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UDP source plugin: adjust AM and AGC times
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1d32eb0217
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@ -32,13 +32,13 @@ MESSAGE_CLASS_DEFINITION(UDPSrc::MsgUDPSrcSpectrum, Message)
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UDPSrc::UDPSrc(MessageQueue* uiMessageQueue, UDPSrcGUI* udpSrcGUI, BasebandSampleSink* spectrum) :
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m_outMovingAverage(480, 1e-10),
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m_inMovingAverage(480, 1e-10),
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m_amMovingAverage(480, 1e-10),
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m_amMovingAverage(1200, 1e-10),
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m_audioFifo(4, 24000),
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m_squelchOpen(false),
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m_squelchOpenCount(0),
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m_squelchCloseCount(0),
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m_squelchThreshold(4800),
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m_agc(12000, m_agcTarget, 1e-6),
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m_agc(9600, m_agcTarget, 1e-6),
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m_settingsMutex(QMutex::Recursive)
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{
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setObjectName("UDPSrc");
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@ -431,16 +431,16 @@ void UDPSrc::apply(bool force)
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m_interpolator.create(16, m_config.m_inputSampleRate, m_config.m_rfBandwidth / 2.0);
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m_sampleDistanceRemain = m_config.m_inputSampleRate / m_config.m_outputSampleRate;
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int gateNbSamples = m_config.m_inputSampleRate * m_config.m_squelchGate;
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int gateNbSamples = m_config.m_inputSampleRate * (m_config.m_squelchGate == 0 ? 0.01 : m_config.m_squelchGate);
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int agcTimeNbSamples = m_config.m_inputSampleRate * 0.2; // Fixed 200 ms
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m_squelchThreshold = gateNbSamples;
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m_squelchThreshold = m_config.m_inputSampleRate * m_config.m_squelchGate;
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initSquelch(m_squelchOpen);
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m_agc.resize(agcTimeNbSamples, m_agcTarget);
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m_agc.setStepDownDelay(gateNbSamples);
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m_agc.setGate(gateNbSamples);
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m_inMovingAverage.resize(m_config.m_inputSampleRate * 0.01, 1e-10); // 10 ms
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m_amMovingAverage.resize(m_config.m_inputSampleRate * 0.01, 1e-10); // 10 ms
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m_amMovingAverage.resize(m_config.m_inputSampleRate * 0.25, 1e-10); // 25 ms
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m_outMovingAverage.resize(m_config.m_outputSampleRate * 0.01, 1e-10); // 10 ms
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}
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@ -459,8 +459,8 @@ void UDPSrc::apply(bool force)
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if ((m_config.m_squelchGate != m_running.m_squelchGate) || force)
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{
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int gateNbSamples = m_config.m_inputSampleRate * m_config.m_squelchGate;
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m_squelchThreshold = gateNbSamples;
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int gateNbSamples = m_config.m_inputSampleRate * (m_config.m_squelchGate == 0 ? 0.01 : m_config.m_squelchGate);
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m_squelchThreshold = m_config.m_inputSampleRate * m_config.m_squelchGate;
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initSquelch(m_squelchOpen);
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m_agc.setStepDownDelay(gateNbSamples); // same delay for up and down
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m_agc.setGate(gateNbSamples);
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