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3D Spectrogram: Use texture height rather than fft size for clamping limit
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@ -419,7 +419,7 @@ void GLShaderSpectrogram::drawSurface(SpectrumSettings::SpectrogramStyle style,
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program->setUniformValue(m_dataTextureLoc, 0); // set uniform to texture unit?
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program->setUniformValue(m_dataTextureLoc, 0); // set uniform to texture unit?
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program->setUniformValue(m_colorMapLoc, 1);
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program->setUniformValue(m_colorMapLoc, 1);
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program->setUniformValue(m_limitLoc, 1.5f*1.0f/(float)(m_gridElements));
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program->setUniformValue(m_limitLoc, 1.4f*1.0f/(float)(m_texture->height()));
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if (style == SpectrumSettings::Outline)
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if (style == SpectrumSettings::Outline)
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{
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{
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