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Corrected scope Y grid display
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@ -221,7 +221,7 @@ void GLScope::paintGL()
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float y = tick->pos / m_y1Scale.getSize();
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float y = 1 - (tick->pos / m_y1Scale.getSize());
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, y);
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glVertex2f(1, y);
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@ -393,7 +393,7 @@ void GLScope::paintGL()
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tick = &(*tickList)[i];
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if(tick->major) {
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if(tick->textSize > 0) {
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float y = tick->pos / m_y2Scale.getSize();
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float y = 1 - (tick->pos / m_y2Scale.getSize());
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, y);
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glVertex2f(1, y);
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