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mirror of https://github.com/f4exb/sdrangel.git synced 2024-12-17 23:28:50 -05:00

Implemented scale display on scope second view. Only Mag(dB) + phase for now

This commit is contained in:
f4exb 2015-07-08 08:53:27 +02:00
parent 5b00aa65f5
commit 3d81f1d0b4

View File

@ -249,6 +249,52 @@ void GLScope::paintGL()
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint left #2 scale
glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPushMatrix();
glTranslatef(m_glLeft2ScaleRect.x(), m_glLeft2ScaleRect.y(), 0);
glScalef(m_glLeft2ScaleRect.width(), m_glLeft2ScaleRect.height(), 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint bottom #2 scale
glBindTexture(GL_TEXTURE_2D, m_bot2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPushMatrix();
glTranslatef(m_glBot2ScaleRect.x(), m_glBot2ScaleRect.y(), 0);
glScalef(m_glBot2ScaleRect.width(), m_glBot2ScaleRect.height(), 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
if(m_triggerChannel == ScopeVis::TriggerChannelI) {
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
@ -539,11 +585,17 @@ void GLScope::applyConfig()
float t_start = (m_timeOfsProMill / 1000.0) * ((float) m_displayTrace->size() / m_sampleRate);
float t_len = ((float) m_displayTrace->size() / m_sampleRate) / (float) m_timeBase;
// QRectF(x, y, w, h); (x, y) = top left corner
m_y1Scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len);
m_y2Scale.setRange(Unit::AngleDegrees, -180.0, 180.0);
m_x2Scale.setRange(Unit::Time, t_start, t_start + t_len);
// QRectF(x, y, w, h); (x, y) = top left corner
if(m_orientation == Qt::Vertical) {
int scopeHeight = (height() - botMargin - botMargin - topMargin) / 2;
int scopeHeight = (height() - topMargin) / 2 - botMargin;
int scopeWidth = width() - leftMargin - rightMargin;
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
@ -559,12 +611,12 @@ void GLScope::applyConfig()
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth/ (float) width(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y1 scale
m_y1Scale.setSize(scopeHeight);
m_y1Scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
m_left1ScalePixmap = QPixmap(
leftMargin - 1,
@ -601,7 +653,6 @@ void GLScope::applyConfig()
} // Y1 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len);
m_bot1ScalePixmap = QPixmap(
scopeWidth,
@ -637,16 +688,101 @@ void GLScope::applyConfig()
} // X1 scale
m_glScopeRect2 = QRectF(
(float)leftMargin / (float)width(),
(float)(botMargin + topMargin + (height() - botMargin - botMargin - topMargin) / 2) / (float)height(),
(float)(width() - leftMargin - rightMargin) / (float)width(),
(float)((height() - botMargin - botMargin - topMargin) / 2) / (float)height()
(float) leftMargin / (float)width(),
(float) (botMargin + topMargin + scopeHeight) / (float)height(),
(float) scopeWidth / (float)width(),
(float) scopeHeight / (float)height()
);
m_glLeft2ScaleRect = QRectF(
0,
(float) (topMargin + scopeHeight + botMargin) / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + scopeHeight + botMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
//std::cerr << (tick->text).toStdString() << " @ " << tick->textPos << std::endl;
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTexture);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X2 scale
m_x2Scale.setSize(scopeWidth);
m_bot2ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot2ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot2ScaleTextureAllocated)
deleteTexture(m_bot2ScaleTexture);
m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
} // X2 scale
}
else // Horizontal
{
int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = (width() - rightMargin)/2 - leftMargin;
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
@ -665,11 +801,10 @@ void GLScope::applyConfig()
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y1 scale
//std::cerr << "Horizontal: " << width() << "x" << scopeHeight << " amp:" << m_amp << std::endl;
m_y1Scale.setSize(scopeHeight);
m_y1Scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
m_left1ScalePixmap = QPixmap(
leftMargin - 1,
@ -706,7 +841,6 @@ void GLScope::applyConfig()
} // Y1 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len);
m_bot1ScalePixmap = QPixmap(
scopeWidth,
@ -747,6 +881,90 @@ void GLScope::applyConfig()
(float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(),
(float)(height() - topMargin - botMargin) / (float)height()
);
m_glLeft2ScaleRect = QRectF(
(float) (leftMargin + scopeWidth) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) (leftMargin + leftMargin + scopeWidth) / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
//std::cerr << (tick->text).toStdString() << " @ " << tick->textPos << std::endl;
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTexture);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X2 scale
m_x2Scale.setSize(scopeWidth);
m_bot2ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot2ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot2ScaleTextureAllocated)
deleteTexture(m_bot2ScaleTexture);
m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
} // X2 scale
}
}