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mirror of https://github.com/f4exb/sdrangel.git synced 2024-12-23 18:15:45 -05:00

OpenGL modernization: draw waterfall grid frequency lines the new way

This commit is contained in:
f4exb 2016-03-03 22:45:43 +01:00
parent 6c48fbb6ac
commit 5bc899f9c6

View File

@ -549,7 +549,8 @@ void GLSpectrum::paintGL()
glClear(GL_COLOR_BUFFER_BIT);
// paint waterfall
if(m_displayWaterfall) {
if (m_displayWaterfall)
{
glPushMatrix();
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
@ -559,14 +560,18 @@ void GLSpectrum::paintGL()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
for(int i = 0; i < m_waterfallBufferPos; i++) {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, m_waterfallTexturePos, m_fftSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, m_waterfallBuffer->scanLine(i));
m_waterfallTexturePos = (m_waterfallTexturePos + 1) % m_waterfallTextureHeight;
}
m_waterfallBufferPos = 0;
float prop_y = m_waterfallTexturePos / (m_waterfallTextureHeight - 1.0);
float off = 1.0 / (m_waterfallTextureHeight - 1.0);
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, prop_y + 1 - off);
@ -613,11 +618,20 @@ void GLSpectrum::paintGL()
}
#endif
glDisable(GL_TEXTURE_2D);
glPopMatrix();
glPushMatrix();
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
// paint channels
if(m_mouseInside) {
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
if (m_mouseInside)
{
for (int i = 0; i < m_channelMarkerStates.size(); ++i)
{
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
if (dv->m_channelMarker->getVisible())
{
glPushMatrix();
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
@ -659,6 +673,12 @@ void GLSpectrum::paintGL()
}
}
glPopMatrix();
glPushMatrix();
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
// draw rect around
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -699,11 +719,14 @@ void GLSpectrum::paintGL()
}
// paint histogram
if(m_displayHistogram || m_displayMaxHold || m_displayCurrent) {
if(m_displayHistogram || m_displayMaxHold || m_displayCurrent)
{
glPushMatrix();
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
if(m_displayHistogram) {
if(m_displayHistogram)
{
// import new lines into the texture
quint32* pix;
quint8* bs = m_histogram;
@ -773,12 +796,21 @@ void GLSpectrum::paintGL()
glDisable(GL_TEXTURE_2D);
}
glPopMatrix();
glPushMatrix();
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
// paint channels
if(m_mouseInside) {
if(m_mouseInside)
{
// Effective BW overlays
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
for(int i = 0; i < m_channelMarkerStates.size(); ++i)
{
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
if(dv->m_channelMarker->getVisible())
{
glPushMatrix();
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
@ -819,9 +851,11 @@ void GLSpectrum::paintGL()
}
// Center line overlays based on DSB enveloppe
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
for(int i = 0; i < m_channelMarkerStates.size(); ++i)
{
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
if(dv->m_channelMarker->getVisible())
{
glPushMatrix();
glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0);
glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1);
@ -891,7 +925,8 @@ void GLSpectrum::paintGL()
}
// paint left scales (time and power)
if(m_displayWaterfall || m_displayMaxHold || m_displayCurrent || m_displayHistogram ) {
if (m_displayWaterfall || m_displayMaxHold || m_displayCurrent || m_displayHistogram )
{
glPushMatrix();
glTranslatef(m_glLeftScaleRect.x(), m_glLeftScaleRect.y(), 0);
glScalef(m_glLeftScaleRect.width(), m_glLeftScaleRect.height(), 1);
@ -952,7 +987,8 @@ void GLSpectrum::paintGL()
}
// paint frequency scale
if(m_displayWaterfall || m_displayMaxHold || m_displayCurrent || m_displayHistogram ) {
if (m_displayWaterfall || m_displayMaxHold || m_displayCurrent || m_displayHistogram )
{
glPushMatrix();
glTranslatef(m_glFrequencyScaleRect.x(), m_glFrequencyScaleRect.y(), 0);
glScalef(m_glFrequencyScaleRect.width(), m_glFrequencyScaleRect.height(), 1);
@ -1019,9 +1055,11 @@ void GLSpectrum::paintGL()
glScalef(m_glWaterfallRect.width(), m_glFrequencyScaleRect.height(), 1);
// Effective bandwidth overlays
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
for(int i = 0; i < m_channelMarkerStates.size(); ++i)
{
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
if(dv->m_channelMarker->getVisible())
{
glPushMatrix();
glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0);
glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1);
@ -1062,10 +1100,13 @@ void GLSpectrum::paintGL()
}
// Center frequency mark on highlighted channels based on DSB enveloppe
for(int i = 0; i < m_channelMarkerStates.size(); ++i) {
for(int i = 0; i < m_channelMarkerStates.size(); ++i)
{
ChannelMarkerState* dv = m_channelMarkerStates[i];
if(dv->m_channelMarker->getVisible()) {
if (dv->m_channelMarker->getHighlighted()) {
if(dv->m_channelMarker->getVisible())
{
if (dv->m_channelMarker->getHighlighted())
{
glPushMatrix();
glTranslatef(dv->m_glRectDsb.x(), dv->m_glRectDsb.y(), 0);
glScalef(dv->m_glRectDsb.width(), dv->m_glRectDsb.height(), 1);
@ -1103,10 +1144,13 @@ void GLSpectrum::paintGL()
}
// paint max hold lines on top of histogram
if(m_displayMaxHold) {
if(m_maxHold.size() < (uint)m_fftSize)
if (m_displayMaxHold)
{
if (m_maxHold.size() < (uint)m_fftSize)
m_maxHold.resize(m_fftSize);
for(int i = 0; i < m_fftSize; i++) {
for(int i = 0; i < m_fftSize; i++)
{
int j;
quint8* bs = m_histogram + i * 100;
for(j = 99; j > 1; j--) {
@ -1228,7 +1272,13 @@ void GLSpectrum::paintGL()
}
// paint waterfall grid
if(m_displayWaterfall && m_displayGrid) {
if(m_displayWaterfall && m_displayGrid)
{
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
tickList = &m_timeScale.getTickList();
#ifdef GL_DEPRECATED
glPushMatrix();
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
@ -1236,14 +1286,8 @@ void GLSpectrum::paintGL()
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
//glColor4f(1, 1, 1, 0.05f);
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
tickList = &m_timeScale.getTickList();
#ifdef GL_DEPRECATED
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
@ -1256,14 +1300,20 @@ void GLSpectrum::paintGL()
}
}
}
glPopMatrix();
#else
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
for (int i= 0; i < tickList->count(); i++)
{
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
if (tick->major)
{
if(tick->textSize > 0)
{
float y = tick->pos / m_timeScale.getSize();
q3[4*effectiveTicks] = 0;
q3[4*effectiveTicks+1] = y;
@ -1273,21 +1323,31 @@ void GLSpectrum::paintGL()
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glPushMatrix();
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
glPopMatrix();
}
#endif
tickList = &m_frequencyScale.getTickList();
#ifdef GL_DEPRECATED
glPushMatrix();
glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
@ -1300,14 +1360,20 @@ void GLSpectrum::paintGL()
}
}
}
glPopMatrix();
#else
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;
for(int i= 0; i < tickList->count(); i++) {
for (int i= 0; i < tickList->count(); i++)
{
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
if (tick->major)
{
if (tick->textSize > 0)
{
float x = tick->pos / m_frequencyScale.getSize();
q3[4*effectiveTicks] = x;
q3[4*effectiveTicks+1] = 0;
@ -1317,21 +1383,22 @@ void GLSpectrum::paintGL()
}
}
}
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, q3);
glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
glDisableClientState(GL_VERTEX_ARRAY);
#endif
QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f);
m_glShaderSimple.drawSegments(m_glWaterfallBoxMatrix, color, q3, 2*effectiveTicks);
// glPushMatrix();
// glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0);
// glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1);
//
// glEnableClientState(GL_VERTEX_ARRAY);
// glVertexPointer(2, GL_FLOAT, 0, q3);
// glDrawArrays(GL_LINES, 0, 2*effectiveTicks);
// glDisableClientState(GL_VERTEX_ARRAY);
//
// glPopMatrix();
}
#endif
glPopMatrix();
}
// paint histogram grid
@ -1369,16 +1436,6 @@ void GLSpectrum::paintGL()
glPopMatrix();
#else
for (int i= 0; i < tickList->count(); i++)
{
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = tick->pos / m_powerScale.getSize();
}
}
}
{
GLfloat q3[4*tickList->count()];
int effectiveTicks = 0;