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NFM demod: added high pass audio filter control
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2d44fa3b99
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5096816143
@ -90,7 +90,7 @@ NFMDemod::NFMDemod(DeviceAPI *devieAPI) :
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m_ctcssDetector.setCoefficients(m_audioSampleRate/16, m_audioSampleRate/8.0f); // 0.5s / 2 Hz resolution
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m_afSquelch.setCoefficients(m_audioSampleRate/2000, 600, m_audioSampleRate, 200, 0, afSqTones); // 0.5ms test period, 300ms average span, audio SR, 100ms attack, no decay
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m_lowpass.create(301, m_audioSampleRate, 250.0);
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m_ctcssLowpass.create(301, m_audioSampleRate, 250.0);
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applyChannelSettings(m_inputSampleRate, m_inputFrequencyOffset, true);
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applySettings(m_settings, true);
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@ -247,7 +247,7 @@ void NFMDemod::feed(const SampleVector::const_iterator& begin, const SampleVecto
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{
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if (m_settings.m_ctcssOn)
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{
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Real ctcss_sample = m_lowpass.filter(demod * m_discriCompensation);
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Real ctcss_sample = m_ctcssLowpass.filter(demod * m_discriCompensation);
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if ((m_sampleCount & 7) == 7) // decimate 48k -> 6k
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{
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@ -287,7 +287,11 @@ void NFMDemod::feed(const SampleVector::const_iterator& begin, const SampleVecto
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}
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else
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{
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sample = m_bandpass.filter(m_squelchDelayLine.readBack(m_squelchGate)) * m_settings.m_volume;
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if (m_settings.m_highPass) {
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sample = m_bandpass.filter(m_squelchDelayLine.readBack(m_squelchGate)) * m_settings.m_volume;
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} else {
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sample = m_lowpass.filter(m_squelchDelayLine.readBack(m_squelchGate)) * m_settings.m_volume;
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}
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}
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}
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else
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@ -436,8 +440,9 @@ void NFMDemod::applyAudioSampleRate(int sampleRate)
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m_interpolator.create(16, m_inputSampleRate, m_settings.m_rfBandwidth / 2.2f);
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m_interpolatorDistanceRemain = 0;
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m_interpolatorDistance = (Real) m_inputSampleRate / (Real) sampleRate;
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m_lowpass.create(301, sampleRate, 250.0);
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m_ctcssLowpass.create(301, sampleRate, 250.0);
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m_bandpass.create(301, sampleRate, 300.0, m_settings.m_afBandwidth);
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m_lowpass.create(301, sampleRate, m_settings.m_afBandwidth);
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m_squelchGate = (sampleRate / 100) * m_settings.m_squelchGate; // gate is given in 10s of ms at 48000 Hz audio sample rate
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m_squelchCount = 0; // reset squelch open counter
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m_ctcssDetector.setCoefficients(sampleRate/16, sampleRate/8.0f); // 0.5s / 2 Hz resolution
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@ -499,6 +504,7 @@ void NFMDemod::applySettings(const NFMDemodSettings& settings, bool force)
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<< " m_squelch: " << settings.m_squelch
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<< " m_ctcssIndex: " << settings.m_ctcssIndex
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<< " m_ctcssOn: " << settings.m_ctcssOn
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<< " m_highPass: " << m_settings.m_highPass
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<< " m_audioMute: " << settings.m_audioMute
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<< " m_audioDeviceName: " << settings.m_audioDeviceName
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<< " m_useReverseAPI: " << settings.m_useReverseAPI
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@ -550,6 +556,7 @@ void NFMDemod::applySettings(const NFMDemodSettings& settings, bool force)
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reverseAPIKeys.append("afBandwidth");
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m_settingsMutex.lock();
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m_bandpass.create(301, m_audioSampleRate, 300.0, settings.m_afBandwidth);
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m_lowpass.create(301, m_audioSampleRate, settings.m_afBandwidth);
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m_settingsMutex.unlock();
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}
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@ -591,6 +598,10 @@ void NFMDemod::applySettings(const NFMDemodSettings& settings, bool force)
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setSelectedCtcssIndex(settings.m_ctcssIndex);
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}
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if ((settings.m_highPass != m_settings.m_highPass) || force) {
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reverseAPIKeys.append("highPass");
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}
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if ((settings.m_audioDeviceName != m_settings.m_audioDeviceName) || force)
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{
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reverseAPIKeys.append("audioDeviceName");
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@ -220,8 +220,9 @@ private:
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Interpolator m_interpolator;
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Real m_interpolatorDistance;
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Real m_interpolatorDistanceRemain;
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Lowpass<Real> m_lowpass;
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Lowpass<Real> m_ctcssLowpass;
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Bandpass<Real> m_bandpass;
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Lowpass<Real> m_lowpass;
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CTCSSDetector m_ctcssDetector;
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int m_ctcssIndex; // 0 for nothing detected
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int m_ctcssIndexSelected;
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@ -201,6 +201,12 @@ void NFMDemodGUI::on_ctcssOn_toggled(bool checked)
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applySettings();
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}
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void NFMDemodGUI::on_highPassFilter_toggled(bool checked)
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{
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m_settings.m_highPass = checked;
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applySettings();
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}
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void NFMDemodGUI::on_audioMute_toggled(bool checked)
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{
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m_settings.m_audioMute = checked;
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@ -398,6 +404,7 @@ void NFMDemodGUI::displaySettings()
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}
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ui->ctcssOn->setChecked(m_settings.m_ctcssOn);
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ui->highPassFilter->setChecked(m_settings.m_highPass);
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ui->audioMute->setChecked(m_settings.m_audioMute);
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ui->ctcss->setCurrentIndex(m_settings.m_ctcssIndex);
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@ -76,6 +76,7 @@ private slots:
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void on_squelch_valueChanged(int value);
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void on_ctcss_currentIndexChanged(int index);
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void on_ctcssOn_toggled(bool checked);
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void on_highPassFilter_toggled(bool checked);
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void on_audioMute_toggled(bool checked);
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void onWidgetRolled(QWidget* widget, bool rollDown);
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void onMenuDialogCalled(const QPoint& p);
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@ -574,6 +574,20 @@
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</property>
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</spacer>
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</item>
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<item>
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<widget class="ButtonSwitch" name="highPassFilter">
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<property name="toolTip">
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<string>High pass audio filter</string>
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</property>
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<property name="text">
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<string/>
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</property>
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<property name="icon">
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<iconset resource="../../../sdrgui/resources/res.qrc">
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<normaloff>:/filter_highpass.png</normaloff>:/filter_highpass.png</iconset>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QToolButton" name="audioMute">
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<property name="toolTip">
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@ -53,6 +53,7 @@ void NFMDemodSettings::resetToDefaults()
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m_rgbColor = QColor(255, 0, 0).rgb();
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m_title = "NFM Demodulator";
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m_audioDeviceName = AudioDeviceManager::m_defaultDeviceName;
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m_highPass = true;
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m_useReverseAPI = false;
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m_reverseAPIAddress = "127.0.0.1";
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m_reverseAPIPort = 8888;
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@ -68,6 +69,7 @@ QByteArray NFMDemodSettings::serialize() const
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s.writeS32(3, m_afBandwidth/1000.0);
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s.writeS32(4, m_volume*10.0);
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s.writeS32(5, static_cast<int>(m_squelch));
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s.writeBool(6, m_highPass);
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s.writeU32(7, m_rgbColor);
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s.writeS32(8, m_ctcssIndex);
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s.writeBool(9, m_ctcssOn);
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@ -123,6 +125,7 @@ bool NFMDemodSettings::deserialize(const QByteArray& data)
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m_volume = tmp / 10.0;
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d.readS32(5, &tmp, -30);
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m_squelch = (tmp < -100 ? tmp/10 : tmp) * 1.0;
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d.readBool(6, &m_highPass, true);
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d.readU32(7, &m_rgbColor, QColor(255, 0, 0).rgb());
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d.readS32(8, &m_ctcssIndex, 0);
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d.readBool(9, &m_ctcssOn, false);
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@ -42,6 +42,7 @@ struct NFMDemodSettings
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quint32 m_rgbColor;
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QString m_title;
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QString m_audioDeviceName;
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bool m_highPass;
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bool m_useReverseAPI;
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QString m_reverseAPIAddress;
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uint16_t m_reverseAPIPort;
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