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mirror of https://github.com/f4exb/sdrangel.git synced 2026-06-07 16:34:45 -04:00

New scope: implemented view trace toggle

This commit is contained in:
f4exb
2017-02-26 22:27:03 +01:00
parent 3bf3e4e737
commit 68b28fc648
5 changed files with 90 additions and 52 deletions
+65 -50
View File
@@ -303,60 +303,63 @@ void GLScopeNG::paintGL()
const float *trace = (*m_traces)[0];
const ScopeVisNG::TraceData& traceData = (*m_tracesData)[0];
int start = (m_timeOfsProMill/1000.0) * m_traceSize;
int end = std::min(start + m_traceSize/m_timeBase, m_traceSize);
if(end - start < 2)
start--;
float rectX = m_glScopeRect1.x();
float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_traceSize - 1);
//float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp;
float rectH = -m_glScopeRect1.height() / 2.0f;
//QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderSimple.drawPolyline(mat, color, (GLfloat *) &trace[2*start], end - start);
// Paint trigger level if any
if ((traceData.m_triggerDisplayLevel > -1.0f) && (traceData.m_triggerDisplayLevel < 1.0f))
if (traceData.m_viewTrace)
{
GLfloat q3[] {
0, traceData.m_triggerDisplayLevel,
1, traceData.m_triggerDisplayLevel
};
int start = (m_timeOfsProMill/1000.0) * m_traceSize;
int end = std::min(start + m_traceSize/m_timeBase, m_traceSize);
float rectX = m_glScopeRect1.x();
float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
float rectW = m_glScopeRect1.width();
float rectH = -m_glScopeRect1.height() / 2.0f;
if(end - start < 2)
start--;
QVector4D color(
m_focusedTriggerData.m_triggerColorR,
m_focusedTriggerData.m_triggerColorG,
m_focusedTriggerData.m_triggerColorB,
0.4f);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderSimple.drawSegments(mat, color, q3, 2);
} // display trigger
float rectX = m_glScopeRect1.x();
float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_traceSize - 1);
//float rectH = -(m_glScopeRect1.height() / 2.0f) * traceData.m_amp;
float rectH = -m_glScopeRect1.height() / 2.0f;
// Paint overlay if any
if ((m_focusedTraceIndex == 0) && (traceData.m_hasTextOverlay))
{
drawChannelOverlay(
traceData.m_textOverlay,
traceData.m_traceColor,
m_channelOverlayPixmap1,
m_glScopeRect1);
}
//QVector4D color(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0f);
QVector4D color(traceData.m_traceColorR, traceData.m_traceColorG, traceData.m_traceColorB, m_displayTraceIntensity / 100.0f);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderSimple.drawPolyline(mat, color, (GLfloat *) &trace[2*start], end - start);
// Paint trigger level if any
if ((traceData.m_triggerDisplayLevel > -1.0f) && (traceData.m_triggerDisplayLevel < 1.0f))
{
GLfloat q3[] {
0, traceData.m_triggerDisplayLevel,
1, traceData.m_triggerDisplayLevel
};
float rectX = m_glScopeRect1.x();
float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
float rectW = m_glScopeRect1.width();
float rectH = -m_glScopeRect1.height() / 2.0f;
QVector4D color(
m_focusedTriggerData.m_triggerColorR,
m_focusedTriggerData.m_triggerColorG,
m_focusedTriggerData.m_triggerColorB,
0.4f);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(-1.0f + 2.0f * rectX, 1.0f - 2.0f * rectY);
mat.scale(2.0f * rectW, -2.0f * rectH);
m_glShaderSimple.drawSegments(mat, color, q3, 2);
} // display trigger
// Paint overlay if any
if ((m_focusedTraceIndex == 0) && (traceData.m_hasTextOverlay))
{
drawChannelOverlay(
traceData.m_textOverlay,
traceData.m_traceColor,
m_channelOverlayPixmap1,
m_glScopeRect1);
} // display overlay
} // displayable trace
} // trace length > 0
} // Display X
@@ -481,6 +484,10 @@ void GLScopeNG::paintGL()
const float *trace = (*m_traces)[i];
const ScopeVisNG::TraceData& traceData = (*m_tracesData)[i];
if (!traceData.m_viewTrace) {
continue;
}
float rectX = m_glScopeRect2.x();
float rectY = m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0f;
float rectW = m_glScopeRect2.width() * (float)m_timeBase / (float)(m_traceSize - 1);
@@ -700,6 +707,10 @@ void GLScopeNG::paintGL()
const float *trace = (*m_traces)[i];
const ScopeVisNG::TraceData& traceData = (*m_tracesData)[i];
if (!traceData.m_viewTrace) {
continue;
}
float rectX = m_glScopeRect1.x();
float rectY = m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0f;
float rectW = m_glScopeRect1.width() * (float)m_timeBase / (float)(m_traceSize - 1);
@@ -869,6 +880,10 @@ void GLScopeNG::paintGL()
const float *trace = (*m_traces)[i];
const ScopeVisNG::TraceData& traceData = (*m_tracesData)[i];
if (!traceData.m_viewTrace) {
continue;
}
for(int i = start; i < end; i++)
{
float y = trace[2*i+1];