatrix.translate (
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-1.0f + ((float) 2*m_leftMargin / (float) width()),
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1.0f - ((float) 2*(scopeHeight + m_topMargin + 1) / (float) height())
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);
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m_glBot1ScaleMatrix.scale (
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(float) 2*scopeWidth / (float) width(),
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(float) -2*(m_botMargin - 1) / (float) height()
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);
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m_glLeft1ScaleMatrix.setToIdentity();
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m_glLeft1ScaleMatrix.translate (
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-1.0f,
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1.0f - ((float) 2*m_topMargin / (float) height())
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);
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m_glLeft1ScaleMatrix.scale (
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(float) 2*(m_leftMargin-1) / (float) width(),
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(float) -2*scopeHeight / (float) height()
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);
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// Y display
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m_glScopeRect2 = QRectF(
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(float) m_leftMargin / (float)width(),
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(float) (m_botMargin + m_topMargin + scopeHeight) / (float)height(),
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(float) scopeWidth / (float)width(),
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(float) scopeHeight / (float)height()
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);
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m_glScopeMatrix2.setToIdentity();
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m_glScopeMatrix2.translate (
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-1.0f + ((float) 2*m_leftMargin / (float) width()),
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1.0f - ((float) 2*(m_botMargin + m_topMargin + scopeHeight) / (float) height())
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);
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m_glScopeMatrix2.scale (
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(float) 2*scopeWidth / (float) width(),
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(float) -2*scopeHeight / (float) height()
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);
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m_glBot2ScaleMatrix.setToIdentity();
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m_glBot2ScaleMatrix.translate (
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-1.0f + ((float) 2*m_leftMargin / (float) width()),
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1.0f - ((float) 2*(scopeHeight + m_topMargin + scopeHeight + m_botMargin + 1) / (float) height())
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);
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m_glBot2ScaleMatrix.scale (
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(float) 2*scopeWidth / (float) width(),
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(float) -2*(m_botMargin - 1) / (float) height()
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);
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m_glLeft2ScaleMatrix.setToIdentity();
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m_glLeft2ScaleMatrix.translate (
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-1.0f,
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1.0f - ((float) 2*(m_topMargin + scopeHeight + m_botMargin) / (float) height())
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);
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m_glLeft2ScaleMatrix.scale (
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(float) 2*(m_leftMargin-1) / (float) width(),
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(float) -2*scopeHeight / (float) height()
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);
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{ // X horizontal scale (X1)
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m_x1Scale.setSize(scopeWidth);
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m_bot1ScalePixmap = QPixmap(
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scopeWidth,
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m_botMargin - 1
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);
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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m_bot1ScalePixmap.fill(Qt::black);
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QPainter painter(&m_bot1ScalePixmap);
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painter.setPen(QColor(0xf0, 0xf0, 0xff));
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painter.setFont(font());
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tickList = &m_x1Scale.getTickList();
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for(int i = 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
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}
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}
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}
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m_glShaderBottom1Scale.initTexture(m_bot1ScalePixmap.toImage());
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} // X horizontal scale (X1)
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{ // Y horizontal scale (X2)
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m_x2Scale.setSize(scopeWidth);
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m_bot2ScalePixmap = QPixmap(
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scopeWidth,
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m_botMargin - 1
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);
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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m_bot2ScalePixmap.fill(Qt::black);
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QPainter painter(&m_bot2ScalePixmap);
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painter.setPen(QColor(0xf0, 0xf0, 0xff));
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painter.setFont(font());
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tickList = &m_x2Scale.getTickList();
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for(int i = 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
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}
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}
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}
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m_glShaderBottom2Scale.initTexture(m_bot2ScalePixmap.toImage());
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} // Y horizontal scale (X2)
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{ // X vertical scale (Y1)
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m_y1Scale.setSize(scopeHeight);
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m_left1ScalePixmap = QPixmap(
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m_leftMargin - 1,
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scopeHeight
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);
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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m_left1ScalePixmap.fill(Qt::black);
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QPainter painter(&m_left1ScalePixmap);
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painter.setPen(QColor(0xf0, 0xf0, 0xff));
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painter.setFont(font());
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tickList = &m_y1Scale.getTickList();
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for(int i = 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
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}
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}
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}
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m_glShaderLeft1Scale.initTexture(m_left1ScalePixmap.toImage());
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} // X vertical scale (Y1)
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{ // Y vertical scale (Y2)
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m_y2Scale.setSize(scopeHeight);
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m_left2ScalePixmap = QPixmap(
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m_leftMargin - 1,
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scopeHeight
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);
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const ScaleEngine::TickList* tickList;
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const ScaleEngine::Tick* tick;
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m_left2ScalePixmap.fill(Qt::black);
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QPainter painter(&m_left2ScalePixmap);
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painter.setPen(QColor(0xf0, 0xf0, 0xff));
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painter.setFont(font());
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tickList = &m_y2Scale.getTickList();
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for(int i = 0; i < tickList->count(); i++) {
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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painter.drawText(QPointF(m_leftMargin - M - tick->textSize, m_topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
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}
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}
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}
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m_glShaderLeft2Scale.initTexture(m_left2ScalePixmap.toImage());
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} // Y vertical scale (Y2)
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}
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void GLScopeNG::setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex)
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{
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ScopeVisNG::TraceData& traceData = (*m_tracesData)[highlightedTraceIndex];
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@ -139,7 +139,8 @@ private:
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void applyConfig();
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void setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex);
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void setUniqueDisplays();
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void setUniqueDisplays(); //!< Arrange displays when X and Y are unique on screen
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void setVerticalDisplays(); //!< Arrange displays when X and Y are stacked vertically
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protected slots:
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void cleanup();
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@ -298,7 +298,7 @@ void GLScopeNGGUI::on_traceAdd_clicked(bool checked)
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{
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ui->onlyY->setEnabled(true);
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// ui->horizontalXY->setEnabled(true); TODO: re-activate when these displays become active
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// ui->verticalXY->setEnabled(true);
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ui->verticalXY->setEnabled(true);
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// ui->polar->setEnabled(true);
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}
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