mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-12-23 10:05:46 -05:00
Move TVScreen data to separate object
This commit is contained in:
parent
a6ec7651fb
commit
44d199cfab
@ -486,6 +486,7 @@ void ATVDemodSink::applyChannelSettings(int channelSampleRate, int channelFreque
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m_samplesPerLine - m_numberSamplesPerLineSignals,
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m_settings.m_nbLines - m_numberOfBlackLines
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);
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m_tvScreenData = m_registeredTVScreen->getData();
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}
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m_fieldIndex = 0;
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@ -579,6 +580,7 @@ void ATVDemodSink::applySettings(const ATVDemodSettings& settings, bool force)
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m_samplesPerLine - m_numberSamplesPerLineSignals,
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m_settings.m_nbLines - m_numberOfBlackLines
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);
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m_tvScreenData = m_registeredTVScreen->getData();
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}
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m_fieldIndex = 0;
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@ -20,6 +20,7 @@
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#include <QElapsedTimer>
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#include <vector>
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#include <memory>
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#include "dsp/channelsamplesink.h"
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#include "dsp/basebandsamplesink.h"
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@ -108,6 +109,7 @@ private:
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//*************** ATV PARAMETERS ***************
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TVScreenAnalog *m_registeredTVScreen;
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std::shared_ptr<TVScreenAnalogData> m_tvScreenData;
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//int m_intNumberSamplePerLine;
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int m_numberSamplesPerHTopNom; //!< number of samples per horizontal synchronization pulse (pulse in ultra-black) - nominal value
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@ -198,7 +200,7 @@ private:
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inline void processSample(float& sample, int& sampleVideo)
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{
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// Filling pixel on the current line - reference index 0 at start of sync pulse
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m_registeredTVScreen->setDataColor(m_sampleIndex - m_numberSamplesPerHSync, sampleVideo);
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m_tvScreenData->setSampleValue(m_sampleIndex - m_numberSamplesPerHSync, sampleVideo);
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if (m_settings.m_hSync)
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{
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@ -325,7 +327,7 @@ private:
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float shiftSamples = 0.0f;
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if (m_hSyncShiftCount != 0)
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shiftSamples = m_hSyncShiftSum / m_hSyncShiftCount;
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m_registeredTVScreen->selectRow(rowIndex,
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m_tvScreenData->selectRow(rowIndex,
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shiftSamples < -1.0f ? -1.0f : (shiftSamples > 1.0f ? 1.0f : shiftSamples));
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}
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@ -358,7 +360,7 @@ private:
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// TODO: CHANGE
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float shiftSamples = m_hSyncShiftSum / m_hSyncShiftCount;
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m_registeredTVScreen->selectRow(m_rowIndex,
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m_tvScreenData->setSampleValue(m_rowIndex,
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shiftSamples < -1.0f ? -1.0f : (shiftSamples > 1.0f ? 1.0f : shiftSamples));
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}
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};
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@ -31,8 +31,8 @@ static const char* vertexShaderSource =
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"}\n";
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static const char* fragmentShaderSource =
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"uniform highp sampler2D uTexture1;\n"
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"uniform highp sampler2D uTexture2;\n"
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"uniform highp sampler2D tex1;\n"
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"uniform highp sampler2D tex2;\n"
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"uniform highp float imw;\n"
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"uniform highp float imh;\n"
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"uniform highp float tlw;\n"
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@ -44,8 +44,8 @@ static const char* fragmentShaderSource =
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" float tys = (texCoordVar.y + tlhh) * imh;\n"
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" float p1y = floor(tys) * tlh - tlhh;\n"
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" float p3y = p1y + tlh;\n"
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" float tshift1 = texture2D(uTexture2, vec2(0.0, p1y)).r;\n"
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" float tshift3 = texture2D(uTexture2, vec2(0.0, p3y)).r;\n"
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" float tshift1 = texture2D(tex2, vec2(0.0, p1y)).r;\n"
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" float tshift3 = texture2D(tex2, vec2(0.0, p3y)).r;\n"
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" float shift1 = (1.0 - tshift1 * 2.0) * tlw;\n"
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" float shift3 = (1.0 - tshift3 * 2.0) * tlw;\n"
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" float txs1 = (texCoordVar.x + shift1 + tlhw) * imw;\n"
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@ -54,10 +54,10 @@ static const char* fragmentShaderSource =
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" float p3x = floor(txs3) * tlw - tlhw;\n"
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" float p2x = p1x + tlw;\n"
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" float p4x = p3x + tlw;\n"
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" float p1 = texture2D(uTexture1, vec2(p1x, p1y)).r;\n"
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" float p2 = texture2D(uTexture1, vec2(p2x, p1y)).r;\n"
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" float p3 = texture2D(uTexture1, vec2(p3x, p3y)).r;\n"
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" float p4 = texture2D(uTexture1, vec2(p4x, p3y)).r;\n"
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" float p1 = texture2D(tex1, vec2(p1x, p1y)).r;\n"
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" float p2 = texture2D(tex1, vec2(p2x, p1y)).r;\n"
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" float p3 = texture2D(tex1, vec2(p3x, p3y)).r;\n"
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" float p4 = texture2D(tex1, vec2(p4x, p3y)).r;\n"
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" float p12 = mix(p1, p2, fract(txs1));\n"
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" float p34 = mix(p3, p4, fract(txs3));\n"
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" float p = mix(p12, p34, fract(tys));\n"
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@ -67,11 +67,8 @@ static const char* fragmentShaderSource =
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TVScreenAnalog::TVScreenAnalog(QWidget *parent)
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: QGLWidget(parent)
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{
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m_objCurrentRow = nullptr;
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m_isDataChanged = false;
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m_time = 0.0f;
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m_cols = 1;
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m_rows = 1;
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m_data = std::make_shared<TVScreenAnalogData>(5, 1);
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connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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m_objTimer.start(40); // capped at 25 FPS
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@ -81,15 +78,21 @@ void TVScreenAnalog::cleanup()
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{
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m_shader = nullptr;
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m_imageTexture = nullptr;
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m_objCurrentRow = nullptr;
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m_lineShiftsTexture = nullptr;
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}
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std::shared_ptr<TVScreenAnalogData> TVScreenAnalog::getData()
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{
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return m_data;
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}
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void TVScreenAnalog::resizeTVScreen(int intCols, int intRows)
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{
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qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", intCols, intRows);
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m_cols = intCols + 4;
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m_rows = intRows;
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int colsAdj = intCols + 4;
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if (m_data->getWidth() != colsAdj || m_data->getHeight() != intRows)
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m_data = std::make_shared<TVScreenAnalogData>(colsAdj, intRows);
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}
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void TVScreenAnalog::resizeGL(int intWidth, int intHeight)
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@ -99,7 +102,6 @@ void TVScreenAnalog::resizeGL(int intWidth, int intHeight)
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void TVScreenAnalog::initializeGL()
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{
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m_objMutex.lock();
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initializeOpenGLFunctions();
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m_shader = std::make_shared<QOpenGLShaderProgram>(this);
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@ -109,31 +111,30 @@ void TVScreenAnalog::initializeGL()
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m_vertexAttribIndex = m_shader->attributeLocation("vertex");
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m_texCoordAttribIndex = m_shader->attributeLocation("texCoord");
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m_objTextureLoc1 = m_shader->uniformLocation("uTexture1");
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m_objTextureLoc2 = m_shader->uniformLocation("uTexture2");
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m_objImageWidthLoc = m_shader->uniformLocation("imw");
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m_objImageHeightLoc = m_shader->uniformLocation("imh");
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m_objTexelWidthLoc = m_shader->uniformLocation("tlw");
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m_objTexelHeightLoc = m_shader->uniformLocation("tlh");
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initializeTextures();
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m_textureLoc1 = m_shader->uniformLocation("tex1");
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m_textureLoc2 = m_shader->uniformLocation("tex2");
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m_imageWidthLoc = m_shader->uniformLocation("imw");
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m_imageHeightLoc = m_shader->uniformLocation("imh");
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m_texelWidthLoc = m_shader->uniformLocation("tlw");
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m_texelHeightLoc = m_shader->uniformLocation("tlh");
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connect(QOpenGLContext::currentContext(), &QOpenGLContext::aboutToBeDestroyed,
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this, &TVScreenAnalog::cleanup); // TODO: when migrating to QOpenGLWidget
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m_objMutex.unlock();
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}
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void TVScreenAnalog::initializeTextures()
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{
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m_image = std::make_shared<QImage>(m_cols, m_rows, QImage::Format_ARGB32);
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m_lineShifts = std::make_shared<QImage>(1, m_rows, QImage::Format_ARGB32);
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m_image->fill(0);
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m_lineShifts->fill(127);
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m_imageTexture = std::make_shared<QOpenGLTexture>(QOpenGLTexture::Target2D);
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m_lineShiftsTexture = std::make_shared<QOpenGLTexture>(QOpenGLTexture::Target2D);
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m_imageTexture->setSize(m_data->getWidth(), m_data->getHeight());
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m_lineShiftsTexture->setSize(1, m_data->getHeight());
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m_imageTexture->setFormat(QOpenGLTexture::RGBA8_UNorm);
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m_lineShiftsTexture->setFormat(QOpenGLTexture::RGBA8_UNorm);
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m_imageTexture->setAutoMipMapGenerationEnabled(false);
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m_lineShiftsTexture->setAutoMipMapGenerationEnabled(false);
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m_imageTexture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
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m_lineShiftsTexture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
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m_imageTexture = std::make_shared<QOpenGLTexture>(*m_image, QOpenGLTexture::DontGenerateMipMaps);
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m_lineShiftsTexture = std::make_shared<QOpenGLTexture>(*m_lineShifts, QOpenGLTexture::DontGenerateMipMaps);
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m_imageTexture->setMinificationFilter(QOpenGLTexture::Nearest);
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m_imageTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
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m_lineShiftsTexture->setMinificationFilter(QOpenGLTexture::Nearest);
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@ -151,69 +152,45 @@ void TVScreenAnalog::renderImage()
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void TVScreenAnalog::tick()
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{
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if (m_isDataChanged) {
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if (m_isDataChanged)
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{
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update();
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}
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}
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void TVScreenAnalog::selectRow(int intLine, float shift)
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{
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if (!m_image || m_image->height() != m_rows)
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return;
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if ((intLine < m_rows) && (intLine >= 0))
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{
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m_objCurrentRow = (int*)m_image->scanLine(intLine);
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m_lineShifts->setPixel(0, intLine, (1.0f + shift) * 127.5f);
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}
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else
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{
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m_objCurrentRow = nullptr;
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}
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}
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void TVScreenAnalog::setDataColor(int intCol, int objColor)
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{
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if ((intCol < m_cols - 2) &&
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(intCol >= -2) &&
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(m_objCurrentRow != nullptr))
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{
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m_objCurrentRow[intCol + 2] = objColor;
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}
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}
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void TVScreenAnalog::paintGL()
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{
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if (!m_objMutex.tryLock(2))
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return;
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m_isDataChanged = false;
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if (m_image->width() != m_cols || m_image->height() != m_rows)
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if (!m_imageTexture ||
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m_imageTexture->width() != m_data->getWidth() ||
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m_imageTexture->height() != m_data->getHeight())
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{
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initializeTextures();
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}
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float imageWidth = m_image->width();
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float imageHeight = m_image->height();
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float imageWidth = m_data->getWidth();
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float imageHeight = m_data->getHeight();
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float texelWidth = 1.0f / imageWidth;
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float texelHeight = 1.0f / imageHeight;
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m_shader->bind();
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m_shader->setUniformValue(m_objTextureLoc1, 0);
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m_shader->setUniformValue(m_objTextureLoc2, 1);
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m_shader->setUniformValue(m_objImageWidthLoc, imageWidth);
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m_shader->setUniformValue(m_objImageHeightLoc, imageHeight);
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m_shader->setUniformValue(m_objTexelWidthLoc, texelWidth);
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m_shader->setUniformValue(m_objTexelHeightLoc, texelHeight);
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m_shader->setUniformValue(m_textureLoc1, 0);
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m_shader->setUniformValue(m_textureLoc2, 1);
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m_shader->setUniformValue(m_imageWidthLoc, imageWidth);
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m_shader->setUniformValue(m_imageHeightLoc, imageHeight);
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m_shader->setUniformValue(m_texelWidthLoc, texelWidth);
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m_shader->setUniformValue(m_texelHeightLoc, texelHeight);
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glActiveTexture(GL_TEXTURE0);
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m_imageTexture->bind();
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
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m_image->width(), m_image->height(), GL_RGBA, GL_UNSIGNED_BYTE, m_image->constScanLine(0));
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m_data->getWidth(), m_data->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, m_data->getImageData());
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glActiveTexture(GL_TEXTURE1);
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m_lineShiftsTexture->bind();
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
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1, m_image->height(), GL_RGBA, GL_UNSIGNED_BYTE, m_lineShifts->constScanLine(0));
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1, m_data->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, m_data->getLineShiftData());
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float rectHalfWidth = 1.0f + 4 * texelWidth;
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GLfloat vertices[] =
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@ -241,6 +218,4 @@ void TVScreenAnalog::paintGL()
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glDisableVertexAttribArray(m_texCoordAttribIndex);
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m_shader->release();
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m_objMutex.unlock();
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}
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@ -26,6 +26,7 @@
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#include "export.h"
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#include <memory>
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#include <algorithm>
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#include <QImage>
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#include <QMutex>
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@ -35,43 +36,110 @@
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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class TVScreenAnalogData
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{
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public:
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TVScreenAnalogData(int width, int height)
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{
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m_width = width;
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m_height = height;
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m_imageData = new int[width * height];
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m_lineShiftData = new int[height];
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m_outOfBoundsLine = new int[width];
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m_currentLine = m_outOfBoundsLine;
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std::fill(m_imageData, m_imageData + width * height, 0);
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std::fill(m_lineShiftData, m_lineShiftData + height, 127);
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}
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~TVScreenAnalogData()
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{
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delete[] m_imageData;
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delete[] m_lineShiftData;
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delete[] m_outOfBoundsLine;
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}
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int getWidth()
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{
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return m_width;
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}
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int getHeight()
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{
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return m_height;
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}
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const int* getImageData()
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{
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return m_imageData;
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}
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const int* getLineShiftData()
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{
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return m_lineShiftData;
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}
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void selectRow(int line, float shift)
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{
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if ((line < m_height) && (line >= 0))
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{
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m_currentLine = m_imageData + line * m_width;
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m_lineShiftData[line] = (1.0f + shift) * 127.5f;
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}
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else
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{
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m_currentLine = m_outOfBoundsLine;
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}
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}
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void setSampleValue(int column, int value)
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{
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if ((column < m_width - 2) && (column >= -2))
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{
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m_currentLine[column + 2] = value;
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}
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}
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private:
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int m_width;
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int m_height;
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int* m_imageData;
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int* m_lineShiftData;
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int* m_currentLine;
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int* m_outOfBoundsLine;
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};
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class SDRGUI_API TVScreenAnalog : public QGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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QTimer m_objTimer;
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QMutex m_objMutex;
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bool m_isDataChanged;
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int m_objTextureLoc1;
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int m_objTextureLoc2;
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int m_objImageWidthLoc;
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int m_objImageHeightLoc;
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int m_objTexelWidthLoc;
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int m_objTexelHeightLoc;
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int m_textureLoc1;
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int m_textureLoc2;
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int m_imageWidthLoc;
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int m_imageHeightLoc;
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int m_texelWidthLoc;
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int m_texelHeightLoc;
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int m_vertexAttribIndex;
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int m_texCoordAttribIndex;
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std::shared_ptr<TVScreenAnalogData> m_data;
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std::shared_ptr<QOpenGLShaderProgram> m_shader;
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float m_time;
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int m_cols;
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int m_rows;
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int* m_objCurrentRow;
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std::shared_ptr<QImage> m_image;
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std::shared_ptr<QImage> m_lineShifts;
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std::shared_ptr<QOpenGLTexture> m_imageTexture;
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std::shared_ptr<QOpenGLTexture> m_lineShiftsTexture;
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public:
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TVScreenAnalog(QWidget *parent);
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std::shared_ptr<TVScreenAnalogData> getData();
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void resizeTVScreen(int intCols, int intRows);
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void selectRow(int intLine, float shift);
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void setDataColor(int intCol, int objColor);
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void renderImage();
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private:
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