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https://github.com/f4exb/sdrangel.git
synced 2024-11-22 16:08:39 -05:00
OpenGL modernization: removed GL_DEPRECTATED blocks entirely
This commit is contained in:
parent
285467aaa8
commit
4cdaf0fe54
@ -157,23 +157,6 @@ private:
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int m_displayGridIntensity;
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int m_displayTraceIntensity;
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#ifdef GL_DEPRECATED
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QRectF m_glLeft1ScaleRect;
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QRectF m_glRight1ScaleRect;
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QRectF m_glLeft2ScaleRect;
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QRectF m_glBot1ScaleRect;
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QRectF m_glBot2ScaleRect;
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bool m_left1ScaleTextureAllocated;
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bool m_left2ScaleTextureAllocated;
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bool m_bot1ScaleTextureAllocated;
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bool m_bot2ScaleTextureAllocated;
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bool m_powerOverlayTextureAllocated1;
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GLuint m_left1ScaleTexture;
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GLuint m_left2ScaleTexture;
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GLuint m_bot1ScaleTexture;
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GLuint m_bot2ScaleTexture;
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GLuint m_powerOverlayTexture1;
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#endif
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ScaleEngine m_x1Scale;
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ScaleEngine m_x2Scale;
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@ -74,10 +74,6 @@ public:
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private:
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struct ChannelMarkerState {
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ChannelMarker* m_channelMarker;
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#ifdef GL_DEPRECATED
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QRectF m_glRect;
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QRectF m_glRectDsb;
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#endif
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QMatrix4x4 m_glMatrixWaterfall;
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QMatrix4x4 m_glMatrixDsbWaterfall;
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QMatrix4x4 m_glMatrixFreqScale;
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@ -88,10 +84,6 @@ private:
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ChannelMarkerState(ChannelMarker* channelMarker) :
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m_channelMarker(channelMarker)
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#ifdef GL_DEPRECATED
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m_glRect(),
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m_glRectDsb()
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#endif
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{ }
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};
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QList<ChannelMarkerState*> m_channelMarkerStates;
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@ -134,14 +126,6 @@ private:
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QPixmap m_leftMarginPixmap;
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QPixmap m_frequencyPixmap;
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#ifdef GL_DEPRECATED
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bool m_leftMarginTextureAllocated;
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GLuint m_leftMarginTexture;
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QRectF m_glLeftScaleRect;
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bool m_frequencyTextureAllocated;
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GLuint m_frequencyTexture;
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QRectF m_glFrequencyScaleRect;
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#endif
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ScaleEngine m_timeScale;
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ScaleEngine m_powerScale;
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ScaleEngine m_frequencyScale;
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@ -152,11 +136,6 @@ private:
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QRgb m_waterfallPalette[240];
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QImage* m_waterfallBuffer;
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int m_waterfallBufferPos;
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#ifdef GL_DEPRECATED
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bool m_waterfallTextureAllocated;
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GLuint m_waterfallTexture;
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QRectF m_glWaterfallRect;
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#endif
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int m_waterfallTextureHeight;
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int m_waterfallTexturePos;
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QMatrix4x4 m_glWaterfallBoxMatrix;
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@ -167,11 +146,6 @@ private:
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QImage* m_histogramBuffer;
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quint8* m_histogram;
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quint8* m_histogramHoldoff;
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#ifdef GL_DEPRECATED
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bool m_histogramTextureAllocated;
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GLuint m_histogramTexture;
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QRectF m_glHistogramRect;
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#endif
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int m_histogramHoldoffBase;
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int m_histogramHoldoffCount;
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int m_histogramLateHoldoff;
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File diff suppressed because it is too large
Load Diff
@ -45,12 +45,6 @@ GLSpectrum::GLSpectrum(QWidget* parent) :
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m_displayMaxHold(false),
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m_currentSpectrum(0),
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m_displayCurrent(false),
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#ifdef GL_DEPRECATED
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m_leftMarginTextureAllocated(false),
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m_frequencyTextureAllocated(false),
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m_waterfallTextureAllocated(false),
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m_histogramTextureAllocated(false),
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#endif
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m_waterfallBuffer(NULL),
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m_waterfallTextureHeight(-1),
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m_displayWaterfall(true),
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@ -127,13 +121,6 @@ GLSpectrum::~GLSpectrum()
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delete m_waterfallBuffer;
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m_waterfallBuffer = NULL;
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}
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#ifdef GL_DEPRECATED
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if(m_waterfallTextureAllocated) {
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makeCurrent();
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deleteTexture(m_waterfallTexture);
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m_waterfallTextureAllocated = false;
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}
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#endif
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if(m_histogramBuffer != NULL) {
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delete m_histogramBuffer;
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m_histogramBuffer = NULL;
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@ -146,21 +133,6 @@ GLSpectrum::~GLSpectrum()
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delete[] m_histogramHoldoff;
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m_histogramHoldoff = NULL;
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}
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#ifdef GL_DEPRECATED
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if(m_histogramTextureAllocated) {
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makeCurrent();
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deleteTexture(m_histogramTexture);
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m_histogramTextureAllocated = false;
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}
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if(m_leftMarginTextureAllocated) {
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deleteTexture(m_leftMarginTexture);
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m_leftMarginTextureAllocated = false;
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}
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if(m_frequencyTextureAllocated) {
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deleteTexture(m_frequencyTexture);
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m_frequencyTextureAllocated = false;
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}
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#endif
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}
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void GLSpectrum::setCenterFrequency(quint64 frequency)
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@ -553,11 +525,6 @@ void GLSpectrum::paintGL()
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return;
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}
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glScalef(2.0, -2.0, 1.0);
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glTranslatef(-0.50, -0.5, 0);
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#endif
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QOpenGLFunctions *glFunctions = QOpenGLContext::currentContext()->functions();
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glFunctions->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glFunctions->glClear(GL_COLOR_BUFFER_BIT);
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@ -565,43 +532,6 @@ void GLSpectrum::paintGL()
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// paint waterfall
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if (m_displayWaterfall)
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{
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#ifdef GL_DEPRECATED
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glBindTexture(GL_TEXTURE_2D, m_waterfallTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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for(int i = 0; i < m_waterfallBufferPos; i++) {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, m_waterfallTexturePos, m_fftSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, m_waterfallBuffer->scanLine(i));
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m_waterfallTexturePos = (m_waterfallTexturePos + 1) % m_waterfallTextureHeight;
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}
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m_waterfallBufferPos = 0;
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float prop_y = m_waterfallTexturePos / (m_waterfallTextureHeight - 1.0);
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float off = 1.0 / (m_waterfallTextureHeight - 1.0);
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glPushMatrix();
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glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
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glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glTexCoord2f(0, prop_y + 1 - off);
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glVertex2f(0, m_invertedWaterfall ? 0 : 1);
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glTexCoord2f(1, prop_y + 1 - off);
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glVertex2f(1, m_invertedWaterfall ? 0 : 1);
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glTexCoord2f(1, prop_y);
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glVertex2f(1, m_invertedWaterfall ? 1 : 0);
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glTexCoord2f(0, prop_y);
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glVertex2f(0, m_invertedWaterfall ? 1 : 0);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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#else
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{
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GLfloat vtx1[] = {
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0, m_invertedWaterfall ? 0.0f : 1.0f,
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@ -639,7 +569,6 @@ void GLSpectrum::paintGL()
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m_glShaderWaterfall.drawSurface(m_glWaterfallBoxMatrix, tex1, vtx1, 4);
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}
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#endif
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// paint channels
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if (m_mouseInside)
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@ -649,29 +578,6 @@ void GLSpectrum::paintGL()
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ChannelMarkerState* dv = m_channelMarkerStates[i];
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if (dv->m_channelMarker->getVisible())
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{
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
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glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
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glPushMatrix();
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glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
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glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glEnd();
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glDisable(GL_BLEND);
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glPopMatrix();
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glPopMatrix();
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#else
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{
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GLfloat q3[] {
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0, 0,
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@ -689,31 +595,11 @@ void GLSpectrum::paintGL()
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m_glShaderSimple.drawSegments(dv->m_glMatrixDsbWaterfall, colorLine, &q3[8], 2);
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}
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#endif
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}
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}
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}
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// draw rect around
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
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glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glEnd();
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glDisable(GL_BLEND);
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glPopMatrix();
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#else
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{
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GLfloat q3[] {
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1, 1,
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@ -725,7 +611,6 @@ void GLSpectrum::paintGL()
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QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
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m_glShaderSimple.drawContour(m_glWaterfallBoxMatrix, color, q3, 4);
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}
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#endif
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}
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// paint histogram
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@ -733,48 +618,6 @@ void GLSpectrum::paintGL()
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{
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if(m_displayHistogram)
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{
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
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glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
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// import new lines into the texture
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quint32* pix;
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quint8* bs = m_histogram;
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for(int y = 0; y < 100; y++) {
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quint8* b = bs;
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pix = (quint32*)m_histogramBuffer->scanLine(99 - y);
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for(int x = 0; x < m_fftSize; x++) {
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*pix = m_histogramPalette[*b];
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pix++;
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b += 100;
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}
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bs++;
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}
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// draw texture
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glBindTexture(GL_TEXTURE_2D, m_histogramTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_fftSize, 100, GL_RGBA, GL_UNSIGNED_BYTE, m_histogramBuffer->scanLine(0));
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glTexCoord2f(1, 0);
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glVertex2f(1, 0);
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glTexCoord2f(1, 1);
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glVertex2f(1, 1);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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#else
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{
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// import new lines into the texture
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quint32* pix;
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@ -811,7 +654,6 @@ void GLSpectrum::paintGL()
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m_glShaderHistogram.subTexture(0, 0, m_fftSize, 100, m_histogramBuffer->scanLine(0));
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m_glShaderHistogram.drawSurface(m_glHistogramBoxMatrix, tex1, vtx1, 4);
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}
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#endif
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}
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@ -824,25 +666,6 @@ void GLSpectrum::paintGL()
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ChannelMarkerState* dv = m_channelMarkerStates[i];
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if(dv->m_channelMarker->getVisible())
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{
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
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glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
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glPushMatrix();
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glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
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glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f);
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glEnd();
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glPopMatrix();
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glPopMatrix();
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#else
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{
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GLfloat q3[] {
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0, 0,
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@ -864,29 +687,11 @@ void GLSpectrum::paintGL()
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m_glShaderSimple.drawSegments(dv->m_glMatrixDsbHistogram, colorLine, &q3[4], 4);
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}
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#endif
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}
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}
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}
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// draw rect around
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
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glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glEnd();
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glDisable(GL_BLEND);
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glPopMatrix();
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#else
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{
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GLfloat q3[] {
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1, 1,
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@ -898,37 +703,11 @@ void GLSpectrum::paintGL()
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QVector4D color(1.0f, 1.0f, 1.0f, 0.5f);
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m_glShaderSimple.drawContour(m_glHistogramBoxMatrix, color, q3, 4);
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}
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#endif
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}
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// paint left scales (time and power)
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if (m_displayWaterfall || m_displayMaxHold || m_displayCurrent || m_displayHistogram )
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{
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glLeftScaleRect.x(), m_glLeftScaleRect.y(), 0);
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glScalef(m_glLeftScaleRect.width(), m_glLeftScaleRect.height(), 1);
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glBindTexture(GL_TEXTURE_2D, m_leftMarginTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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glTexCoord2f(1, 1);
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glVertex2f(1, 1);
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glTexCoord2f(1, 0);
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glVertex2f(1, 0);
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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#else
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{
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GLfloat vtx1[] = {
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0, 1,
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@ -945,39 +724,11 @@ void GLSpectrum::paintGL()
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m_glShaderLeftScale.drawSurface(m_glLeftScaleBoxMatrix, tex1, vtx1, 4);
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}
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#endif
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}
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// paint frequency scale
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if (m_displayWaterfall || m_displayMaxHold || m_displayCurrent || m_displayHistogram )
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{
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#ifdef GL_DEPRECATED
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glPushMatrix();
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glTranslatef(m_glFrequencyScaleRect.x(), m_glFrequencyScaleRect.y(), 0);
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glScalef(m_glFrequencyScaleRect.width(), m_glFrequencyScaleRect.height(), 1);
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glBindTexture(GL_TEXTURE_2D, m_frequencyTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 1);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(1, 1);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2f(1, 0);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
#else
|
||||
{
|
||||
GLfloat vtx1[] = {
|
||||
0, 1,
|
||||
@ -994,7 +745,6 @@ void GLSpectrum::paintGL()
|
||||
|
||||
m_glShaderFrequencyScale.drawSurface(m_glFrequencyScaleBoxMatrix, tex1, vtx1, 4);
|
||||
}
|
||||
#endif
|
||||
|
||||
// paint channels
|
||||
|
||||
@ -1006,26 +756,6 @@ void GLSpectrum::paintGL()
|
||||
// frequency scale channel overlay
|
||||
if(dv->m_channelMarker->getVisible())
|
||||
{
|
||||
#ifdef GL_DEPRECATED
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glWaterfallRect.x(), m_glFrequencyScaleRect.y(), 0);
|
||||
glScalef(m_glWaterfallRect.width(), m_glFrequencyScaleRect.height(), 1);
|
||||
glPushMatrix();
|
||||
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
|
||||
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(0, 0);
|
||||
glVertex2f(1, 0);
|
||||
glVertex2f(1, 0.5);
|
||||
glVertex2f(0, 0.5);
|
||||
glEnd();
|
||||
glDisable(GL_BLEND);
|
||||
glPopMatrix();
|
||||
glPopMatrix();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[] {
|
||||
1, 0.2,
|
||||
@ -1048,7 +778,6 @@ void GLSpectrum::paintGL()
|
||||
m_glShaderSimple.drawSegments(dv->m_glMatrixDsbFreqScale, colorLine, &q3[4], 4);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1071,32 +800,6 @@ void GLSpectrum::paintGL()
|
||||
j = j - 99;
|
||||
m_maxHold[i] = (j * m_powerRange) / 99.0 + m_referenceLevel;
|
||||
}
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
|
||||
glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
|
||||
|
||||
Real bottom = -m_powerRange;
|
||||
glColor4f(1, 0, 0, m_displayTraceIntensity / 100.0);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glLineWidth(1.0f);
|
||||
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for(int i = 0; i < m_fftSize; i++) {
|
||||
Real v = m_maxHold[i] - m_referenceLevel;
|
||||
if(v > 0)
|
||||
v = 0;
|
||||
else if(v < bottom)
|
||||
v = bottom;
|
||||
glVertex2f(i, v);
|
||||
}
|
||||
glEnd();
|
||||
//glDisable(GL_LINE_SMOOTH);
|
||||
glPopMatrix();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[2*m_fftSize];
|
||||
Real bottom = -m_powerRange;
|
||||
@ -1114,53 +817,11 @@ void GLSpectrum::paintGL()
|
||||
QVector4D color(1.0f, 0.0f, 0.0f, (float) m_displayTraceIntensity / 100.0f);
|
||||
m_glShaderSimple.drawPolyline(m_glHistogramSpectrumMatrix, color, q3, m_fftSize);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// paint current spectrum line on top of histogram
|
||||
if ((m_displayCurrent) && m_currentSpectrum) {
|
||||
#ifdef GL_DEPRECATED
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
|
||||
glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0); // intense yellow
|
||||
Real bottom = -m_powerRange;
|
||||
|
||||
{
|
||||
GLfloat q3[2*m_fftSize];
|
||||
|
||||
for(int i = 0; i < m_fftSize; i++) {
|
||||
Real v = (*m_currentSpectrum)[i] - m_referenceLevel;
|
||||
if(v > 0)
|
||||
v = 0;
|
||||
else if(v < bottom)
|
||||
v = bottom;
|
||||
q3[2*i] = (Real) i;
|
||||
q3[2*i+1] = v;
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, q3);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, m_fftSize);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
/*
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for(int i = 0; i < m_fftSize; i++) {
|
||||
Real v = (*m_currentSpectrum)[i] - m_referenceLevel;
|
||||
if(v > 0)
|
||||
v = 0;
|
||||
else if(v < bottom)
|
||||
v = bottom;
|
||||
glVertex2f(i, v);
|
||||
}
|
||||
glEnd();*/
|
||||
glPopMatrix();
|
||||
#else
|
||||
if ((m_displayCurrent) && m_currentSpectrum)
|
||||
{
|
||||
{
|
||||
Real bottom = -m_powerRange;
|
||||
GLfloat q3[2*m_fftSize];
|
||||
@ -1178,7 +839,6 @@ void GLSpectrum::paintGL()
|
||||
QVector4D color(1.0f, 1.0f, 0.25f, (float) m_displayTraceIntensity / 100.0f);
|
||||
m_glShaderSimple.drawPolyline(m_glHistogramSpectrumMatrix, color, q3, m_fftSize);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// paint waterfall grid
|
||||
@ -1188,31 +848,6 @@ void GLSpectrum::paintGL()
|
||||
const ScaleEngine::Tick* tick;
|
||||
tickList = &m_timeScale.getTickList();
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
|
||||
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
|
||||
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float y = tick->pos / m_timeScale.getSize();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(0, y);
|
||||
glVertex2f(1, y);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
@ -1237,29 +872,9 @@ void GLSpectrum::paintGL()
|
||||
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
|
||||
m_glShaderSimple.drawSegments(m_glWaterfallBoxMatrix, color, q3, 2*effectiveTicks);
|
||||
}
|
||||
#endif
|
||||
|
||||
tickList = &m_frequencyScale.getTickList();
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
|
||||
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
|
||||
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float x = tick->pos / m_frequencyScale.getSize();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(x, 0);
|
||||
glVertex2f(x, 1);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
@ -1284,7 +899,6 @@ void GLSpectrum::paintGL()
|
||||
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
|
||||
m_glShaderSimple.drawSegments(m_glWaterfallBoxMatrix, color, q3, 2*effectiveTicks);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// paint histogram grid
|
||||
@ -1294,34 +908,6 @@ void GLSpectrum::paintGL()
|
||||
const ScaleEngine::Tick* tick;
|
||||
tickList = &m_powerScale.getTickList();
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
|
||||
glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
|
||||
|
||||
for (int i= 0; i < tickList->count(); i++)
|
||||
{
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major)
|
||||
{
|
||||
if(tick->textSize > 0)
|
||||
{
|
||||
float y = tick->pos / m_powerScale.getSize();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(0, 1-y);
|
||||
glVertex2f(1, 1-y);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glLineWidth(1.0f);
|
||||
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
|
||||
|
||||
glPopMatrix();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
@ -1346,29 +932,9 @@ void GLSpectrum::paintGL()
|
||||
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
|
||||
m_glShaderSimple.drawSegments(m_glHistogramBoxMatrix, color, q3, 2*effectiveTicks);
|
||||
}
|
||||
#endif
|
||||
|
||||
tickList = &m_frequencyScale.getTickList();
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
glPushMatrix();
|
||||
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
|
||||
glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
|
||||
|
||||
for(int i= 0; i < tickList->count(); i++) {
|
||||
tick = &(*tickList)[i];
|
||||
if(tick->major) {
|
||||
if(tick->textSize > 0) {
|
||||
float x = tick->pos / m_frequencyScale.getSize();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(x, 0);
|
||||
glVertex2f(x, 1);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
#else
|
||||
{
|
||||
GLfloat q3[4*tickList->count()];
|
||||
int effectiveTicks = 0;
|
||||
@ -1394,11 +960,8 @@ void GLSpectrum::paintGL()
|
||||
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
|
||||
m_glShaderSimple.drawSegments(m_glHistogramBoxMatrix, color, q3, 2*effectiveTicks);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#ifdef GL_DEPRECATGED
|
||||
glPopMatrix();
|
||||
#endif
|
||||
|
||||
m_mutex.unlock();
|
||||
}
|
||||
|
||||
@ -1493,15 +1056,6 @@ void GLSpectrum::applyChanges()
|
||||
m_frequencyScale.setSize(width() - leftMargin - rightMargin);
|
||||
m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2, m_centerFrequency + m_sampleRate / 2);
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glWaterfallRect = QRectF(
|
||||
(float)leftMargin / (float)width(),
|
||||
(float)waterfallTop / (float)height(),
|
||||
(float)(width() - leftMargin - rightMargin) / (float)width(),
|
||||
(float)waterfallHeight / (float)height()
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glWaterfallBoxMatrix.setToIdentity();
|
||||
m_glWaterfallBoxMatrix.translate(
|
||||
-1.0f + ((float)(2*leftMargin) / (float) width()),
|
||||
@ -1511,14 +1065,7 @@ void GLSpectrum::applyChanges()
|
||||
((float) 2 * (width() - leftMargin - rightMargin)) / (float) width(),
|
||||
(float) (-2*waterfallHeight) / (float) height()
|
||||
);
|
||||
#ifdef GL_DEPRACATED
|
||||
m_glHistogramRect = QRectF(
|
||||
(float)leftMargin / (float)width(),
|
||||
(float)histogramTop / (float)height(),
|
||||
(float)(width() - leftMargin - rightMargin) / (float)width(),
|
||||
(float)histogramHeight / (float)height()
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glHistogramBoxMatrix.setToIdentity();
|
||||
m_glHistogramBoxMatrix.translate(
|
||||
-1.0f + ((float)(2*leftMargin) / (float) width()),
|
||||
@ -1545,14 +1092,7 @@ void GLSpectrum::applyChanges()
|
||||
width(),
|
||||
frequencyScaleHeight
|
||||
);
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glFrequencyScaleRect = QRectF(
|
||||
(float)0,
|
||||
(float)frequencyScaleTop / (float)height(),
|
||||
(float)1,
|
||||
(float)frequencyScaleHeight / (float)height()
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glFrequencyScaleBoxMatrix.setToIdentity();
|
||||
m_glFrequencyScaleBoxMatrix.translate (
|
||||
-1.0f,
|
||||
@ -1563,15 +1103,6 @@ void GLSpectrum::applyChanges()
|
||||
(float) -2*frequencyScaleHeight / (float) height()
|
||||
);
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glLeftScaleRect = QRectF(
|
||||
(float)0,
|
||||
(float)0,
|
||||
(float)(leftMargin - 1) / (float)width(),
|
||||
(float)1
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glLeftScaleBoxMatrix.setToIdentity();
|
||||
m_glLeftScaleBoxMatrix.translate(-1.0f, 1.0f);
|
||||
m_glLeftScaleBoxMatrix.scale(
|
||||
@ -1620,14 +1151,7 @@ void GLSpectrum::applyChanges()
|
||||
|
||||
m_frequencyScale.setSize(width() - leftMargin - rightMargin);
|
||||
m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2.0, m_centerFrequency + m_sampleRate / 2.0);
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glWaterfallRect = QRectF(
|
||||
(float)leftMargin / (float)width(),
|
||||
(float)topMargin / (float)height(),
|
||||
(float)(width() - leftMargin - rightMargin) / (float)width(),
|
||||
(float)waterfallHeight / (float)height()
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glWaterfallBoxMatrix.setToIdentity();
|
||||
m_glWaterfallBoxMatrix.translate(
|
||||
-1.0f + ((float)(2*leftMargin) / (float) width()),
|
||||
@ -1644,14 +1168,7 @@ void GLSpectrum::applyChanges()
|
||||
width(),
|
||||
frequencyScaleHeight
|
||||
);
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glFrequencyScaleRect = QRectF(
|
||||
(float)0,
|
||||
(float)frequencyScaleTop / (float)height(),
|
||||
(float)1,
|
||||
(float)frequencyScaleHeight / (float)height()
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glFrequencyScaleBoxMatrix.setToIdentity();
|
||||
m_glFrequencyScaleBoxMatrix.translate (
|
||||
-1.0f,
|
||||
@ -1662,15 +1179,6 @@ void GLSpectrum::applyChanges()
|
||||
(float) -2*frequencyScaleHeight / (float) height()
|
||||
);
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glLeftScaleRect = QRectF(
|
||||
(float)0,
|
||||
(float)0,
|
||||
(float)(leftMargin - 1) / (float)width(),
|
||||
(float)1
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glLeftScaleBoxMatrix.setToIdentity();
|
||||
m_glLeftScaleBoxMatrix.translate(-1.0f, 1.0f);
|
||||
m_glLeftScaleBoxMatrix.scale(
|
||||
@ -1694,14 +1202,7 @@ void GLSpectrum::applyChanges()
|
||||
|
||||
m_frequencyScale.setSize(width() - leftMargin - rightMargin);
|
||||
m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2, m_centerFrequency + m_sampleRate / 2);
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glHistogramRect = QRectF(
|
||||
(float)leftMargin / (float)width(),
|
||||
(float)histogramTop / (float)height(),
|
||||
(float)(width() - leftMargin - rightMargin) / (float)width(),
|
||||
(float)(height() - topMargin - frequencyScaleHeight) / (float)height()
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glHistogramSpectrumMatrix.setToIdentity();
|
||||
m_glHistogramSpectrumMatrix.translate(
|
||||
-1.0f + ((float)(2*leftMargin) / (float) width()),
|
||||
@ -1728,14 +1229,7 @@ void GLSpectrum::applyChanges()
|
||||
width(),
|
||||
frequencyScaleHeight
|
||||
);
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glFrequencyScaleRect = QRectF(
|
||||
(float)0,
|
||||
(float)frequencyScaleTop / (float)height(),
|
||||
(float)1,
|
||||
(float)frequencyScaleHeight / (float)height()
|
||||
);
|
||||
#endif
|
||||
|
||||
m_glFrequencyScaleBoxMatrix.setToIdentity();
|
||||
m_glFrequencyScaleBoxMatrix.translate (
|
||||
-1.0f,
|
||||
@ -1746,14 +1240,6 @@ void GLSpectrum::applyChanges()
|
||||
(float) -2*frequencyScaleHeight / (float) height()
|
||||
);
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
m_glLeftScaleRect = QRectF(
|
||||
(float)0,
|
||||
(float)0,
|
||||
(float)(leftMargin - 1) / (float)width(),
|
||||
(float)1
|
||||
);
|
||||
#endif
|
||||
m_glLeftScaleBoxMatrix.setToIdentity();
|
||||
m_glLeftScaleBoxMatrix.translate(-1.0f, 1.0f);
|
||||
m_glLeftScaleBoxMatrix.scale(
|
||||
@ -1788,15 +1274,8 @@ void GLSpectrum::applyChanges()
|
||||
nw = -pw;
|
||||
}
|
||||
|
||||
|
||||
// draw the DSB rectangle
|
||||
#ifdef GL_DEPRECATED
|
||||
dv->m_glRectDsb.setRect(
|
||||
m_frequencyScale.getPosFromValue(xc - (dsbw/2)) / (float)(width() - leftMargin - rightMargin),
|
||||
0,
|
||||
dsbw / (float)m_sampleRate,
|
||||
1);
|
||||
#endif
|
||||
|
||||
QMatrix4x4 glMatrixDsb;
|
||||
glMatrixDsb.setToIdentity();
|
||||
glMatrixDsb.translate(
|
||||
@ -1839,13 +1318,7 @@ void GLSpectrum::applyChanges()
|
||||
);
|
||||
|
||||
// draw the effective BW rectangle
|
||||
#ifdef GL_DEPRECATED
|
||||
dv->m_glRect.setRect(
|
||||
m_frequencyScale.getPosFromValue(xc + nw) / (float)(width() - leftMargin - rightMargin),
|
||||
0,
|
||||
(pw-nw) / (float)m_sampleRate,
|
||||
1);
|
||||
#endif
|
||||
|
||||
QMatrix4x4 glMatrix;
|
||||
glMatrix.setToIdentity();
|
||||
glMatrix.translate(
|
||||
@ -1945,16 +1418,7 @@ void GLSpectrum::applyChanges()
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef GL_DEPRECATED
|
||||
if(m_leftMarginTextureAllocated)
|
||||
deleteTexture(m_leftMarginTexture);
|
||||
m_leftMarginTexture = bindTexture(m_leftMarginPixmap,
|
||||
GL_TEXTURE_2D,
|
||||
GL_RGBA,
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_leftMarginTextureAllocated = true;
|
||||
#endif
|
||||
|
||||
m_glShaderLeftScale.initTexture(m_leftMarginPixmap.toImage());
|
||||
}
|
||||
// prepare frequency scale
|
||||
@ -2001,30 +1465,10 @@ void GLSpectrum::applyChanges()
|
||||
}
|
||||
|
||||
}
|
||||
#ifdef GL_DEPRECATED
|
||||
if(m_frequencyTextureAllocated)
|
||||
deleteTexture(m_frequencyTexture);
|
||||
m_frequencyTexture = bindTexture(m_frequencyPixmap,
|
||||
GL_TEXTURE_2D,
|
||||
GL_RGBA,
|
||||
QGLContext::LinearFilteringBindOption |
|
||||
QGLContext::MipmapBindOption);
|
||||
m_frequencyTextureAllocated = true;
|
||||
#endif
|
||||
|
||||
m_glShaderFrequencyScale.initTexture(m_frequencyPixmap.toImage());
|
||||
}
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
if(!m_waterfallTextureAllocated) {
|
||||
glGenTextures(1, &m_waterfallTexture);
|
||||
m_waterfallTextureAllocated = true;
|
||||
}
|
||||
if(!m_histogramTextureAllocated) {
|
||||
glGenTextures(1, &m_histogramTexture);
|
||||
m_histogramTextureAllocated = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool fftSizeChanged = true;
|
||||
|
||||
if(m_waterfallBuffer != NULL) {
|
||||
@ -2055,23 +1499,8 @@ void GLSpectrum::applyChanges()
|
||||
}
|
||||
}
|
||||
|
||||
if(fftSizeChanged) {
|
||||
#ifdef GL_DEPRECATED
|
||||
if(m_waterfallBuffer != NULL) {
|
||||
delete m_waterfallBuffer;
|
||||
m_waterfallBuffer = NULL;
|
||||
}
|
||||
m_waterfallBuffer = new QImage(m_fftSize, m_waterfallBufferHeight, QImage::Format_ARGB32);
|
||||
if(m_waterfallBuffer != NULL) {
|
||||
m_waterfallBuffer->fill(qRgb(0x00, 0x00, 0x00));
|
||||
m_glShaderWaterfall.initTexture(*m_waterfallBuffer);
|
||||
m_waterfallBufferPos = 0;
|
||||
} else {
|
||||
m_fftSize = 0;
|
||||
m_changesPending = true;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if(fftSizeChanged)
|
||||
{
|
||||
if(m_histogramBuffer != NULL) {
|
||||
delete m_histogramBuffer;
|
||||
m_histogramBuffer = NULL;
|
||||
@ -2103,25 +1532,11 @@ void GLSpectrum::applyChanges()
|
||||
memset(m_histogram, 0x00, 100 * m_fftSize);
|
||||
m_histogramHoldoff = new quint8[100 * m_fftSize];
|
||||
memset(m_histogramHoldoff, 0x07, 100 * m_fftSize);
|
||||
|
||||
#ifdef GL_DEPRECATED
|
||||
quint8* data = new quint8[m_fftSize * 100 * 4];
|
||||
memset(data, 0x00, m_fftSize * 100 * 4);
|
||||
glBindTexture(GL_TEXTURE_2D, m_histogramTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_fftSize, 100, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
delete[] data;
|
||||
#endif
|
||||
}
|
||||
|
||||
if(fftSizeChanged || windowSizeChanged) {
|
||||
if(fftSizeChanged || windowSizeChanged)
|
||||
{
|
||||
m_waterfallTextureHeight = waterfallHeight;
|
||||
#ifdef GL_DEPRECATED
|
||||
quint8* data = new quint8[m_fftSize * m_waterfallTextureHeight * 4];
|
||||
memset(data, 0x00, m_fftSize * m_waterfallTextureHeight * 4);
|
||||
glBindTexture(GL_TEXTURE_2D, m_waterfallTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_fftSize, m_waterfallTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
delete[] data;
|
||||
#endif
|
||||
m_waterfallTexturePos = 0;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user