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Fix typos in cpp files
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@@ -761,7 +761,7 @@ const QString GLShaderSpectrogram::m_vertexShader = QString(
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);
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// We need to use a geometry shader to calculate the normals, as they are only
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// determined after z has been calculated for the verticies in the vertex shader
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// determined after z has been calculated for the vertices in the vertex shader
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const QString GLShaderSpectrogram::m_geometryShader = QString(
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"#version 330\n"
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"layout(triangles) in;\n"
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