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Multi device support: migrate device specific stuff outside plugin classes (added files)
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102
sdrbase/device/deviceapi.cpp
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102
sdrbase/device/deviceapi.cpp
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include "device/deviceapi.h"
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DeviceAPI::DeviceAPI(DSPDeviceEngine *deviceEngine, GLSpectrum *glSpectrum) :
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m_deviceEngine(deviceEngine),
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m_spectrum(glSpectrum)
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{
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}
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DeviceAPI::~DeviceAPI()
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{
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}
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void DeviceAPI::addSink(SampleSink *sink)
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{
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m_deviceEngine->addSink(sink);
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}
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void DeviceAPI::removeSink(SampleSink* sink)
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{
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m_deviceEngine->removeSink(sink);
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}
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void DeviceAPI::addThreadedSink(ThreadedSampleSink* sink)
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{
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m_deviceEngine->addThreadedSink(sink);
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}
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void DeviceAPI::removeThreadedSink(ThreadedSampleSink* sink)
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{
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m_deviceEngine->removeThreadedSink(sink);
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}
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void DeviceAPI::setSource(SampleSource* source)
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{
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m_deviceEngine->setSource(source);
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}
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bool DeviceAPI::initAcquisition()
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{
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return m_deviceEngine->initAcquisition();
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}
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bool DeviceAPI::startAcquisition()
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{
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return m_deviceEngine->startAcquisition();
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}
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void DeviceAPI::stopAcquisition()
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{
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m_deviceEngine->stopAcquistion();
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}
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DSPDeviceEngine::State DeviceAPI::state() const
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{
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return m_deviceEngine->state();
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}
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QString DeviceAPI::errorMessage()
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{
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return m_deviceEngine->errorMessage();
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}
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uint DeviceAPI::getDeviceUID() const
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{
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return m_deviceEngine->getUID();
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}
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MessageQueue *DeviceAPI::getDeviceInputMessageQueue()
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{
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return m_deviceEngine->getInputMessageQueue();
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}
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MessageQueue *DeviceAPI::getDeviceOutputMessageQueue()
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{
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return m_deviceEngine->getOutputMessageQueue();
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}
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void DeviceAPI::configureCorrections(bool dcOffsetCorrection, bool iqImbalanceCorrection)
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{
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m_deviceEngine->configureCorrections(dcOffsetCorrection, iqImbalanceCorrection);
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}
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GLSpectrum *DeviceAPI::getSpectrum()
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{
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return m_spectrum;
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}
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69
sdrbase/device/deviceapi.h
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69
sdrbase/device/deviceapi.h
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRBASE_DEVICE_DEVICEAPI_H_
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#define SDRBASE_DEVICE_DEVICEAPI_H_
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#include <QObject>
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#include <QString>
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#include "util/export.h"
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#include "dsp/dspdeviceengine.h"
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class MainWindow;
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class DSPDeviceEngine;
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class GLSpectrum;
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class SampleSink;
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class ThreadedSampleSink;
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class SampleSource;
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class MessageQueue;
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class SDRANGEL_API DeviceAPI : public QObject {
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Q_OBJECT
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public:
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// Device engine stuff
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void addSink(SampleSink* sink); //!< Add a sample sink to device engine
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void removeSink(SampleSink* sink); //!< Remove a sample sink from device engine
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void addThreadedSink(ThreadedSampleSink* sink); //!< Add a sample sink that will run on its own thread to device engine
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void removeThreadedSink(ThreadedSampleSink* sink); //!< Remove a sample sink that runs on its own thread from device engine
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void setSource(SampleSource* source); //!< Set device engine sample source type
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bool initAcquisition(); //!< Initialize device engine acquisition sequence
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bool startAcquisition(); //!< Start device engine acquisition sequence
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void stopAcquisition(); //!< Stop device engine acquisition sequence
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DSPDeviceEngine::State state() const; //!< device engine state
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QString errorMessage(); //!< Return the current device engine error message
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uint getDeviceUID() const; //!< Return the current device engine unique ID
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MessageQueue *getDeviceInputMessageQueue();
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MessageQueue *getDeviceOutputMessageQueue();
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void configureCorrections(bool dcOffsetCorrection, bool iqImbalanceCorrection); //!< Configure current device engine DSP corrections
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// device related stuff
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GLSpectrum *getSpectrum();
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protected:
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DeviceAPI(DSPDeviceEngine *deviceEngine, GLSpectrum *glSpectrum);
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~DeviceAPI();
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DSPDeviceEngine *m_deviceEngine;
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GLSpectrum *m_spectrum;
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friend class MainWindow;
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};
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#endif /* SDRBASE_DEVICE_DEVICEAPI_H_ */
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