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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel //
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// written by Christian Daniel //
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// //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// //
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// This program is distributed in the hope that it will be useful, //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// GNU General Public License V3 for more details. //
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// //
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// //
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// You should have received a copy of the GNU General Public License //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#include <QWidget>
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#include <QWidget>
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#include <QTimer>
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#include <QTimer>
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#include "gui/colormapper.h"
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#include "gui/colormapper.h"
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#include "util/export.h"
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#include "util/export.h"
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class SDRANGEL_API ValueDial : public QWidget {
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class SDRANGEL_API ValueDial : public QWidget {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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ValueDial(QWidget* parent = NULL, ColorMapper colorMapper = ColorMapper(ColorMapper::Normal));
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ValueDial(QWidget* parent = NULL, ColorMapper colorMapper = ColorMapper(ColorMapper::Normal));
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void setValue(quint64 value);
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void setValue(quint64 value);
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void setValueRange(uint numDigits, quint64 min, quint64 max);
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void setValueRange(uint numDigits, quint64 min, quint64 max);
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void setFont(const QFont& font);
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void setFont(const QFont& font);
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void setBold(bool bold);
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void setBold(bool bold);
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void setColorMapper(ColorMapper colorMapper);
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void setColorMapper(ColorMapper colorMapper);
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quint64 getValue() const { return m_value; }
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quint64 getValue() const { return m_value; }
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quint64 getValueNew() const { return m_valueNew; }
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quint64 getValueNew() const { return m_valueNew; }
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signals:
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signals:
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void changed(quint64 value);
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void changed(quint64 value);
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private:
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private:
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QLinearGradient m_background;
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QLinearGradient m_background;
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int m_numDigits;
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int m_numDigits;
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int m_numDecimalPoints;
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int m_numDecimalPoints;
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int m_digitWidth;
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int m_digitWidth;
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int m_digitHeight;
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int m_digitHeight;
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int m_hightlightedDigit;
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int m_hightlightedDigit;
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int m_cursor;
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int m_cursor;
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bool m_cursorState;
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bool m_cursorState;
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quint64 m_value;
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quint64 m_value;
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quint64 m_valueMax;
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quint64 m_valueMax;
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quint64 m_valueMin;
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quint64 m_valueMin;
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QString m_text;
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QString m_text;
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quint64 m_valueNew;
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quint64 m_valueNew;
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QString m_textNew;
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QString m_textNew;
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int m_animationState;
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int m_animationState;
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QTimer m_animationTimer;
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QTimer m_animationTimer;
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QTimer m_blinkTimer;
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QTimer m_blinkTimer;
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ColorMapper m_colorMapper;
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ColorMapper m_colorMapper;
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quint64 findExponent(int digit);
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quint64 findExponent(int digit);
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QChar digitNeigh(QChar c, bool dir);
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QChar digitNeigh(QChar c, bool dir);
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QString formatText(quint64 value);
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QString formatText(quint64 value);
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void paintEvent(QPaintEvent*);
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void paintEvent(QPaintEvent*);
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void mousePressEvent(QMouseEvent*);
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void mousePressEvent(QMouseEvent*);
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void mouseMoveEvent(QMouseEvent*);
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void mouseMoveEvent(QMouseEvent*);
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void wheelEvent(QWheelEvent*);
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void wheelEvent(QWheelEvent*);
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void leaveEvent(QEvent*);
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void leaveEvent(QEvent*);
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void keyPressEvent(QKeyEvent*);
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void keyPressEvent(QKeyEvent*);
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void focusInEvent(QFocusEvent*);
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void focusInEvent(QFocusEvent*);
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void focusOutEvent(QFocusEvent*);
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void focusOutEvent(QFocusEvent*);
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private slots:
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private slots:
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void animate();
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void animate();
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void blink();
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void blink();
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};
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};
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