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https://github.com/f4exb/sdrangel.git
synced 2024-12-23 10:05:46 -05:00
GUI: TVScreen: cleanup and revised mutex handling
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parent
d89ae03b2b
commit
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@ -18,32 +18,36 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <algorithm>
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#include <QPainter>
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#include <QMouseEvent>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QSurface>
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#include <QDebug>
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#include <QMutexLocker>
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#include "tvscreen.h"
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#include <algorithm>
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#include <QDebug>
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// Note: When this object is created, QWidget* is converted to bool
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TVScreen::TVScreen(bool blnColor, QWidget* parent) :
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QGLWidget(parent), m_objMutex(QMutex::NonRecursive), m_objGLShaderArray(blnColor)
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TVScreen::TVScreen(bool color, QWidget* parent) :
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QGLWidget(parent),
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m_mutex(QMutex::Recursive),
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m_glShaderArray(color)
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{
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setAttribute(Qt::WA_OpaquePaintEvent);
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connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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m_objTimer.start(40); // capped at 25 FPS
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connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
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m_timer.start(40); // capped at 25 FPS
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m_chrLastData = nullptr;
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m_blnConfigChanged = false;
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m_blnDataChanged = false;
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m_blnGLContextInitialized = false;
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m_lastData = nullptr;
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m_dataChanged = false;
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m_glContextInitialized = false;
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//Par défaut
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m_intAskedCols = TV_COLS;
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m_intAskedRows = TV_ROWS;
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m_askedCols = TV_COLS;
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m_askedRows = TV_ROWS;
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m_cols = TV_COLS;
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m_rows = TV_ROWS;
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}
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@ -52,66 +56,66 @@ TVScreen::~TVScreen()
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{
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}
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void TVScreen::setColor(bool blnColor)
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void TVScreen::setColor(bool color)
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{
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m_objGLShaderArray.setColor(blnColor);
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m_glShaderArray.setColor(color);
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}
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QRgb* TVScreen::getRowBuffer(int intRow)
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QRgb* TVScreen::getRowBuffer(int row)
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{
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if (!m_blnGLContextInitialized)
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{
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if (!m_glContextInitialized) {
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return nullptr;
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}
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return m_objGLShaderArray.GetRowBuffer(intRow);
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return m_glShaderArray.GetRowBuffer(row);
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}
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void TVScreen::renderImage(unsigned char * objData)
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void TVScreen::renderImage(unsigned char * data)
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{
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m_chrLastData = objData;
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m_blnDataChanged = true;
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m_lastData = data;
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m_dataChanged = true;
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}
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void TVScreen::resetImage()
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{
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m_objGLShaderArray.ResetPixels();
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m_glShaderArray.ResetPixels();
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}
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void TVScreen::resetImage(int alpha)
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{
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m_objGLShaderArray.ResetPixels(alpha);
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m_glShaderArray.ResetPixels(alpha);
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}
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void TVScreen::resizeTVScreen(int intCols, int intRows)
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void TVScreen::resizeTVScreen(int cols, int intRows)
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{
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qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", intCols, intRows);
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m_intAskedCols = intCols;
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m_intAskedRows = intRows;
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m_cols = intCols;
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qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", cols, intRows);
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QMutexLocker mlock(&m_mutex);
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m_askedCols = cols;
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m_askedRows = intRows;
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m_cols = cols;
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m_rows = intRows;
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}
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void TVScreen::getSize(int& intCols, int& intRows) const
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void TVScreen::getSize(int& cols, int& intRows) const
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{
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intCols = m_cols;
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cols = m_cols;
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intRows = m_rows;
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}
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void TVScreen::initializeGL()
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{
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m_objMutex.lock();
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QMutexLocker mlock(&m_mutex);
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QOpenGLContext *objGlCurrentContext = QOpenGLContext::currentContext();
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QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext();
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if (objGlCurrentContext)
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if (glCurrentContext)
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{
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if (QOpenGLContext::currentContext()->isValid())
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{
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qDebug() << "TVScreen::initializeGL: context:"
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<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
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<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
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<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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}
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else
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{
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@ -124,61 +128,63 @@ void TVScreen::initializeGL()
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return;
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}
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QSurface *objSurface = objGlCurrentContext->surface();
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QSurface *surface = glCurrentContext->surface();
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if (objSurface == nullptr)
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if (surface == nullptr)
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{
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qCritical() << "TVScreen::initializeGL: no surface attached";
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return;
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}
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else
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{
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if (objSurface->surfaceType() != QSurface::OpenGLSurface)
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if (surface->surfaceType() != QSurface::OpenGLSurface)
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{
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qCritical() << "TVScreen::initializeGL: surface is not an OpenGLSurface: "
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<< objSurface->surfaceType()
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<< " cannot use an OpenGL context";
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<< surface->surfaceType()
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<< " cannot use an OpenGL context";
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return;
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}
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else
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{
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qDebug() << "TVScreen::initializeGL: OpenGL surface:"
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<< " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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<< " class: " << (surface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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}
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}
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connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this,
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&TVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
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connect(
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glCurrentContext,
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&QOpenGLContext::aboutToBeDestroyed,
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this,
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&TVScreen::cleanup
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); // TODO: when migrating to QOpenGLWidget
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m_blnGLContextInitialized = true;
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m_objMutex.unlock();
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m_glContextInitialized = true;
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}
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void TVScreen::resizeGL(int intWidth, int intHeight)
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void TVScreen::resizeGL(int width, int height)
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{
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QOpenGLFunctions *ptrF = QOpenGLContext::currentContext()->functions();
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ptrF->glViewport(0, 0, intWidth, intHeight);
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m_blnConfigChanged = true;
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QMutexLocker mlock(&m_mutex);
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glViewport(0, 0, width, height);
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}
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void TVScreen::paintGL()
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{
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if (!m_objMutex.tryLock(2))
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if (!m_mutex.tryLock(2)) {
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return;
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m_blnDataChanged = false;
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if ((m_intAskedCols != 0) && (m_intAskedRows != 0))
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{
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m_objGLShaderArray.initializeGL(m_intAskedCols, m_intAskedRows);
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m_intAskedCols = 0;
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m_intAskedRows = 0;
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}
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m_objGLShaderArray.RenderPixels(m_chrLastData);
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m_dataChanged = false;
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m_objMutex.unlock();
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if ((m_askedCols != 0) && (m_askedRows != 0))
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{
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m_glShaderArray.initializeGL(m_askedCols, m_askedRows);
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m_askedCols = 0;
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m_askedRows = 0;
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}
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m_glShaderArray.RenderPixels(m_lastData);
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m_mutex.unlock();
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}
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void TVScreen::mousePressEvent(QMouseEvent* event)
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@ -188,59 +194,51 @@ void TVScreen::mousePressEvent(QMouseEvent* event)
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void TVScreen::tick()
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{
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if (m_blnDataChanged) {
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if (m_dataChanged) {
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update();
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}
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}
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void TVScreen::connectTimer(const QTimer& objTimer)
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void TVScreen::connectTimer(const QTimer& timer)
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{
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qDebug() << "TVScreen::connectTimer";
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disconnect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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connect(&objTimer, SIGNAL(timeout()), this, SLOT(tick()));
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m_objTimer.stop();
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disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
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connect(&timer, SIGNAL(timeout()), this, SLOT(tick()));
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m_timer.stop();
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}
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void TVScreen::cleanup()
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{
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if (m_blnGLContextInitialized)
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{
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m_objGLShaderArray.cleanup();
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QMutexLocker mlock(&m_mutex);
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if (m_glContextInitialized) {
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m_glShaderArray.cleanup();
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}
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}
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bool TVScreen::selectRow(int intLine)
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bool TVScreen::selectRow(int line)
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{
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if (m_blnGLContextInitialized)
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{
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return m_objGLShaderArray.SelectRow(intLine);
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}
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else
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{
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if (m_glContextInitialized) {
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return m_glShaderArray.SelectRow(line);
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} else {
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return false;
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}
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}
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bool TVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue)
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bool TVScreen::setDataColor(int col, int red, int green, int blue)
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{
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if (m_blnGLContextInitialized)
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{
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return m_objGLShaderArray.SetDataColor(intCol, qRgb(intBlue, intGreen, intRed)); // FIXME: blue <> red inversion in shader
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}
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else
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{
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if (m_glContextInitialized) {
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return m_glShaderArray.SetDataColor(col, qRgb(blue, green, red)); // FIXME: blue <> red inversion in shader
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} else {
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return false;
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}
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}
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bool TVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue, int intAlpha)
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bool TVScreen::setDataColor(int col, int red, int green, int blue, int alpha)
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{
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if (m_blnGLContextInitialized)
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{
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return m_objGLShaderArray.SetDataColor(intCol, qRgba(intBlue, intGreen, intRed, intAlpha)); // FIXME: blue <> red inversion in shader
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}
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else
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{
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if (m_glContextInitialized) {
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return m_glShaderArray.SetDataColor(col, qRgba(blue, green, red, alpha)); // FIXME: blue <> red inversion in shader
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} else {
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return false;
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}
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}
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@ -42,46 +42,46 @@ class SDRGUI_API TVScreen: public QGLWidget
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public:
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TVScreen(bool blnColor, QWidget* parent = 0);
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TVScreen(bool color, QWidget* parent = nullptr);
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virtual ~TVScreen();
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void setColor(bool blnColor);
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void resizeTVScreen(int intCols, int intRows);
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void getSize(int& intCols, int& intRows) const;
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void renderImage(unsigned char * objData);
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QRgb* getRowBuffer(int intRow);
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void setColor(bool color);
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void resizeTVScreen(int cols, int rows);
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void getSize(int& cols, int& rows) const;
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void renderImage(unsigned char * data);
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QRgb* getRowBuffer(int row);
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void resetImage();
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void resetImage(int alpha);
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bool selectRow(int intLine);
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bool setDataColor(int intCol, int intRed, int intGreen, int intBlue);
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bool setDataColor(int intCol, int intRed, int intGreen, int intBlue, int intAlpha);
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void setAlphaBlend(bool blnAlphaBlend) { m_objGLShaderArray.setAlphaBlend(blnAlphaBlend); }
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void setAlphaReset() { m_objGLShaderArray.setAlphaReset(); }
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bool selectRow(int line);
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bool setDataColor(int col, int red, int green, int blue);
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bool setDataColor(int col, int red, int green, int blue, int alpha);
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void setAlphaBlend(bool alphaBlend) { m_glShaderArray.setAlphaBlend(alphaBlend); }
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void setAlphaReset() { m_glShaderArray.setAlphaReset(); }
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void connectTimer(const QTimer& timer);
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//Valeurs par défaut
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static const int TV_COLS=256;
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static const int TV_ROWS=256;
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static const int TV_COLS = 256;
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static const int TV_ROWS = 256;
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signals:
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void traceSizeChanged(int);
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void sampleRateChanged(int);
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private:
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bool m_blnGLContextInitialized;
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int m_intAskedCols;
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int m_intAskedRows;
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bool m_glContextInitialized;
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int m_askedCols;
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int m_askedRows;
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// state
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QTimer m_objTimer;
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QMutex m_objMutex;
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bool m_blnDataChanged;
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bool m_blnConfigChanged;
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QTimer m_timer;
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QMutex m_mutex;
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bool m_dataChanged;
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bool m_configChanged;
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GLShaderTVArray m_objGLShaderArray;
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GLShaderTVArray m_glShaderArray;
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int m_cols;
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int m_rows;
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@ -92,7 +92,7 @@ private:
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void mousePressEvent(QMouseEvent*);
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unsigned char *m_chrLastData;
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unsigned char *m_lastData;
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protected slots:
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void cleanup();
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