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New scope: fixed Y display only scale display
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@ -421,7 +421,7 @@ void GLScopeNG::paintGL()
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m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
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}
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// paint left #1 scale
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// paint left #2 scale
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{
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GLfloat vtx1[] = {
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0, 1,
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@ -435,7 +435,7 @@ void GLScopeNG::paintGL()
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1, 0,
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0, 0
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};
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m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
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m_glShaderLeft2Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
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}
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// paint bottom #1 scale
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@ -594,7 +594,7 @@ void GLScopeNG::applyConfig()
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}
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else
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{
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setYScale(m_y1Scale, 0); // Default to the X trace (trace #0) - If there is only one trace it should not get there (Y displays disabled in the UI)
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setYScale(m_y2Scale, 0); // Default to the X trace (trace #0) - If there is only one trace it should not get there (Y displays disabled in the UI)
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}
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if ((m_displayMode == DisplayX) || (m_displayMode == DisplayY)) // unique display
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