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Windows build: compile sdrbase resources as a binary resource file loaded dynamically

This commit is contained in:
f4exb 2018-02-18 23:09:30 +01:00
parent a85adbfe0f
commit 4363676aec

View File

@ -207,7 +207,16 @@ HEADERS += audio/audiodeviceinfo.h\
LIBS += -L../httpserver/$${build_subdir} -lhttpserver
LIBS += -L../swagger/$${build_subdir} -lswagger
RESOURCES = resources/res.qrc
RCC_BINARY_SOURCES += resources/res.qrc
asset_builder.commands = $$[QT_HOST_BINS]/rcc -binary ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT} -no-compress
asset_builder.depend_command = $$[QT_HOST_BINS]/rcc -list $$QMAKE_RESOURCE_FLAGS ${QMAKE_FILE_IN}
asset_builder.input = RCC_BINARY_SOURCES
asset_builder.output = $$OUT_PWD/$$DESTDIR/${QMAKE_FILE_IN_BASE}.qrb
asset_builder.CONFIG += no_link target_predeps
QMAKE_EXTRA_COMPILERS += asset_builder
OTHER_FILES += $$RCC_BINARY_SOURCES
CONFIG(ANDROID):CONFIG += mobility
CONFIG(ANDROID):MOBILITY =