Make room for scale on scope display

This commit is contained in:
f4exb 2015-06-24 00:01:33 +02:00
parent b7ed6bd0ce
commit 40848f141a
1 changed files with 23 additions and 16 deletions

View File

@ -452,31 +452,38 @@ void GLScope::applyConfig()
{
m_configChanged = false;
int topMargin = 5;
int botMargin = 20;
int leftMargin = 20;
int rightMargin = 5;
// QRectF(x, y, w, h); (x, y) = top left corner
if(m_orientation == Qt::Vertical) {
m_glScopeRect1 = QRectF(
(float)10 / (float)width(),
(float)10 / (float)height(),
(float)(width() - 10 - 10) / (float)width(),
(float)((height() - 10 - 10 - 10) / 2) / (float)height()
(float)leftMargin / (float)width(),
(float)topMargin / (float)height(),
(float)(width() - leftMargin - rightMargin) / (float)width(),
(float)((height() - botMargin - botMargin - topMargin) / 2) / (float)height()
);
m_glScopeRect2 = QRectF(
(float)10 / (float)width(),
(float)(10 + 10 + (height() - 10 - 10 - 10) / 2) / (float)height(),
(float)(width() - 10 - 10) / (float)width(),
(float)((height() - 10 - 10 - 10) / 2) / (float)height()
(float)leftMargin / (float)width(),
(float)(botMargin + topMargin + (height() - botMargin - botMargin - topMargin) / 2) / (float)height(),
(float)(width() - leftMargin - rightMargin) / (float)width(),
(float)((height() - botMargin - botMargin - topMargin) / 2) / (float)height()
);
} else {
m_glScopeRect1 = QRectF(
(float)10 / (float)width(),
(float)10 / (float)height(),
(float)((width() - 10 - 10 - 10) / 2) / (float)width(),
(float)(height() - 10 - 10) / (float)height()
(float)leftMargin / (float)width(),
(float)topMargin / (float)height(),
(float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(),
(float)(height() - topMargin - botMargin) / (float)height()
);
m_glScopeRect2 = QRectF(
(float)(10 + 10 + ((width() - 10 - 10 - 10) / 2)) / (float)width(),
(float)10 / (float)height(),
(float)((width() - 10 - 10 - 10) / 2) / (float)width(),
(float)(height() - 10 - 10) / (float)height()
(float)(leftMargin + leftMargin + ((width() - leftMargin - leftMargin - rightMargin) / 2)) / (float)width(),
(float)topMargin / (float)height(),
(float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(),
(float)(height() - topMargin - botMargin) / (float)height()
);
}
}