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Don't decimate the audio signal if not needed.
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@ -403,7 +403,12 @@ void DABDemodSink::audio(int16_t *buffer, int size, int samplerate, bool stereo)
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ci.real(0.0f);
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ci.real(0.0f);
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ci.imag(0.0f);
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ci.imag(0.0f);
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}
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}
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if (m_audioInterpolatorDistance < 1.0f) // interpolate
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if (m_audioInterpolatorDistance == 1.0f)
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{
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processOneAudioSample(ci);
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}
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else if (m_audioInterpolatorDistance < 1.0f) // interpolate
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{
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{
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while (!m_audioInterpolator.interpolate(&m_audioInterpolatorDistanceRemain, ci, &ca))
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while (!m_audioInterpolator.interpolate(&m_audioInterpolatorDistanceRemain, ci, &ca))
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{
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{
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