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mirror of https://github.com/f4exb/sdrangel.git synced 2025-09-04 22:27:53 -04:00

GUI: TVScreen: cleanup and revised mutex handling

This commit is contained in:
f4exb 2021-04-07 04:32:31 +02:00
parent d89ae03b2b
commit 461b31495a
2 changed files with 111 additions and 113 deletions

View File

@ -18,32 +18,36 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // // along with this program. If not, see <http://www.gnu.org/licenses/>. //
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#include <algorithm>
#include <QPainter> #include <QPainter>
#include <QMouseEvent> #include <QMouseEvent>
#include <QOpenGLContext> #include <QOpenGLContext>
#include <QOpenGLFunctions> #include <QOpenGLFunctions>
#include <QSurface> #include <QSurface>
#include <QDebug>
#include <QMutexLocker>
#include "tvscreen.h" #include "tvscreen.h"
#include <algorithm>
#include <QDebug>
// Note: When this object is created, QWidget* is converted to bool // Note: When this object is created, QWidget* is converted to bool
TVScreen::TVScreen(bool blnColor, QWidget* parent) : TVScreen::TVScreen(bool color, QWidget* parent) :
QGLWidget(parent), m_objMutex(QMutex::NonRecursive), m_objGLShaderArray(blnColor) QGLWidget(parent),
m_mutex(QMutex::Recursive),
m_glShaderArray(color)
{ {
setAttribute(Qt::WA_OpaquePaintEvent); setAttribute(Qt::WA_OpaquePaintEvent);
connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick())); connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
m_objTimer.start(40); // capped at 25 FPS m_timer.start(40); // capped at 25 FPS
m_chrLastData = nullptr; m_lastData = nullptr;
m_blnConfigChanged = false; m_dataChanged = false;
m_blnDataChanged = false; m_glContextInitialized = false;
m_blnGLContextInitialized = false;
//Par défaut //Par défaut
m_intAskedCols = TV_COLS; m_askedCols = TV_COLS;
m_intAskedRows = TV_ROWS; m_askedRows = TV_ROWS;
m_cols = TV_COLS; m_cols = TV_COLS;
m_rows = TV_ROWS; m_rows = TV_ROWS;
} }
@ -52,59 +56,59 @@ TVScreen::~TVScreen()
{ {
} }
void TVScreen::setColor(bool blnColor) void TVScreen::setColor(bool color)
{ {
m_objGLShaderArray.setColor(blnColor); m_glShaderArray.setColor(color);
} }
QRgb* TVScreen::getRowBuffer(int intRow) QRgb* TVScreen::getRowBuffer(int row)
{
if (!m_blnGLContextInitialized)
{ {
if (!m_glContextInitialized) {
return nullptr; return nullptr;
} }
return m_objGLShaderArray.GetRowBuffer(intRow); return m_glShaderArray.GetRowBuffer(row);
} }
void TVScreen::renderImage(unsigned char * objData) void TVScreen::renderImage(unsigned char * data)
{ {
m_chrLastData = objData; m_lastData = data;
m_blnDataChanged = true; m_dataChanged = true;
} }
void TVScreen::resetImage() void TVScreen::resetImage()
{ {
m_objGLShaderArray.ResetPixels(); m_glShaderArray.ResetPixels();
} }
void TVScreen::resetImage(int alpha) void TVScreen::resetImage(int alpha)
{ {
m_objGLShaderArray.ResetPixels(alpha); m_glShaderArray.ResetPixels(alpha);
} }
void TVScreen::resizeTVScreen(int intCols, int intRows) void TVScreen::resizeTVScreen(int cols, int intRows)
{ {
qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", intCols, intRows); qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", cols, intRows);
m_intAskedCols = intCols; QMutexLocker mlock(&m_mutex);
m_intAskedRows = intRows; m_askedCols = cols;
m_cols = intCols; m_askedRows = intRows;
m_cols = cols;
m_rows = intRows; m_rows = intRows;
} }
void TVScreen::getSize(int& intCols, int& intRows) const void TVScreen::getSize(int& cols, int& intRows) const
{ {
intCols = m_cols; cols = m_cols;
intRows = m_rows; intRows = m_rows;
} }
void TVScreen::initializeGL() void TVScreen::initializeGL()
{ {
m_objMutex.lock(); QMutexLocker mlock(&m_mutex);
QOpenGLContext *objGlCurrentContext = QOpenGLContext::currentContext(); QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext();
if (objGlCurrentContext) if (glCurrentContext)
{ {
if (QOpenGLContext::currentContext()->isValid()) if (QOpenGLContext::currentContext()->isValid())
{ {
@ -124,61 +128,63 @@ void TVScreen::initializeGL()
return; return;
} }
QSurface *objSurface = objGlCurrentContext->surface(); QSurface *surface = glCurrentContext->surface();
if (objSurface == nullptr) if (surface == nullptr)
{ {
qCritical() << "TVScreen::initializeGL: no surface attached"; qCritical() << "TVScreen::initializeGL: no surface attached";
return; return;
} }
else else
{ {
if (objSurface->surfaceType() != QSurface::OpenGLSurface) if (surface->surfaceType() != QSurface::OpenGLSurface)
{ {
qCritical() << "TVScreen::initializeGL: surface is not an OpenGLSurface: " qCritical() << "TVScreen::initializeGL: surface is not an OpenGLSurface: "
<< objSurface->surfaceType() << surface->surfaceType()
<< " cannot use an OpenGL context"; << " cannot use an OpenGL context";
return; return;
} }
else else
{ {
qDebug() << "TVScreen::initializeGL: OpenGL surface:" qDebug() << "TVScreen::initializeGL: OpenGL surface:"
<< " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen"); << " class: " << (surface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
} }
} }
connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, connect(
&TVScreen::cleanup); // TODO: when migrating to QOpenGLWidget glCurrentContext,
&QOpenGLContext::aboutToBeDestroyed,
this,
&TVScreen::cleanup
); // TODO: when migrating to QOpenGLWidget
m_blnGLContextInitialized = true; m_glContextInitialized = true;
m_objMutex.unlock();
} }
void TVScreen::resizeGL(int intWidth, int intHeight) void TVScreen::resizeGL(int width, int height)
{ {
QOpenGLFunctions *ptrF = QOpenGLContext::currentContext()->functions(); QMutexLocker mlock(&m_mutex);
ptrF->glViewport(0, 0, intWidth, intHeight); QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
m_blnConfigChanged = true; f->glViewport(0, 0, width, height);
} }
void TVScreen::paintGL() void TVScreen::paintGL()
{ {
if (!m_objMutex.tryLock(2)) if (!m_mutex.tryLock(2)) {
return; return;
m_blnDataChanged = false;
if ((m_intAskedCols != 0) && (m_intAskedRows != 0))
{
m_objGLShaderArray.initializeGL(m_intAskedCols, m_intAskedRows);
m_intAskedCols = 0;
m_intAskedRows = 0;
} }
m_objGLShaderArray.RenderPixels(m_chrLastData); m_dataChanged = false;
m_objMutex.unlock(); if ((m_askedCols != 0) && (m_askedRows != 0))
{
m_glShaderArray.initializeGL(m_askedCols, m_askedRows);
m_askedCols = 0;
m_askedRows = 0;
}
m_glShaderArray.RenderPixels(m_lastData);
m_mutex.unlock();
} }
void TVScreen::mousePressEvent(QMouseEvent* event) void TVScreen::mousePressEvent(QMouseEvent* event)
@ -188,59 +194,51 @@ void TVScreen::mousePressEvent(QMouseEvent* event)
void TVScreen::tick() void TVScreen::tick()
{ {
if (m_blnDataChanged) { if (m_dataChanged) {
update(); update();
} }
} }
void TVScreen::connectTimer(const QTimer& objTimer) void TVScreen::connectTimer(const QTimer& timer)
{ {
qDebug() << "TVScreen::connectTimer"; qDebug() << "TVScreen::connectTimer";
disconnect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick())); disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
connect(&objTimer, SIGNAL(timeout()), this, SLOT(tick())); connect(&timer, SIGNAL(timeout()), this, SLOT(tick()));
m_objTimer.stop(); m_timer.stop();
} }
void TVScreen::cleanup() void TVScreen::cleanup()
{ {
if (m_blnGLContextInitialized) QMutexLocker mlock(&m_mutex);
{
m_objGLShaderArray.cleanup(); if (m_glContextInitialized) {
m_glShaderArray.cleanup();
} }
} }
bool TVScreen::selectRow(int intLine) bool TVScreen::selectRow(int line)
{
if (m_blnGLContextInitialized)
{
return m_objGLShaderArray.SelectRow(intLine);
}
else
{ {
if (m_glContextInitialized) {
return m_glShaderArray.SelectRow(line);
} else {
return false; return false;
} }
} }
bool TVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue) bool TVScreen::setDataColor(int col, int red, int green, int blue)
{
if (m_blnGLContextInitialized)
{
return m_objGLShaderArray.SetDataColor(intCol, qRgb(intBlue, intGreen, intRed)); // FIXME: blue <> red inversion in shader
}
else
{ {
if (m_glContextInitialized) {
return m_glShaderArray.SetDataColor(col, qRgb(blue, green, red)); // FIXME: blue <> red inversion in shader
} else {
return false; return false;
} }
} }
bool TVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue, int intAlpha) bool TVScreen::setDataColor(int col, int red, int green, int blue, int alpha)
{
if (m_blnGLContextInitialized)
{
return m_objGLShaderArray.SetDataColor(intCol, qRgba(intBlue, intGreen, intRed, intAlpha)); // FIXME: blue <> red inversion in shader
}
else
{ {
if (m_glContextInitialized) {
return m_glShaderArray.SetDataColor(col, qRgba(blue, green, red, alpha)); // FIXME: blue <> red inversion in shader
} else {
return false; return false;
} }
} }

View File

@ -42,22 +42,22 @@ class SDRGUI_API TVScreen: public QGLWidget
public: public:
TVScreen(bool blnColor, QWidget* parent = 0); TVScreen(bool color, QWidget* parent = nullptr);
virtual ~TVScreen(); virtual ~TVScreen();
void setColor(bool blnColor); void setColor(bool color);
void resizeTVScreen(int intCols, int intRows); void resizeTVScreen(int cols, int rows);
void getSize(int& intCols, int& intRows) const; void getSize(int& cols, int& rows) const;
void renderImage(unsigned char * objData); void renderImage(unsigned char * data);
QRgb* getRowBuffer(int intRow); QRgb* getRowBuffer(int row);
void resetImage(); void resetImage();
void resetImage(int alpha); void resetImage(int alpha);
bool selectRow(int intLine); bool selectRow(int line);
bool setDataColor(int intCol, int intRed, int intGreen, int intBlue); bool setDataColor(int col, int red, int green, int blue);
bool setDataColor(int intCol, int intRed, int intGreen, int intBlue, int intAlpha); bool setDataColor(int col, int red, int green, int blue, int alpha);
void setAlphaBlend(bool blnAlphaBlend) { m_objGLShaderArray.setAlphaBlend(blnAlphaBlend); } void setAlphaBlend(bool alphaBlend) { m_glShaderArray.setAlphaBlend(alphaBlend); }
void setAlphaReset() { m_objGLShaderArray.setAlphaReset(); } void setAlphaReset() { m_glShaderArray.setAlphaReset(); }
void connectTimer(const QTimer& timer); void connectTimer(const QTimer& timer);
@ -70,18 +70,18 @@ signals:
void sampleRateChanged(int); void sampleRateChanged(int);
private: private:
bool m_blnGLContextInitialized; bool m_glContextInitialized;
int m_intAskedCols; int m_askedCols;
int m_intAskedRows; int m_askedRows;
// state // state
QTimer m_objTimer; QTimer m_timer;
QMutex m_objMutex; QMutex m_mutex;
bool m_blnDataChanged; bool m_dataChanged;
bool m_blnConfigChanged; bool m_configChanged;
GLShaderTVArray m_objGLShaderArray; GLShaderTVArray m_glShaderArray;
int m_cols; int m_cols;
int m_rows; int m_rows;
@ -92,7 +92,7 @@ private:
void mousePressEvent(QMouseEvent*); void mousePressEvent(QMouseEvent*);
unsigned char *m_chrLastData; unsigned char *m_lastData;
protected slots: protected slots:
void cleanup(); void cleanup();