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mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-24 17:08:36 -05:00

Fix compilation for Android with Qt6

This commit is contained in:
DreamNik 2024-09-03 19:16:23 +03:00
parent 5103b27091
commit 60e1d1cd9e
4 changed files with 18 additions and 5 deletions

View File

@ -587,6 +587,7 @@ elseif(ANDROID)
CACHE INTERNAL ""
)
endif()
add_compile_definitions(ANDROID)
endif()
# When building a bundle on MacOS, we want to keep build paths in the library
@ -667,6 +668,7 @@ if (BUILD_GUI)
if (ENABLE_QT6)
find_package(Qt6
REQUIRED COMPONENTS
Location
OpenGL
OpenGLWidgets
Quick

View File

@ -83,15 +83,16 @@ if(NOT SERVER_MODE)
)
set(TARGET_NAME ${PLUGINS_PREFIX}map)
set(TARGET_LIB "Qt::Widgets" Qt::Quick Qt::QuickWidgets Qt::Svg Qt::Positioning Qt::Location)
set(TARGET_LIB_GUI "sdrgui")
set(INSTALL_FOLDER ${INSTALL_PLUGINS_DIR})
if(Qt${QT_DEFAULT_MAJOR_VERSION}WebEngine_FOUND)
set(TARGET_LIB "Qt::Widgets" Qt::Quick Qt::QuickWidgets Qt::Svg Qt::Positioning Qt::Location Qt::WebEngine Qt::WebEngineCore Qt::WebEngineWidgets)
set(TARGET_LIB ${TARGET_LIB} Qt::WebEngine Qt::WebEngineCore Qt::WebEngineWidgets)
elseif(Qt${QT_DEFAULT_MAJOR_VERSION}WebEngineCore_FOUND)
set(TARGET_LIB "Qt::Widgets" Qt::Quick Qt::QuickWidgets Qt::Svg Qt::SvgWidgets Qt::Positioning Qt::Location Qt::WebEngineCore Qt::WebEngineWidgets)
else()
set(TARGET_LIB "Qt::Widgets" Qt::Quick Qt::QuickWidgets Qt::Svg Qt::Positioning Qt::Location)
set(TARGET_LIB ${TARGET_LIB} Qt::SvgWidgets Qt::WebEngineCore Qt::WebEngineWidgets)
elseif(ANDROID)
set(TARGET_LIB ${TARGET_LIB} Qt::SvgWidgets)
endif()
else()
set(TARGET_NAME ${PLUGINSSRV_PREFIX}mapsrv)

View File

@ -18,7 +18,13 @@
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>
#include <QOpenGLFunctions_3_3_Core>
#if defined(ANDROID)
#include <QOpenGLFunctions_ES2>
#else
#include <QOpenGLFunctions_2_0>
#include <QOpenGLFunctions_2_1>
#include <QOpenGLFunctions_3_0>
#endif
#include <QOpenGLContext>
#include <QtOpenGL>
#include <QImage>

View File

@ -24,9 +24,13 @@
#include <QString>
#include <QOpenGLFunctions>
#if defined(ANDROID)
#include <QOpenGLFunctions_ES2>
#else
#include <QOpenGLFunctions_2_0>
#include <QOpenGLFunctions_2_1>
#include <QOpenGLFunctions_3_0>
#endif
#include <QOpenGLTexture>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>