From 4df26f7140914ae929c44401fef09be68fbd906e Mon Sep 17 00:00:00 2001 From: Jon Beniston Date: Tue, 21 Jun 2022 10:09:08 +0100 Subject: [PATCH] 3D Spectrogram: Use texture height rather than fft size for clamping limit --- sdrgui/gui/glshaderspectrogram.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sdrgui/gui/glshaderspectrogram.cpp b/sdrgui/gui/glshaderspectrogram.cpp index 57775a919..8de166051 100644 --- a/sdrgui/gui/glshaderspectrogram.cpp +++ b/sdrgui/gui/glshaderspectrogram.cpp @@ -419,7 +419,7 @@ void GLShaderSpectrogram::drawSurface(SpectrumSettings::SpectrogramStyle style, program->setUniformValue(m_dataTextureLoc, 0); // set uniform to texture unit? program->setUniformValue(m_colorMapLoc, 1); - program->setUniformValue(m_limitLoc, 1.5f*1.0f/(float)(m_gridElements)); + program->setUniformValue(m_limitLoc, 1.4f*1.0f/(float)(m_texture->height())); if (style == SpectrumSettings::Outline) {