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New scope: fixed Y display only scale display

This commit is contained in:
f4exb 2017-02-13 08:41:53 +01:00
parent 29673fe26c
commit 5b61e526d9

View File

@ -421,7 +421,7 @@ void GLScopeNG::paintGL()
m_glShaderSimple.drawSegments(m_glScopeMatrix1, color, q3, 2*effectiveTicks);
}
// paint left #1 scale
// paint left #2 scale
{
GLfloat vtx1[] = {
0, 1,
@ -435,7 +435,7 @@ void GLScopeNG::paintGL()
1, 0,
0, 0
};
m_glShaderLeft1Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
m_glShaderLeft2Scale.drawSurface(m_glLeft1ScaleMatrix, tex1, vtx1, 4);
}
// paint bottom #1 scale
@ -594,7 +594,7 @@ void GLScopeNG::applyConfig()
}
else
{
setYScale(m_y1Scale, 0); // Default to the X trace (trace #0) - If there is only one trace it should not get there (Y displays disabled in the UI)
setYScale(m_y2Scale, 0); // Default to the X trace (trace #0) - If there is only one trace it should not get there (Y displays disabled in the UI)
}
if ((m_displayMode == DisplayX) || (m_displayMode == DisplayY)) // unique display