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Deep redesign: Valgrind optimizations
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@ -226,14 +226,17 @@ public:
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void myDecimate(Sample* sample1, Sample* sample2)
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{
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static const qint16 mod33[38] = { 31,32,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,
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20,21,22,23,24,25,26,27,28,29,30,31,32,0,1,2} ;
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20,21,22,23,24,25,26,27,28,29,30,31,32,0,1,2};
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m_samples[m_ptr][0] = sample1->real();
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m_samples[m_ptr][1] = sample1->imag();
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m_ptr = mod33[m_ptr + 2 - 1];
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m_samples[m_ptr][0] = sample2->real();
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m_samples[m_ptr][1] = sample2->imag();
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doFIR(sample2);
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m_ptr = mod33[m_ptr + 2 - 1];
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}
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@ -305,12 +308,14 @@ protected:
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// go through samples in buffer
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qint32 iAcc = 0;
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qint32 qAcc = 0;
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for(int i = 0; i < HB_FILTERORDER / 4; i++) {
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for (int i = 0; i < HB_FILTERORDER / 4; i++)
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{
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// do multiply-accumulate
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qint32 iTmp = m_samples[a][0] + m_samples[b][0];
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qint32 qTmp = m_samples[a][1] + m_samples[b][1];
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iAcc += iTmp * COEFF[i];
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qAcc += qTmp * COEFF[i];
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//qint32 iTmp = m_samples[a][0] + m_samples[b][0]; // Valgrind optim
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//qint32 qTmp = m_samples[a][1] + m_samples[b][1]; // Valgrind optim
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iAcc += (m_samples[a][0] + m_samples[b][0]) * COEFF[i];
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qAcc += (m_samples[a][1] + m_samples[b][1]) * COEFF[i];
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// update read-pointer
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a = mod33[a + 2 + 2];
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@ -318,6 +323,7 @@ protected:
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}
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a = mod33[a + 2 - 1];
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iAcc += ((qint32)m_samples[a][0] + 1) << (HB_SHIFT - 1);
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qAcc += ((qint32)m_samples[a][1] + 1) << (HB_SHIFT - 1);
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@ -195,14 +195,16 @@ qint64 AudioOutput::readData(char* data, qint64 maxLen)
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// convert to int16
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std::vector<qint32>::const_iterator src = m_mixBuffer.begin();
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//std::vector<qint32>::const_iterator src = m_mixBuffer.begin(); // Valgrind optim
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qint16* dst = (qint16*) data;
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qint32 s;
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for (uint i = 0; i < framesPerBuffer; i++)
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{
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// left channel
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qint32 s = *src++;
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//s = *src++; // Valgrind optim
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s = m_mixBuffer[2*i];
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if(s < -32768)
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{
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@ -217,7 +219,8 @@ qint64 AudioOutput::readData(char* data, qint64 maxLen)
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// right channel
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s = *src++;
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//s = *src++; // Valgrind optim
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s = m_mixBuffer[2*i + 1];
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if(s < -32768)
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{
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